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Merlockx

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  1. Merlockx
    Merlockx
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    Updated to 3.0.0.2

    Check changelog for changes.

  2. Thorin99
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    You know that your mod write overwritten but instead is overwrite?at least for me is all opposite...when i enter the game the mod yours mod organizer put is the opposite of what the game does......yours order goes from up to down in the game the load order is down to up...if i click the mod the game said this mod is overwriting this file but in yours is said overriden...it s just me?Yeah i just checked in my case i have crosshair expanded in last of the order and in the game is the first...is everything swapped at least for me...hope that is my error
    1. Merlockx
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      Mod Organizer uses order of operation - which is the normal way of doing things like this. The way the game orders them doesn't make much sense. 

      It's not an issue though, the mods load the same way, the game just has the later loading mods at the top of the list when Mod Organizer has them at the bottom.
    2. Thorin99
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      Thanks for the quick reply but what made me thik is the game when u open the scroll menu of the mod let see you what file are overwrite...and are the opposite of whate your mod says...so if your mod lis the asset that are overwriting another mod inside the game that same file in the description are marked as overwrite...so is the game effectively overwriting that file or is your mod organizer that shows what mod are really overwriting that mods?
  3. SP1984
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    Pls add refresh button, i have to exit - open mod organizer whenever i subscribe mod on steam to have it listed
    1. Merlockx
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      Sure
    2. SP1984
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      Tanks!
    3. SP1984
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      [edit]
  4. amf85
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    I cannot get MW5 Mod Organizer to run.  No idea why.  Tried checking task manager for something to kill, nothing.  Tried full shutdown and restart, didn't work.  Tried deleting and getting a new version from the zip, still won't open.  Tried running as admin, not that I needed to before, still no good.  Switching from 3.0.0 to 3.01 didn't help.  There is no error, nothing happens, it just won't open.  Any ideas?  Was working fine until today.

    Per the comment below, updating Windows and using compatibility mode also didn't help.  Changing to a different drive didn't help.
    1. Merlockx
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      have you tried going to `%localappdata% > MW5ModOrganizer` and deleting both config and data folder?
    2. Merlockx
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      Can you also look into your event viewer to check if windows has any error for the application? I need to know why it's not starting
    3. amf85
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      For visibility (this was resolved by Merlockx in discord), deleting the files above fixed it.  Thanks Merlockx
    4. lakelly
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      I had this same issue, also fixed by clearing the appdata/local/MW5ModOrganizer folder
    5. Merlockx
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      should be fixed in the latest version
  5. HansDavion
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    For those who are having startup problems... 
    Search your Windows taskbar for the app "Check for Updates."  
    Tell it to check for updates now. 
    Download and install whatever updates it finds. 
    Restart your computer. 
    Now set the mod organizer's .exe file to "Run as Administrator".  If you still have issues, set it to run in compatibility mode for the next older version of Windows than yours.  

    When you do open the Mod Organizer, you will have to set the MOD FOLDER location and your STEAM WORKSHOP FOLDER location before it can find any of your mods, so do that first.  THIS IS WHY YOU GET A %LOCALAPPDATA% ERROR.  The program is still trying to find your mods from your "Users\MyDocuments" directory which is WRONG.  Sometimes it will shut down the program before you even get to the part where you can change the folder locations... just keep trying several times in a row, it should eventually let you get there.

    If you STILL have problems opening the Mod Organizer .exe file, then come back and complain again.
    1. Merlockx
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      All of that should not be required to run the application, if you have an error please post it here so I can check it out.
    2. HansDavion
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      All of that MIGHT help the people who are having "fail on boot" errors.  It worked for me at least.  
      My bug was the program crashed on boot.  it BRIEFLY spit out an error message but it was so fast I could only read part of it.  Something about "expected .JSON, no .JSON found" or something like that. 

      But as I said, I checked my Windows Updates - which since 2005 have been NOTORIOUS at causing unforeseen problems if you don't download and install them IMMEDIATELY when they are released... then I set it to "run as Administrator" and tried opening the .exe again.  After that it was able to finish booting.  Seventh time is the charm, maybe?  But the mod list was empty... which I discovered by clicking through the menu options was because it was looking for mods on the C:\ drive in my User\XxX\Appdata\Local directory but my epic games directory is on my F:\ drive so the game's main folder including the mods is on F:\ not even on C:\ in my case.  So I reset the mod folder location in the app's settings menu, and now I've successfully run the program eight times with no further crashes or problems.
    3. HansDavion
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      My point is:  sometimes it's a WINDOWS OS problem and not a bug in the mod or app itself.
  6. amf85
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    Curious what changes were made to profiles/presets.  Seems the same other than the name.

    Also, wishlist, would love to be able to load a saved load order.  Having to manually reorder after resets is meh.

    Tags are fun though, I now have a bunch of mods with tags telling me where to move them, which helps!

