Hey, I seem to have an issue to where the mod options preset does not want to change.
It always seems to go to Custom, doesn't matter if I set it through ingame, or change the default value in the ini. I'm trying to set it to alternate, but no luck.
I've divided the progression into four colors, so you can tell how much damage you have in 25% increments based on color, and how far towards the next 25% increment you are based on how vivid that color is:
White (undamaged), dim teal > vivid teal (99-75%), dim green > vivid green (74-50%), dim yellow > vivid yellow (49-25%), dim red > vivid red (25-1%) Black (destroyed)
Admittedly, I didn't try out the presets for the mod, so I don't know if this level of granularity is exactly necessary, but still
Ugh, well, at least it's only a graphical thing. Meaning I can postpone the update for a few days. I wish they'd let me overwrite a single function in a Function Library instead of an entire Function Library. That's why these things happen. It's looking for a function that isn't there. I could also change everything that calls that function, but that's a worse solution as it'll prevent ArmorGreen from working with any HUD mod.
I'm far too lazy to fix this right now, I'll fix it this weekend.
# Custom (Yellow > Red > Dark Red > Dark) 1.00:(R=1,G=1,B=1,A=1) 0.75:(R=1,G=1,B=0,A=1) 0.50:(R=1,G=0,B=0,A=1) 0.25:(R=0.5,G=0,B=0,A=1) 0.00:(R=0,G=0,B=0,A=1)
If you're getting a crash error that states that your game cannot find a UI file, RUN A MISSION/INSTANT ACTION SOLO! When you do this, the mod generates the files it needs and will not cause this error anymore. When in doubt, run the mission singleplayer, THEN troubleshoot further!
Ha! I got to updating before someone complained! At least on the Nexus, I was notified of the game update via steam. Of course, if there's any problems, hit me up. Next update I'm gonna rebuild the project one last time so the file names are just "ArmorGreen".
98 comments
It always seems to go to Custom, doesn't matter if I set it through ingame, or change the default value in the ini.
I'm trying to set it to alternate, but no luck.
What was the problem with solaris?sorry sweetie
1:(R=1,G=1,B=1,A=1)
.9999:(R=0,G=0.4,B=0.4,A=1)
.75:(R=0,G=1,B=1,A=1)
.74:(R=0,G=0.3,B=0,A=1)
.5:(R=0,G=1,B=0,A=1)
.49:(R=0.3,G=0.3,B=0,A=1)
.25:(R=1,G=1,B=0,A=1)
.34:(R=0.3,G=0,B=0,A=1)
.0001:(R=1,G=0,B=0,A=1)
0:(R=0,G=0,B=0,A=1)
I've divided the progression into four colors, so you can tell how much damage you have in 25% increments based on color, and how far towards the next 25% increment you are based on how vivid that color is:
White (undamaged),
dim teal > vivid teal (99-75%),
dim green > vivid green (74-50%),
dim yellow > vivid yellow (49-25%),
dim red > vivid red (25-1%)
Black (destroyed)
Admittedly, I didn't try out the presets for the mod, so I don't know if this level of granularity is exactly necessary, but still
Source: https://www.reddit.com/r/Mechwarrior5/comments/1bitfmb/does_anyone_know_why_i_have_a_blank_square_there/
I'm far too lazy to fix this right now, I'll fix it this weekend.
# Custom (Yellow > Red > Dark Red > Dark)
1.00:(R=1,G=1,B=1,A=1)
0.75:(R=1,G=1,B=0,A=1)
0.50:(R=1,G=0,B=0,A=1)
0.25:(R=0.5,G=0,B=0,A=1)
0.00:(R=0,G=0,B=0,A=1)
If you're getting a crash error that states that your game cannot find a UI file, RUN A MISSION/INSTANT ACTION SOLO! When you do this, the mod generates the files it needs and will not cause this error anymore. When in doubt, run the mission singleplayer, THEN troubleshoot further!
# Custom (Cyan > Green > Yellow > Red > Dark Red > Dark)
1.00:(R=1,G=1,B=1,A=1)
0.85:(R=0,G=1,B=1,A=1)
0.70:(R=0,G=1,B=0,A=1)
0.55:(R=1,G=1,B=0,A=1)
0.40:(R=1,G=0,B=0,A=1)
0.25:(R=0.5,G=0,B=0,A=1)
0.00:(R=0,G=0,B=0,A=1)