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Ryxden and MGRR modding servers

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ryxden

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93 comments

  1. AlJoAlRi
    AlJoAlRi
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    Hey man! amazing mod i've been playing with it for a while now but i would like to suggest something.

    Add and option to disable the improved bosses, now i know you already responded this suggestion saying that MGR is easy enough and its true but not when you are trying to S-Rank the missions, specially Sam, besides the fact that is hard not to get hit which lowers your ranking, you cant really combo on him and that also lowers your rank and since hes so tanky the game lowers your rank because of the time you take beating him, so yeah, like i said i really enjoy the harder boss fights but not when it just makes the S-Rank imposible, thats why i think you should add and option to disable it.

    But besides that this mod is perfect although the HUD mod removes the combo indicator but i know thats not something you can change, anyways i hope you can add the option please it would be great, and thanks for this amazing mod.


    1. ryxden
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      By the amount of times this has been suggested, I might end up making Harder/Improved Bosses be optional. Keep in mind this will bloat the file size. And if we get the UID editor that is being developed, I might do my own UI mod. Right now we have to hex edit the ui files. I kinda did it to adjust some things in this modpack but I don't have a lot of knowledge on it.
  2. ZZZZZZZZZZZZZman
    ZZZZZZZZZZZZZman
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    Awesome mod pack u made,
    but i have a question what file do i have to alter to bring back the red flash that happens before an enemy attacks? (yes ik skill issue)
    1. Ninfira
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      I would love the same, i like how it was before, those warning helped me during the fights, thanks you !!
  3. cbenoit2132
    cbenoit2132
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    I get an endless loading screen when using this mod pack. Cutscenes work,. It happens when loading into gsmeplay. Any advice?
    1. ryxden
      ryxden
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      Are you using File Limit Disabler?
    2. cbenoit2132
      cbenoit2132
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      yes ill try a reinstall of this
  4. Voightier
    Voightier
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    How would I be able to remove the Raiden Suit Remaster and the Sundowner part of harder bosses? What files would I need to remove?
  5. 13HF
    13HF
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    after a lot of time spent in this patch, I will add a few points)

    1. Add 4k textures for the standard body, Sam has it, but Raiden doesn't in the prologue))
    2. Add a selection of Sheaths (Side of Default) if possible)
    3. Update Sam's textures so that the text on the costume can be seen, LeoFeroz has an update
    4. Periodically update if other mod creators have updates from the patch description list and update the patch itself)
    5. One helicopter was missing at the arena in the R-01 of the Raiden companies (https://imgur.com/a/dYCIMXQ) a screenshot from the Internet just so you understand the location. I've been through it many times, but for some reason the helicopter takes
    off only one and not two as needed.
    6. Will there be a patch for Sam?))
    7. is it possible to return the default text when the battle score is displayed?) it feels like the font has been changed)
    8. How do I turn on the combination counter? and the collectibles items counter when I find them?) (in the lower left part of the screen)

    Anyway, I want to thank you for your work and the other mod creators from discord). You have given the game a new breath, especially for hardcore players like me. I hope you will please us with a new update)



    1. ryxden
      ryxden
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      I'm about to update the mod. I had most of this suggestions in mind. The amount of helicopters might change depending on the difficulty. I didn't change anything on those I think, unless Aura did something with helicopters with Sundowner's fight in mind. There's patch for Sam and blade wolf, config for sheath and UI, and a lot more. I updated everything important I think. About question 7, I don't think we did change an entire font yet. Thanks for appreciating the modpack, and you're welcome. Stay in touch, I'll be updating in some minutes.
    2. 13HF
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      We only need one thing: a helicopter at the end of the boss with sundowner)
      We'll have to wait for Sp00ky to fix it
    3. ryxden
      ryxden
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      Aura should be the one that fixes it, since he did the Improved Sundowner script (.asi file) that removes the helicopter, Sp00ky did the rest, besides Improved Bosses by code by futuregohan that also affects Sundowner.
    4. 13HF
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      Okay))
    5. 13HF
      13HF
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      I noticed something) (https://imgur.com/4hbFudD)
    6. ryxden
      ryxden
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      That might just be a vanilla bug. Prologue isn't touched by the most part.
    7. 13HF
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      by the way, I'm in battle in sundowner, if it's difficult to choose "Very hard", the helicopter appears (as in the screenshot), but then, as we pour out of the tower, it disappears again (. I don't know if this will help with further fixes) (https://imgur.com/a/UCszC1q)
    8. 13HF
      13HF
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      i fix this problem with sundowner
    9. ryxden
      ryxden
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      Nice
    10. 13HF
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      the problem is in this file winmm.dll
  6. TheCage2099
    TheCage2099
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    Idk if it's in the mod or not but in Sundowner's boss fight will Red Sun continue to play in Phase 3?
    1. ryxden
      ryxden
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      It should still be playing Red Sun in phase 3, that should be untouched.
  7. Shirakani
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    How would I go about adding the boss Sam moveset from the Super Characters mod back into this? I worked out how to re-add style switcher with no issues, but just adding the pl1404.dat into data107 inside 'supersam' results in Sam completely not having a weapon at all (holding nothing).
    1. ryxden
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      You need to use Styles.ini provided by Sp00ky in Super Characters, Style_Switcher_Boss.asi already works for player too, so don't use the player one. Also, you need to press 5 for it to work. And you need to merge the pl1404.dat with the one in "main" folder, and then put that onto "supersam", and also put the pl1404.dat of main into "samultra". I didn't keep the boss moveset simply because I didn't think of it as an improvement.
    2. Shirakani
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      Aha, so that was the step I was missing... I just put the pl1404.dat into supersam. Thanks for the help.
    3. ryxden
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      You're welcome :)
  8. N00B1090
    N00B1090
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    tried putting the zip into rmm and it just doesn't work, tried other things like putting it in other folders for the game and it still won't work. is there a beta i'm supposed to switch to, or? (using the file limit remover btw)
    1. ryxden
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      Weird that you say that. You can extract the zip, click on add mod and double click the extracted folder in RMM.
  9. funkiller231
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    Authetinc boss wapons has just been updated, can I get that version and merge with this one?
    1. ryxden
      ryxden
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      It will be merged on an update. You can do it yourself with WinMerge, yeah
    2. funkiller231
      funkiller231
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      Cool! Thank you!
    3. ryxden
      ryxden
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      You're welcome :)
  10. kiindrex
    kiindrex
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    Is there a way i can remove the textures from the mod? Like an option in RMM settings? I feel both hf sword and sam's sheath feel odd, as some other custom textures. It's a great mod btw, thanks for making it
    1. ryxden
      ryxden
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      You would probably need to remake the mod or edit a lot of stuff to remove all textures. You can delete pl1012.dat and .dtt (HF Blade), em0024.dat and .dtt (Boss Sam's Sheath) and pl1404.dat and .dtt (DLC Sam's Sheath) to specifically keep that like vanilla.
    2. kiindrex
      kiindrex
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      I'm okay with that, thanks a lot! :D
    3. ryxden
      ryxden
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      You're welcome :)