    Thanks much for making this.
    1. Merlockx
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      what do you mean "load a saved loadorder"? Presets allow you to save a loadorder and apply it later.
  7. The new v3.0 doesn't launch on my system. When I click it nothing appears. Not even shows up in Task Manager. Does the new version needs some .net framework support that I maybe don't have? V2.4 was running fine. I'm on Win10 19044 build.
    1. Same issue with me worked the first day I downloaded it but after it stopped working. Probably same issue I'm having. I posted my event log try posting yours to see if its a similar issue?
    2. Can you check your event viewer what windows says when you start the application? v3 does run on a new .NET version but it's packaged with the application so you shouldnt need to download it separately
    3. Ah, found it:

      Faulting application name: MW5ModOrganizer.exe, version: 3.0.0.0, time stamp: 0x67d35703
      Faulting module name: KERNELBASE.dll, version: 10.0.19041.1889, time stamp: 0xe9ede6d6
      Exception code: 0xc0000602
      Fault offset: 0x000000000010fb62
      Faulting process id: 0x24c68
      Faulting application start time: 0x01dbd8bfde48f532
      Faulting application path: G:\7. Modding\Mechwarrior\MW5 Mod Organizer-922-3-0-0-0-1748770859\MW5 Mod Organizer v3.0.0.0\MW5ModOrganizer.exe
      Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
      Report Id: 42fc0ce1-2259-4d21-8760-b03c5ce1949e
      Faulting package full name: 
      Faulting package-relative application ID: 

      • You extracted the folder right? I see the .exe is in the folder, in another folder of it's own - looking like it's still zipped.
      • Try downloading the application again, this error could be from a corrupt download.
      • Do you have a third party antivirus that perhaps could cause issues? Could try adding an exception to your antivirus.
    4. This happened to me after I had MW5 (game, not MO) CTD, I deleted the "MW5ModOrganizer" folder in AppData/Local/ which fixed this problem.
    5. Yes, it's extracted. Downloaded it again and same error with no launch. I don't have 3rd party anti-virus installed. And there's no AppData/Local/MW5ModOrganizer on my machine.
    6. Would you mind joining the discord if you haven't yet so we can troubleshoot this in realtime. The error is pretty vague and usual causes for that error should not be applying in your case
  8. filbertnut
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    LOVING THIS UPDATE! Dark mode is such a blessing. Thank you!

    Critiques of "Tag" system:
    -When trying to edit tag text, moving off of the tag pop-up closes the pop-up
    -The colors are not tied to a tag and the tag text isn't saved as a preset
    -Only one tag can be changed at a time
    -Tags are not directly imported from a mod's category on nexusmods (IMO,
    permanently tying tags to internet connection/nexus servers is less
    preferable and I really appreciate going for the opposite approach)
    1. Merlockx
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      Thanks, to respond to your critique:

      • The pop-up disappearing is by design, as it opens up on hover and I don't want people to get annoyed with popups constantly staying open when they accidentally hovered over a tag - i'll look into how to improve it so it doesn't disappear when you're typing or something
      • tags are not meant to be tied to colors or are not meant to be saved in presets, they are a "simple" system to add a tag to any mod and apply a color of choice to the tag. Not really a fully category system
      • I don't really see when you'd want to bulk edit tags.
      • I can't import categories from Nexus unless they're included in the mod.json or if I'd use Nexus' API and allow people to directly download mods from Nexus into Mod Organizer. This is a feature I would like but would require a lot of work.
  9. techstepman
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    How do i update properly? I just copy pasted the new one and i see no modlist. How do i load my modlist?

    Oh, ok ...so when i set the right flie paths it found everythings on its own!
    1. Merlockx
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      Glad you got it figured out!
  10. JohnYeslove
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    "Overriding" and "Overridden by" are swapped.
    1. Merlockx
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      In the conflict window? "Overriding the target" means these mods are loaded later than the selected mod and thus will override assets from the selected mod.
    2. JohnYeslove
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      Ah, word "target" confused me
  11. ramseysparrow
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    This may be common knowledge, but I can't find info about this anywhere: what are the lesser green numbers in brackets by each mod's main sorting order number?

    EDIT: is it simply that those indicate the recommended mod order as per the mod's creator, and the actual ordering is always fully manual (the main, bigger black number)? Thanks.
    1. Merlockx
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      Green number is the loadorder set by the mod author before MW5MO changed it. It's there to have a reference as to what the author has intended the loadorder to be. Generally you want to sort by the green number, and only change things if you want to override a certain mod.

      The black number is the actual loadorder, so how the game will load your mods. Hope this helps!
    2. ramseysparrow
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      Indeed it does, thanks. Feel kind of stupid for having asked - inferred this to necessarily be the case moments later. 

      Anyhow, a very neat little mod organiser - much obliged sir o7
    3. Merlockx
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      Been working on a large update for the past half year, so keep your eyes open :-)

      Thank you for the kind words!