In an effort to save everyone time, I'm glad to announce that over the past 2 years, I've personally ported several mods to Zeta with the permission of over 30 MGSV modders. They will be released after the next update of Zeta, which will also contain example mods with additional documentation.
For certain Zeta ports, I made a tool that's specifically for repacking legacy MGSV mods with the appropriate assets. I might have to release that too.
In short, once Zeta r23 is out, I will be releasing the ports I've done or handing them over to their original authors for them to publish.
Absolutely, I'm still working on Zeta, IHHook, SnakeBite Mod Manager, and many mods supported by Zeta. I might share more videos and screenshots of work-in-progress mods.
I understand but let me reassure you that it's better that the Zeta port is released for r23 instead of r22. While I've had the Zeta port ready since a week after its initial release, it was important to investigate the more serious issues, such as the texture flickering and infinite loads. Uncle Jimbo's Gun Pack provided much insight as to how Fox Engine handles assets, it was perfect to perform modding experiments on. Porting it led to many other endeavors, I really can't stress that enough. In other words, I personally believe that taking our time was for the best.
The official website has a documentation section that I'll be updating over time. It will have tutorials, and I think I'm uploading the example mods here on Nexus Mods. I'd like to cover frequently asked questions, particularly anything involving authoring assets.
So, I got a simple question I am already using IH and Hook with some mods for a year would it be best to uninstall all my mods, and install IH, Hook and Zeta, and then reinstall the mods I am using? or its simply installing Zeta its enough?
Hey, if you're starting fresh, I do think you should reinstall Infinite Heaven and IHHook, mostly because older mods can overwrite and break them. Otherwise, installing Zeta as is should be enough. I also recommend installing Zeta versions of mods as their assets are packed to avoid conflicts, have reduced file sizes, and also provide additional in-game options.
Currently, I'm finishing up work on the official Zeta website, just in time for releasing more Zeta mods.
Hey, I read your other comment, and as far as I know, these mods shouldn't conflict with Infinite Heaven, IHHook, or Zeta r22. Certain new releases and updates are on hold until Zeta's next update (r23) is out. The website was important to do before publishing more mods.
Would I be stupid for thinking that this mods lets you take any primary weapon in either primary slot? Because I am sick and tired of not knowing what other mod to get to make guns function like guns, because all I want is for the G44 to have accuracy and recoil control that fits with it being a bullpup, instead of being nearly worse than the usual 556 pick, ideally I'd just take a semi-auto 762 sniper rifle and a semi auto 50, but 762 doesn't even go through helmets and has inferior grouping to 556, which also shouldn't care for helmets.
Not to mention pistols having ass 'carbine kits', 45 gets a suppressor and a slightly higher capacity mag, 9mm gets no, suppressor, mandatory 3 round burst and a high capacity mag?
Zeta is already compatible with the Uncle Jimbo's Gunpack through its backwards compatibility module. However, due to how the assets are packed in the initial version, the Gun Pack will cause infinite loads, flickering textures, and crashes when installed with other mods. The upcoming Zeta port fixes these issues, as well as any other bugs found in the initial version and the update provided by the Gun Pack team for localization and tweaks. I've pinned a response to explain more about that.
Of course, I appreciate the kind words and support.
That's right, my initial plan was to release it all by the end of July, going so far as to prepare a release candidate build for testing. While the build itself was stable enough, I wasn't comfortable with leaving out any work-in-progress features for the sake of pushing an update out sooner. Since r23 is major overhaul of Zeta in general, I thought it was better to resume rewriting modules so that all future mod releases could benefit, and function as intended. By doing so, I was able to the make the changes I've wanted for so long and fix severe issues that have been reported. In short, r23 is in no ways a minor update.
It's worth mentioning that Zeta's development is tied to what I'm doing with IHHook at the moment. I'd like to not only release updates for Zeta, but also for IHHook, SnakeBite, numerous Zeta mods, as well as new releases that I've been holding onto. I still spend a lot of time reverse engineering the game, so I shift my focus often to get as much done as possible. When it comes to the community, I understand that this remains a highly anticipated project, and many want it out now. But I can't stress this enough, it's important to me that it is all stable.
