For those with issues with Snakebite, try the following:
Confirm that you are running the most up-to-date version of the game.
Try Installing Microsoft .Net 4.6.1: https://www.microsoft.com/en-us/download/details.aspx?id=49981
If you have a warning about permissions try right clicking Snakebites shortcut and choosing Run as administrator, or try reinstalling Snakebite to a different folder than it's default. It's also possible that Antivirus software, such as Avast and Norton Security, may flag SnakeBite as a false-positive. Confirm that your preferred Antivirus software is not quarantining, or otherwise hindering, SnakeBite Installation or mod management.
If you are receiving an error during setup that mentions "Windows Platform FIPS validated cryptographic algorithms", try disabling FIPS in the Group Policy Editor: https://social.msdn.microsoft.com/Forums/vstudio/en-US/209e25be-0925-484e-ac10-736823e2b9f3/fips-issues-in-windows-net-and-visual-studio?forum=msbuild
If Disabling FIPS in the Group Policy Editor did not resolve the error, set the option to "Disabled" and open the Command Prompt as an admin. In the command prompt, enter the following: FOR %F IN ("%SystemRoot%\servicing\Packages\Microsoft-Windows-GroupPolicy-ClientTools-Package~*.mum") DO (DISM /Online /NoRestart /Add-Package:"%F")
In rare instances, Snakebite may encounter an internal error that it can't fix automatically. The best solution is to hit Restore Backup Game Files in the snakebite settings and then reinstall Snakebite. If you don't have backup files, you will need to revalidate your game through steam.
If you ever need to recover your game's vanilla files, here are some simple instructions for validating your game files through Steam:
1. Open Steam 2. In your games library, Right click on METAL GEAR SOLID V: THE PHANTOM PAIN and open Properties 3. In the Properties Menu, select the LOCAL FILES tab 4. Click "VERIFIY INTEGRITY OF GAME FILES..." 5. Wait for Steam to verify and, if necessary, redownload any game files
Once revalidation is completed, Install and Run SnakeBite.
Snakebite prints information to log.txt in snakebites install folder. You can open these logs by clicking "Open Logs" in the snakebite settings. Check this before you close snakebite to see if there's any error messages.
If you have found an issue with SnakeBite, and you cannot resolve it after trying everything in the sticky post above, please report the bug with as much information as you can gather! Be sure to include the relevant debug log in the report, and do your best to explain how to reproduce the issue. Also, always search through the existing bug reports to make sure that your issue hasn't already been created. If the bug has been reported by another user, add your information to that bug report instead
In your Steam Library, right-click on MGSV:TPP, click "Properties..." click on the "UPDATES" tab and change "Automatic updates" to "Only update this game when I launch it."
Uninstall SnakeBite from your game by going to its "Settings" menu and clicking on the "Restore Backup Game Files" will restore your game to its vanilla, pre-SnakeBite state.
Only then can you allow Steam to download the update, and when it's done, you can launch SnakeBite and reinstall it into the game, and install all your mods back through it.
IF THE STEAM UPDATE HAS ALREADY OVERWRITTEN THE GAME FILES:
Remove <Steam Directory>/steamapps/common/MGS_TPP/snakebite.xml, /master/chunk0.dat, /master/a_chunk7.dat, /master/a_texture7.dat, /master/0/00.dat, /master/0/01.dat, and any of their backups.
Let Steam revalidate the game files. Make sure the vanilla game runs with no issues.
