A Mod Sorting application that allows interactive sorting of your loadorder.
Join the Yet Another MW5 Server discord to stay up to date. @Merlock for any MW5:MO related questions, suggestions or issues.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 2.4.0
NEW * Search box to locate mods in your list. Right click to clear search box
NEW * Options window with General and Accessibility settings. Located under File > Options
NEW * Toggle for update api request under File > Options > Accessibility
NEW * About window
CHANGED * Updated Profiles layout
CHANGED * Disabled mods are now greyed out
CHANGED * Adding a mod now automatically scrolls to the added mod
CHANGED * Better cursor feedback for some buttons
CHANGED * 'Reset to Defaults' will be disabled if no mod is selected
CHANGED * "Save Profile" changed to "Create New Profile"
CHANGED * Add mod also possible through File > Add mod..
CHANGED * Mods will now have their build nr. visible next to their version number
CHANGED * Game version, Primary mod folder and Secondary mod folder are now under File > Options > General
Version 2.3.1
Mod enabled state will no longer be retrieved from mod.json, but instead from modlist.json
Version 2.3.0
Added profiles.
Added possibility to import and export profiles.
Made some changes to the layout. Rows no longer have a border that isn't clickable.
Adding a mod through the "Add mod" button that already exists will now get rid of all its files before installing.
Adding a mod through "Add mod" will now also extract extra files outside of the modfolder.
Adding a mod through "Add mod" will now place it at the same loadorder as the previous version if applicable.
Added information about total mods, active mods, current profile and how many mods you have selected.
Added the default loadorder set by author next to current loadorder in the list.
Added extra context options when right clicking a mod in the list to Enable all or disable all mods with a single click.
Changed the application icon.
Fixed infinite loading screen when a Mod Archive is corrupted and can't be extracted.
Fixed adding a Mod Archive which adds multiple mod folders not adding all mods to the list.
Fixed columns being too small when starting the application with an empty list and then adding a mod folder.
Fixed visual issue with mods when author uses a decimal in defaultLoadOrder instead of an integer.
Version 2.2.0
Added information icon when a mod changes the same asset(s) as another mod.
Added Source column to list that shows what folder the mod came from
Added proper loading screen when adding mod through MW5MO
Adjusted logic behind reset to defaults to be more consistent and in-line with game rules
Improved behavior of list when resizing window in width
Improved behavior of conflict window when resizing
Fixed ordering of loadorder by FolderName instead of DisplayName if DefaultLoadOrder is equal
Fixed bug causing crash when resizing conflict window to negative value
Version 2.1.1
Changed alternating color to a slightly darker tone for more contrast
Fixed issue with certain conflicts not picking up correctly
Version 2.1.0
Added alternating color to rows
Added label in conflict list to hint at selecting mod from above to show the conflicted files
Added tooltips to most interactable elements
You can now enable and disable all selected mods through context action (Right click)
Export loadorder.txt is now a save file dialog instead of an open folder dialog
Fixed when removing mod that has conflicts, conflicts won't disappear
Fixed when deselecting mod through Ctrl + LMB that showed conflicts, conflicts won't disappear
Fixed context menu showing for mods in conflict window
Version 2.0.0
Completely redid the layout
Improved notification when changes are made and require deployment to trigger on more actions
Conflict Window can now be resized in width
'mod.json' files will now be backed up as an exact copy upon first loading mods in the application. File is located within the mod folder and is called 'backup.json'
Added version number column when exporting loadorder.txt
Added Reset to Defaults button to revert mod configuration to backed up configuration
Added context action to directly remove a mod from the application
Added context action to open folder of selected mod
Added menu item to browse to MW5 Mod Organizer's Nexus Mod page
Added button that appears when a new update is available that redirects to the MW5 Mod Organizer's Nexus Mod page
Added button to extract and add mods directly to application. Supports .zip, .rar and .7z
Removed Set Recovery button and Reset button (Will be replaced with Profiles later on)
Many bugfixes
Version 1.3.0
Added seperate conflict window.
Added color info for conflicts when selecting a mod.
