This one in particular appears without weapons or missiles, it is completely empty and does not move. it is the vanilla version. is there any solution?
yes, all variants, the vultureMKII also gets stuck in combat and I can't move unless I put the camera in 3rd person to move it, but from the cockpit it's like it's stuck. and I don't know what other mechs will have the same problem, I'm still testing them.
I need to have all the DLC's to work correctly? I don't have "The dragon's gambit" and "Solaris Showdown"
Love the Mad Dog and the new variants you produced. It's still one of my favorite designs and has a lot of nostalgia from MW2. I was wondering if you would make them slightly more rare though? I feel like I see too many of them; I seem to fight one on nearly every moderately difficult mission.
Now I can roleplay Star Colonel Kristen Redmond and challenge some inner sphere barbarians to trials of possession for their puny battlemechs
Or roleplay a very lucky and very wealthy mercenary outfit Love the Ghost Bear insigna BTW, I'm a warden to be honest :) But well, Mad Dog is sooo Redmond lol
I don't know if anyone else has noticed this issue with any of your other Classics mods, but the "YAML" version isn't that. The unzipped folder does not designate it as a YAML version, just vanilla. I've noticed this same issue with several other classics mods: Warhawk, Hellcat, Mad Dog, Summoner, Hellbringer (not Ultimate), and Marauder. Wanted to let you know, since it doesn't seem to be all of them, just certain ones that have this mismatch.
Hey I was wondering, are the arms supposed to not move with your aim because the mechanical design doesnt allow them to, or is it a limitation when making the mod?
My biggest complaint with this, and every other classic mech you make is that you only had the one Variant. The lack of variety is the key reason why I never download these.
Download one of the universal omnimech mods and only use it for clan mechs if it bothers you that much tho u have to get em off steam workshop. Even then there is YAW , YAW(C) and new more limited version of LCT that give you a variety of weapons to put on em. You do know you can change weapons right? I mean it is a clan mechs and those don't really have variants as much as guideline in form of variants that u can choose to usually ignore as most are quite mid. Even so while i would like more variants for vanilla it is fun working within constraints they have and seeing what awesome stuff i can build as i really don't care too much about omnimech as a must feature.
Is there any chance of adding a 3049 introduction date instead of 3015 again in new versions? I know there was one on prior versions up to 1.1 it looks like.
Once there are no more bugs and once energy prices aren't crazy insane where I live :)
(making lore versions mean doubling the amount of packaging each mod which is expensive and time-consuming. every time i find a bug I have to do it all over again with double the amount of versions. The most requested is 3015 versions, but once things are better, I'll make 3049 versions for the lore geeks)
Thank you very much for the reply and for all your hard work. I am indeed a "lore geek" and would prefer a mod I can use over the course of multiple campaigns; that, and I've had issues in the past with updating mods and then heavily customized mechs (R.I.P. Pantera, my Timberwolf, and Bruiser, my SLDF Thug) being Thanos snapped from my leopard along with all their equipment, so I was a bit apprehensive about updating when I don't know what's been changed or fixed, hence my comment about the lack of description.
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I need to have all the DLC's to work correctly?
I don't have "The dragon's gambit" and "Solaris Showdown"
Or roleplay a very lucky and very wealthy mercenary outfit
Love the Ghost Bear insigna BTW, I'm a warden to be honest :) But well, Mad Dog is sooo Redmond lol
Thank you :)
(making lore versions mean doubling the amount of packaging each mod which is expensive and time-consuming. every time i find a bug I have to do it all over again with double the amount of versions. The most requested is 3015 versions, but once things are better, I'll make 3049 versions for the lore geeks)
Also the walk animation is *slightly* too slow for its speed, so it appears to "skate" across the ground instead of walk.