Any idea on how to fix this? It happens with every single version of the mod manager for some reason.. Heres the logs
[ValidateDatHash] 00/01 dat hash mismatch: 903BFE5EB89621D7433328635FAB9D365784DD1CCE5DA3F11F4D8F5127D34378 (Found Hash) != 903BFE5EB89621D7433328635FAB9D36 (Expected Hash) [GzsLib] Loading base dictionaries [SB_Build] Deleting SB_Build files [SB_Build] Deleting old SB_Build Game Directory [Mod] Cleaning up snakebite work folders. [DatMerge] Beginning to move files to new archives [DatMerge] Dispersing files from 00 to 01, and then from 01 to a_chunk7 and a_texture7 if necessary. [GzsLib] Extracting 01.dat to _extr (452.428 KB) [GzsLib] Extracted 1500 files from 01.dat [GzsLib] Reading archive contents: 00.dat [DatMerge] Moving files to a_texture7.dat. [GzsLib] Writing a_texture7.dat.SB_Build [DatMerge] Moving files to a_chunk7.dat. [GzsLib] Writing a_chunk7.dat.SB_Build [GzsLib] Writing 01.dat.SB_Build [DatMerge] Archive merging finished [Mod] Cleaning up snakebite work folders. [DatMerge] a_chunk7.dat.SB_Build filesize: 283188224 [DatMerge] a_texture7.dat.SB_Build filesize: 176907264 [Mod] Cleaning up snakebite work folders.
The pop up message i get it's ''SnakeBite has detected that the reformatted data is smaller than expect and likely invalid This will result in the game crashing.'' This message doesn't pop up on the second packing/unpacking/merge, Everything flows perfectly and doesn't give any errors on the logs
Solved it! For anyone else that's suffering from this error, You can just open the game through the original .Exe ''Mgsvtpp.exe'' once you install your mods and it will work, happy modding!
i have a windows 11 i launch game from snakebite but it shows nothing the game windows opens but closes as soon as it did open SnakeBite 0.9.2.2 Microsoft Windows NT 6.2.9200.0 ------------------------- MGS Install Folder: E:\METAL-GEAR-SOLID-V-TPP-SteamRIP.com\Metal Gear Solid V - The Phantom Pain MGS Version: 1.0.7.1 ------------------------- [ValidateDatHash] 00/01 dat hash match: 29031C4CD1F7825E5F4239E41F5AFBAD0879046A8B1B277B63E32FA306D4C576 (Found Hash) == 29031C4CD1F7825E5F4239E41F5AFBAD0879046A8B1B277B63E32FA306D4C576 (Expected Hash) Launching game... this is written i logs
it show's me this error when i'm in the section: Almost done:
An error has occured while moving files into new archives: System.IO.I0Exception: El proceso no puede obtener acceso al archivo 'C: Program Files (x86) Steam\steamapps\common\MGS_TPP\master\0100.dat* porque esta siendo utilizado en otro proceso. en System.IO.-Error. WinIOError(Int32 errorCode, String maybeFullPath) en System IO.FileStream.Init(String path, FileMode mode, File Access access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) en System.IO.FileStream..ctor(String path, FileMode mode, File Access access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bfromProxy) en System.IO.FileStream..ctor(String path, FileMode mode) en SnakeBite.GzsTool.GzsLib.ExtractArchive[T](String FileName, String OutputPath) en SnakeBite.ModManager.MoveDatFilesClean(SettingsManager manager) en SnakeBite.ModManager.MoveDatFiles(
Sorry if this was answered somewhere already, but after I installed some mods on Snakebite, played the game for a bit, and just uninstalled it from Steam, I reinstalled it and the mods are not showing up in the manager. Do I have to reinstall them?
Yeah usually in other games the mods remain part of the game even after uninstalling/reinstalling. I had to reinstall all of the mods. Didn't take too long, but worth noting.
Yes, though I'm not sure that has anything to do with SnakeBite specifically. Uncle Jims Real Weapons replace every single gun model in the game if I'm not mistaken, the process of porting all those files into MGSV is going to be lengthy. Just how it is.
