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Fireflywater

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About this mod

Modifies the paper doll damage colors to be more accurate by adding more possible colors.

Permissions and credits
Changelogs
ON STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2543639565

REQUIRES MOD OPTIONS: https://www.nexusmods.com/mechwarrior5mercenaries/mods/537


ArmorGreen changes the function that is responsible for the health colors on the paperdoll of you, your allies, and your enemies for greatly improved accuracy in determining how healthy or damaged something is. As you can see by the gradients in the example image, the vanilla colors have a LOT of red, making it impossible to tell if something has 1% HP or 40% HP.

Users can change between 3 presets via Mod Options, or you can customize the key:value pairs yourself with the 4th Custom option and an ini that shows up in %LocalAppData%/MW5Mercs/Saved/Config/ArmorGreen.ini. Observe formatting etiquette and you can use whatever colors you want at whatever thresholds.

ABOUT CO-OP UNLOCKED: https://www.nexusmods.com/mechwarrior5mercenaries/mods/706

Co-op Unlocked is the only known mod
that that conflicts with ArmorGreen, both changing Ui_Utils.uasset. However, it is completely safe to have ArmorGreen overwrite Co-op Unlocked. The only feature that is lost is Mech nickname visibility for clients in multiplayer.

CHANGE LOG


7/12/2021 UPDATE: An alternate version has been made to truncate the Blue to put Green at the top of the colors. This means that Yellow has been moved to 55%. This alternate version can be downloaded under Optional Files.

7/18/2021 UPDATE: I don't know why, but people wanted a version that starts at yellow, like vanilla. But with the smoother gradient unlike
vanilla so red will be at 10% unlike the vanilla 40%. The "Vanillaish"
version can be downloaded under Optional Files.

7/24/2021 UPDATE: Good news everyone! I have successfully managed to make a (really brutal) Config file! Now end-users can customize what colors are used and when they show up to their liking! Download the new file and run the game with it, a new file will be added under C:\MW5Config\ArmorGreen.ini. Please observe the formatting etiquette as described or it may break.

7/26/2021 UPDATE: Fixed embarrassing issue of the function reading the config file every time it's called. This should improve framerates, but the method used spawns an actor on the field to hold the variables. God forbid I can't just type in "static". Will need testing in multiplayer.

9/23/2021 UPDATE: Fixed to work with the new Kestrel DLC update. I had to remake this from scratch due to issues with the damn editor. Please update to ensure it works. Unfortunately, the old files won't work now, so you're forced to use Configurable now.

6/10/2022 UPDATE: Fixed to work with the new To Arms DLC update. With little input until the new DLC, I'd assume everyone's happy with how it is, so no changes have been made.

1/28/2023 UPDATE: Fixed to work with the new Rasal DLC update. Not much else.

1/31/2023 UPDATE: ModOptions update! Might need work, kind of messy. Users can now change between the 3 presets as shown in the image above. But if you still want total control, you can still do that in the 4th option. Also, changed .ini location to %LocalAppData%/MW5Mercs/Saved/Config/ArmorGreen.ini. Keep in mind that preset changing isn't live, you'll have to restart the map or load a new one for changes to take place.

9/29/2023 UPDATE: Fixed to work with the new Dragon DLC update. I changed the Mod Options variables so "read from ini" is the default. Please double check your Mod Options config!

9/30/2023 UPDATE: I left a comma in the Mod Options config file, breaking Mod Options support, lol... I, uh, took care of that.

11/6/2024 UPDATE: Fixed to, uh, "work with the new Solaris DLC update." I say this because it worked fine before, except for a little icon error. Reported waaay back in March. This update shouldn't be necessary, so this is just in case. I also changed the project name (again) back to ArmorGreen, so double check to ensure it's enabled in Mod Options. With any luck, this should be the last update.

OLD DESCRIPTION

Quick and dirty mod that modifies the damage colors on paper dolls to be more accurate
via offering a wider range of colors. The color displayed is blended
based on difference between each "breakpoint". Consult images for visual
example.

Potential Incompatibilities: Any mod that changes UI_Utils. I don't know how to package only a replacement function, so
the entire asset is replaced.

If you believe these colors should be tweaked, please notify me via posts. Beware that I'll be notified by
the Steam upload of this mod more than the Nexus upload.