Added manifest viewer to conflict window.
Added warning when changes are made that deploy must be initialised.
Added move up and move down buttons.
Removed "Overridden by" column.
Changed save button to deploy.
Reset button no longer saves loadorder, must be deployed after.
Fixed bug that caused wrong order when dragging and dropping multiple mods at once.
Version 1.2.0
Added toolbar menu.
Added option to export loadorder to `.txt` file.
Added different background and text color to selected mod.
Changed drop adorner color.
Made it easier to select mods.
Improved visual feedback on buttons.
Improved interface.
Fixed bug with choosing the same primary path as secondary path.
Fixed bug with clear button not clearing lists.
Fixed Mod Organizer not generating `modlist.json` file.
Fixed error message showing when canceling primary path selection if secondary path is empty.
Version 1.1.0
Added game version input.
Reset button now saves recovery point to `mod.json`.
Added `version` column to list.
Added secondary optional folder path.
Added program icon.
Improved code for efficiency.
Fixed mods with decimal loadorders not being loaded.
Create profiles to switch between loadorder on the fly
I started developing this application after using existing organizing tools and being unsatisfied by the user experience. I inspired myself greatly by the legendary Mod Organizer 2 application for games like Skyrim and Fallout 4, which is where my first contact with modding games began.
I hope you enjoy using it and feel free to give feedback or report bugs in the comment section. :-)
MW5 Compatibility Pack - by MagnumGB
* Other mods
Delayed Deadlines - by Noop Prime8s_WeaponFxChanges - by Prime8 P8K_WeaponFxChanges_p2 - by Prime8 LaserVisuals - by Merlockx PPCVisuals - by Merlockx GaussVisuals - by Merlockx JumpJetVisuals - by Merlockx ArmorGreenRasal - by Fireflywater MechShader_Dull - by Lt42 Advanced Zoom - by Bobbert
* Other mods
Mech Delivery - by BobbertModdert
Yet Another Clan Mech - by cszolee79 and trueg Yet Another Weapon Clan - by cszolee79 Yet Another Weapon - by cszolee79 Yet Another Mechlab Mechs - by Chozo4 (Nasumirayne) Yet Another Mechlab - by cszolee79 and trueg Lore-based Mech Variants - by Mace24de Yet Another Equipment Collection - by trueg Heat Sink Kits (Yet Another Heatsink Restriction) - by trueg Yet Another Special Variant - by trueg Yet Another Legendary Mech - by MCSandwich (MalumUmbra) Yet Another IS Mech - by xDeadRaiserx
Purchase Salvage - by BobbertModdert Vanilla Tonnage Access Overwrite - by Merlockx
* Other mods
Coyotesmission - by coyotekins TTRulez_AIMod2 - by Oraeon1224 (Not updated for DLC6 yet) Advanced Career Start - by trueg
* Other mods
MercTech - Camera & Animation - by MagnumGB
* Other mods
TheKnownUniverse - by TePa BetterMissionChoices - by Toothless Shark
* Other mods
Nostalic Sounds Redux (NSR) - by Naiken8 Ultra Visual And Weather 2 (Beta) - by Lt42 Mod Options - By BobbertModdert
* The top will be the first loaded mod and will start with a loadorder digit of 0. Any mod(s) below will overwrite the mod(s) above it in case of conflicts. ** This loadorder does not include all possible combinations and should only be used as a reference to your own.
If windows' protection is claiming the application is unsafe, it's because applications require signing with a Digital Certificate. Sadly such Certificates costs hundreds of euros each year which is why I can't provide one. However, after I've finished documenting and cleaning up some code I will post the link to my GitHub repository so everyone can view the code.
The executable is packaged together with .dll files that are mandatory to be in the same folder as the executable itself*. You can either create a shortcut of the executable and place it anywhere or you could do what I do and just pin the executable to your Taskbar.
The application itself is built using C# and .Net 7 in Visual Studio and will only work for Windows operating systems**.
*This is because I include all dependencies required to run the application (.Net Runtime Dependency). This means you - as a user - do not need to download and install anything to run the application.