Either does not work with Win7 or with v1.15 or with DLC or dunno
Throws at me that game version is wrong (or smt worded like that) and files been modified bla bla bla cant be backed up, but then backs up regardless, and when it done it stuff game did not launched via that .exe. Got rid of it (restored) and game launched so like O.K. eh I wish it was simple and straightforward like Elden Ring or bepinex, like, even baldurs gate i moded when it does not support Win7 so does modding tools but even then i managed to mod it. Hate those .exe mod launchers, they have 100% failure rate frl. Illusion of convenience pretty much. Rather have dumb and simple - replace this file with mod file or, here, MOD folder, place your mods here and boot the game as usual (ゝ◡╹)
I srsly have ZERO desire to fight with some mod launcher, and figuring out for a day or two how it works and then god save, maybe modif it with CFF to work on win7 or overwrite its dictionary (however you translate that) or is it steam not supporting win7 throwing some tantrum or f*** this s*** im tired of getting logs thrown under my feet, and yet im to bloody stubborn to give up so ig i will spend new year throwing rocks until i figure it out one way or another? i hate myself
I have been playing the game with snakebite for a month now. Recently, a power outage occurred in my area while I was launching the game and now the snakebite startup menu does not display after I try to launch the application. I've uninstalled mods, restored the game files, installed microsoft.net.'s latest version, and did a clean reinstall of the snakebite manager. The makebite menu displays when I launch it but nothing happens when I try to start SnakeBite. Any help/advice would be appreciated. update: for now, I've re downloaded it in a separate drive so it works but still worried that the same problem will occur in the future.
1318 comments
Confirm that you are running the most up-to-date version of the game.
Try Installing Microsoft .Net 4.6.1:
https://www.microsoft.com/en-us/download/details.aspx?id=49981
If you have a warning about permissions try right clicking Snakebites shortcut and choosing Run as administrator, or try reinstalling Snakebite to a different folder than it's default. It's also possible that Antivirus software, such as Avast and Norton Security, may flag SnakeBite as a false-positive. Confirm that your preferred Antivirus software is not quarantining, or otherwise hindering, SnakeBite Installation or mod management.
If you are receiving an error during setup that mentions "Windows Platform FIPS validated cryptographic algorithms", try disabling FIPS in the Group Policy Editor: https://social.msdn.microsoft.com/Forums/vstudio/en-US/209e25be-0925-484e-ac10-736823e2b9f3/fips-issues-in-windows-net-and-visual-studio?forum=msbuild
If Disabling FIPS in the Group Policy Editor did not resolve the error, set the option to "Disabled" and open the Command Prompt as an admin. In the command prompt, enter the following:
FOR %F IN ("%SystemRoot%\servicing\Packages\Microsoft-Windows-GroupPolicy-ClientTools-Package~*.mum") DO (DISM /Online /NoRestart /Add-Package:"%F")
In rare instances, Snakebite may encounter an internal error that it can't fix automatically. The best solution is to hit Restore Backup Game Files in the snakebite settings and then reinstall Snakebite. If you don't have backup files, you will need to revalidate your game through steam.
If you ever need to recover your game's vanilla files, here are some simple instructions for validating your game files through Steam:
1. Open Steam
2. In your games library, Right click on METAL GEAR SOLID V: THE PHANTOM PAIN and open Properties
3. In the Properties Menu, select the LOCAL FILES tab
4. Click "VERIFIY INTEGRITY OF GAME FILES..."
5. Wait for Steam to verify and, if necessary, redownload any game files
Once revalidation is completed, Install and Run SnakeBite.
Snakebite prints information to log.txt in snakebites install folder. You can open these logs by clicking "Open Logs" in the snakebite settings. Check this before you close snakebite to see if there's any error messages.
Also, always search through the existing bug reports to make sure that your issue hasn't already been created. If the bug has been reported by another user, add your information to that bug report instead
IF THE STEAM UPDATE HAS ALREADY OVERWRITTEN THE GAME FILES:
[ValidateDatHash] 00/01 dat hash mismatch:
903BFE5EB89621D7433328635FAB9D365784DD1CCE5DA3F11F4D8F5127D34378 (Found Hash) != 903BFE5EB89621D7433328635FAB9D36 (Expected Hash)
[GzsLib] Loading base dictionaries
[SB_Build] Deleting SB_Build files
[SB_Build] Deleting old SB_Build Game Directory
[Mod] Cleaning up snakebite work folders.
