I see Snafulator had adopted the UAI system over his CAL system, this is something I also been trying to create but only able to create a bypass at an attempt of creating dummy ARCs and using load orders to overwrite them, too much work and had to change every assets for every little changed, easy to do short-term, but long-term... yea, no. Thanks for this :)
Also, If the load order should be at the lowest, just 1 above MW5 Compatibility, got it :)
So long as it's lower than requiring mods it should be fine. However, with v1.1, the load order doesn't matter as the stubs are no longer part of the override manifest (and thus would no longer override that of mods it comes after if so). It was actually far more simple than I thought to implement. It's essentially 3 main core overrides with a single branching arc attached to each. The arc branches would be where blank dummy arc references (the stubs) reside similar to what you were intending.
I came across this trying to do a cross mod reference and figured out by accident if you just moved the content over into ModOverride (regardless if the assets to be overridden exist or not) it can be added and overridden further along by another mod. Technically, UAI actually has no content folder of its own.
I'll likely adjust the load order to 1 just to avoid any issues of MW5Compat requiring mods from complaining that it isn't the only mod at 0. Thanks for the reminder.
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Also, If the load order should be at the lowest, just 1 above MW5 Compatibility, got it :)
So long as it's lower than requiring mods it should be fine. However, with v1.1, the load order doesn't matter as the stubs are no longer part of the override manifest (and thus would no longer override that of mods it comes after if so). It was actually far more simple than I thought to implement. It's essentially 3 main core overrides with a single branching arc attached to each. The arc branches would be where blank dummy arc references (the stubs) reside similar to what you were intending.
I came across this trying to do a cross mod reference and figured out by accident if you just moved the content over into ModOverride (regardless if the assets to be overridden exist or not) it can be added and overridden further along by another mod. Technically, UAI actually has no content folder of its own.
I'll likely adjust the load order to 1 just to avoid any issues of MW5Compat requiring mods from complaining that it isn't the only mod at 0. Thanks for the reminder.