Required for setting your own colours. If this isn't installed then defaults will be used.
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Changelogs
Version 1.0.0
Added configuration for colours. If you have Bobbert's Mod Options installed, you can set whatever colours you like in the menu
Version 0.3.3
Repackaged for MW5 v1.1.328
Version 0.3.2
Added modified versions of the vanilla "weapon destroyed" stripes for weapon destroyed and ammo depleted pips (credit to Raikoh067 for the idea)
Version 0.3.1
Changed weapon destroyed pip to a red X
Version 0.3.0
Pips turn black if all weapons in the group are depleted of ammo
Reworked blueprint to be (somewhat) event-driven
Version 0.2.0
Added colouring based on current target. Colouring priority is: lock target, selected target, point of aim
Pips now show a cross if all weapons in the group are destroyed
Version 0.1a
Reverted optimisations, now actually compatible with Year One update
Version 0.1
Compatible with "Year One" update, some optimisations
Version 0.03
First public release
Pips will reflect the lowest range weapon in the current group and will reflect the range of a locked target rather than your crosshair position if the group contains a lock-capable weapon. This does mean groups that mix missiles and other weapons will reflect the lock target rather than the crosshair target (and mixing SRMs with LRMs will indicate the lower range of the SRMs rather than the range of the LRMs). I figured this way made sense, but I'm open to suggestions.
Ranges:
Minimum range Optimal range Maximum range Out of range
If all weapons in a group are destroyed, the appropriate pip will display red stripes.
If none of the weapons in a group have ammo, the pip will show grey stripes.
The colours will transition as you move your crosshairs (or as a locked target moves).
e.g. a locked target just out of range will be orange.
Known issues:
Changing weapon groups via the pause menu won't update the pips. A workaround is to use the weapon group hotkeys (defaults: arrow keys and right ctrl) to trigger the refresh on each group you changed.