[DatMerge] Beginning to move files to new archives
[DatMerge] Dispersing files from 00 to 01, and then from 01 to a_chunk7 and a_texture7 if necessary.
[GzsLib] Extracting 01.dat to _extr (452.428 KB)
[GzsLib] Extracted 1500 files from 01.dat
[GzsLib] Reading archive contents: 00.dat
[DatMerge] Moving files to a_texture7.dat.
[GzsLib] Writing a_texture7.dat.SB_Build
[DatMerge] Moving files to a_chunk7.dat.
[GzsLib] Writing a_chunk7.dat.SB_Build
[GzsLib] Writing 01.dat.SB_Build
[DatMerge] Archive merging finished
[Mod] Cleaning up snakebite work folders.
[DatMerge] a_chunk7.dat.SB_Build filesize: 283188224
[DatMerge] a_texture7.dat.SB_Build filesize: 176907264
[Mod] Cleaning up snakebite work folders.
The pop up message i get it's ''SnakeBite has detected that the reformatted data is smaller than expect and likely invalid
This will result in the game crashing.'' This message doesn't pop up on the second packing/unpacking/merge, Everything flows perfectly and doesn't give any errors on the logs
Microsoft Windows NT 6.2.9200.0
-------------------------
MGS Install Folder: E:\METAL-GEAR-SOLID-V-TPP-SteamRIP.com\Metal Gear Solid V - The Phantom Pain
MGS Version: 1.0.7.1
-------------------------
[ValidateDatHash] 00/01 dat hash match:
29031C4CD1F7825E5F4239E41F5AFBAD0879046A8B1B277B63E32FA306D4C576 (Found Hash) == 29031C4CD1F7825E5F4239E41F5AFBAD0879046A8B1B277B63E32FA306D4C576 (Expected Hash)
Launching game... this is written i logs
An error has occured while moving files into new archives:
System.IO.I0Exception: El proceso no puede obtener acceso al archivo 'C: Program Files
(x86) Steam\steamapps\common\MGS_TPP\master\0100.dat*
porque esta siendo utilizado en otro proceso. en System.IO.-Error. WinIOError(Int32 errorCode, String
maybeFullPath)
en System IO.FileStream.Init(String path, FileMode mode, File Access access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options,
SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean
bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode,
File Access access, FileShare share, Int32 bufferSize,
FileOptions options, String msgPath, Boolean bfromProxy) en System.IO.FileStream..ctor(String path, FileMode mode)
en SnakeBite.GzsTool.GzsLib.ExtractArchive[T](String
FileName, String OutputPath)
en
SnakeBite.ModManager.MoveDatFilesClean(SettingsManager manager)
en SnakeBite.ModManager.MoveDatFiles(
Either does not work with Win7 or with v1.15 or with DLC or dunnoThrows at me that game version is wrong (or smt worded like that) and files been modified bla bla bla cant be backed up, but then backs up regardless, and when it done it stuff game did not launched via that .exe. Got rid of it (restored) and game launched so like O.K.ehI wish it was simple and straightforward like Elden Ring or bepinex, like, even baldurs gate i moded when it does not support Win7 so does modding tools but even then i managed to mod it. Hate those .exe mod launchers, they have 100% failure rate frl. Illusion of convenience pretty much. Rather have dumb and simple - replace this file with mod file or, here, MOD folder, place your mods here and boot the game as usual (ゝ◡╹)I srsly have ZERO desire to fight with some mod launcher, and figuring out for a day or two how it works and then god save, maybe modif it with CFF to work on win7 or overwrite its dictionary (however you translate that) or is it steam not supporting win7 throwing some tantrum or f*** this s*** im tired of getting logs thrown under my feet, and yet im to bloody stubborn to give up so ig i will spend new year throwing rocks until i figure it out one way or another? i hate myselfMGSV Modding Tools - to the rescue
update: for now, I've re downloaded it in a separate drive so it works but still worried that the same problem will occur in the future.