Bottom-Line:I can't in good conscience release builds knowing that they have severe issues or that serious improvements must be made. This is why I tried to release the Zeta port of Uncle Jimbo's Gun Pack back in Late 2022/Early 2023, before I made any more major changes to Zeta that would potentially hold up other developments. This is also why I've gone out of my way to port and update mods other than my own, so that they were all compatible with one another, avoiding asset conflicts.
Hello, just thought i'd chime in and ask about how the next update for the mod is going? Any progress? Thanks for your work, cant wait for the next release
Hey, for most of October, I've been working on a major update for SnakeBite Mod Manager. This past week or so, I've been working on Zeta as well as a few ports. I've been meaning to post videos I worked on since last month but wanted everything to be presentable before I did. Sorry to keep you waiting, I'll get around to uploading previews here.
Hi, just a quick question in picture 7 are those all what you added? Is there anyway for me to play as Raiden besides the mgr suit? Like any of those variants in your pictures? Forgive my ignorance.
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For certain Zeta ports, I made a tool that's specifically for repacking legacy MGSV mods with the appropriate assets. I might have to release that too.
In short, once Zeta r23 is out, I will be releasing the ports I've done or handing them over to their original authors for them to publish.
I understand but let me reassure you that it's better that the Zeta port is released for r23 instead of r22. While I've had the Zeta port ready since a week after its initial release, it was important to investigate the more serious issues, such as the texture flickering and infinite loads. Uncle Jimbo's Gun Pack provided much insight as to how Fox Engine handles assets, it was perfect to perform modding experiments on. Porting it led to many other endeavors, I really can't stress that enough. In other words, I personally believe that taking our time was for the best.
I am already using IH and Hook with some mods for a year
would it be best to uninstall all my mods, and install IH, Hook and Zeta, and then reinstall the mods I am using? or its simply installing Zeta its enough?
Currently, I'm finishing up work on the official Zeta website, just in time for releasing more Zeta mods.
here's my Mod List before installing ZETA
I did just installed it normally
and I am interested mostly due to checking out ZETA Mods on the recently added
Certain new releases and updates are on hold until Zeta's next update (r23) is out. The website was important to do before publishing more mods.
Not to mention pistols having ass 'carbine kits', 45 gets a suppressor and a slightly higher capacity mag, 9mm gets no, suppressor, mandatory 3 round burst and a high capacity mag?
Thanks for taking the time to both fix these issues and explain. I look forward to the release when it is ready, cheers.
That's right, my initial plan was to release it all by the end of July, going so far as to prepare a release candidate build for testing. While the build itself was stable enough, I wasn't comfortable with leaving out any work-in-progress features for the sake of pushing an update out sooner. Since r23 is major overhaul of Zeta in general, I thought it was better to resume rewriting modules so that all future mod releases could benefit, and function as intended. By doing so, I was able to the make the changes I've wanted for so long and fix severe issues that have been reported. In short, r23 is in no ways a minor update.
It's worth mentioning that Zeta's development is tied to what I'm doing with IHHook at the moment. I'd like to not only release updates for Zeta, but also for IHHook, SnakeBite, numerous Zeta mods, as well as new releases that I've been holding onto. I still spend a lot of time reverse engineering the game, so I shift my focus often to get as much done as possible. When it comes to the community, I understand that this remains a highly anticipated project, and many want it out now. But I can't stress this enough, it's important to me that it is all stable.
Bottom-Line: I can't in good conscience release builds knowing that they have severe issues or that serious improvements must be made. This is why I tried to release the Zeta port of Uncle Jimbo's Gun Pack back in Late 2022/Early 2023, before I made any more major changes to Zeta that would potentially hold up other developments. This is also why I've gone out of my way to port and update mods other than my own, so that they were all compatible with one another, avoiding asset conflicts.
Very much looking forward to the Gunpack working with other texture mods!
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