-There will sometimes be duplicate variants that show up because of multiple default loadouts for a variant. This is not a bug.
-For other mods that add new Mechs or variants, this mod will only pick them up if the have the Unit.Usage.InstantAction tag in the Attributes section of the Unit Card
Basic Troubleshooting: -Game version must match what's in the description -Make sure you're running the latest mod version -Disable other mods and see if it works with vanilla, testing with a fresh career save is better -Verify game files
-If a menu crashes on initial load/opening, try cleaning out your inventory or making a new save. If it still crashes after both of those try disabling mods that add extra items, mechs or variants depending on what menu is crashing. -If there is crashing or lagging on items/mechs being added try cleaning out your inventory.
No requests, no bug reports, and no complaints. Just wanted to provide a comment that lays out some love for this mod. Thank you very much! As someone who spent long, frustrating hours hunting hero mechs and searching for my beloved HGN-732B, I am grateful that it is now only ever a few crappy mech salvages away. Mail-order mechs is a mind-blowing game mechanic in this franchise and I'm eternally grateful.
Are you running it in 1.1.361? I would like to try this one, but I'm messing around with other mods that should "not work properly" in 1.1.361, and don't want to add another just yet. If you could give some short feedback on what else you are running, if you have THIS mod fully working, it would be appreciated. Did you change the JSON version and it just works?
Hey, sorry for the late reply. Yes, I'm running v.1.1.361. In fact, I booted it up just now to double check and it's still working great!
I'm pretty sure that I just downloaded it as instructed (no changes to the .json files), though I may have tweaked the load order a few times. I'm running this on Vortex but Load Order Manager 2 works just as well.
I've placed my mod list below -- sorry for the raw formatting, but hopefully you'll be able to recognize most of them by the esm name:
Not sure what happened but this mod has stopped working for me. I haven't changed my previous mods but I think an update to another mod might have caused this one to stop working. I'm using vanilla mods so not running YAML or anything like that. Mostly visuals, classic clan mechs, von biomes.
Mod works well, but fair warning for people who buy too many items. Buying a lot of items in base MW5 is already a problem since it'll eventually lag every time you buy equipment. Getting more than a dozen or so items from the delivery screen will cause a massive memory leak and crash your game, so be careful.
So I got the glitch where the Mech Order list is completely empty. Has anyone figured out what causes this? I tried selling every Mech I had; but still no list.
There is already an option to turn off the stripped mechs feature, download and check mod options. I'll also update the description accordingly as I thought I had added it. Additionally, your comment demanding I remove that part of this mod is not okay and comes off as entitled. Please be mindful as this is voluntary work given away freely.
Bobbert, the internet is full of silly loons like this too dumb to check options and willing to make such demands, laugh it off, your work is appreciated by thousands of people.
Feature request: when you need a certain item or mech to fulfill a cantina mission, that item has a green box around it when you are in the normal equipment market or mech market. Could these green boxes be added to the delivery market window too?
I believe I had this feature at one point but it was causing lag and slowdown on initial load because it has to check every mech variant in the game so I disabled it.
Hi! Could be possible to change option of buying at any date to enable buying thing that the intro date is 1 january 9999? Some mods, for some reason, introduce things a the intro date is about 9000 to 9999 year. OR maybe someone could point me how to change it myself.
239 comments
-There will sometimes be duplicate variants that show up because of multiple default loadouts for a variant. This is not a bug.
-For other mods that add new Mechs or variants, this mod will only pick them up if the have the Unit.Usage.InstantAction tag in the Attributes section of the Unit Card
Basic Troubleshooting:
-Game version must match what's in the description
-Make sure you're running the latest mod version
-Disable other mods and see if it works with vanilla, testing with a fresh career save is better
-Verify game files
-If a menu crashes on initial load/opening, try cleaning out your inventory or making a new save. If it still crashes after both of those try disabling mods that add extra items, mechs or variants depending on what menu is crashing.
-If there is crashing or lagging on items/mechs being added try cleaning out your inventory.
EDIT: okey, after two complete new starts, everything works fine.
I'm pretty sure that I just downloaded it as instructed (no changes to the .json files), though I may have tweaked the load order a few times. I'm running this on Vortex but Load Order Manager 2 works just as well.
I've placed my mod list below -- sorry for the raw formatting, but hopefully you'll be able to recognize most of them by the esm name:
"ExtendedDeadlines":
"UzielClassic":
"FafnirClassic":
"vonBiomes":
"StackedCrates":
"ExpLogos_Mercs":
"ExpLogos_Factions":
"BetterHVAC":
"PilotOverhaul":
"ModOptions":
"BetterMissionChoices":
"PurchaseSalvage":
"TTRulez_LanceMateOrderz":
"TTRulez_AIMod2":
"Campaign_Centurion":
"BetterMarkets":
"YetAnotherWeapon":
"MW5_Portrait_Overhaul":
"CommanderQuirk":
"XenoPax_Optimize":
"WorthwhilePilots":
"WeaponModelsPack":
"UnlockHiddenColorSchemes":
"SMMO":
"RestoreTraits":
"RepairBays":
"RemoveJumpShipAnimation":
"QOL_Upgrades":
"NoFriendlyFire":
"MW5Compatibility":
"MechDelivery":
"MechAttributeViewer":
"MaxPotentialHires":
"MaxPotential":
"MarketUP":
"LeopardColors":
"IncreasedECMRange":
"IncreaseActiveProbeRange":
"FemaleProtagonist - Anastasia":
"FasterCantinaSkip":
"EL_Menu":
"DelayedDeadlines":
"ConflictZoneDifficultyMod":
"CompanyRep":
"ChangeCompanyName":
"bettertraits":
"AdvancedCareerStart":
"advanced_zoom":
if not, i mostly just want to know when does the king crab unlock, the ones with guass potential
The King Crab has three variants that support the Large slot Ballistic weapon, Gauss Rifle.
KGC-000
KGC-0000
KGC-000B
All three of those unlock in the year 3015 (start of the campaign).
Good luck.
i would absolutely love for a yaml enhanced version, it sure gets messy with all the stuff yaml adds with no yaml tabs to sort it all.
Love this mod.