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Zoft - Triggerhappy

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Microzoft

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Version 0.2.1
Fixes an issue where the wrong or no sound could play when crouch walking.

Version 0.2.0
You can now crouch walk slowly by gently adjusting the analog stick or using the d-pad while in a crouched position.
Footstep audio has been incorporated for crouch walking: Moving at a slow pace won't alert nearby NPCs, while quick movements will trigger their attention.
You can now customize the movement speed for both slow and fast crouch walking.
Fixed an issue where Japanese players could not crouch walk.
Fixed an issue where venomous snakes would not attack you while you are crouch walking.
Fixed an issue where your animation would reset when changing weapons.

Version 0.1.2
Fixed an issue where Snake would lock-up in his crouch stance and be unable to move.

Version 0.1.1
Fixed an issue with the walking animation after Snake would get hit by certain things.
You can now go prone from the crouched state.

Version 0.1.0
Using the D-Pad to crouch-walk is no longer required.
A new movement style has been added, this has resulted in the following changes to the core movement system: Press X to crouch and then simply begin walking. Hold X to go prone.
Guard visibility has been changed to no longer see the player as standing up when crouch-walking.
Crouch-walking into a wall will now result in the player using the correct animation (now: crouched against wall before: standing against wall).

Version 0.0.3
Fixed trap based weapon's crouch walking animations.
Added support for IT and SP folders.

Version 0.0.2
Camo index can no longer go past 95%.
Camo index is no longer adjusted when stealth is equipped.
Added the option to increment camo index by a static amount.

Version 0.0.1
Adjust camo index while crouching