236 comments
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LockedSticky
Please read the FAQs and Troubleshooting article before reporting any issues!
Any comments reporting any issues will be moved to bugs. Duplicate reports might get deleted. -
LockedStickyHello, I tried finding documentation about converting existing mods to zeta with no success. Could you please point me in the right direction?
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LockedStickywill this ever be updated? really wanting to play this with uncle jimbo's guns
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Unlocked Weapon Customization doesnt seam to work sometimes its is enebled sometimes its is not when i reset it doesnt change s#*! pls make a tutorial or somethig because i dont know if my game is gliched or im doing something wrong
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thx for claryfying, now it works
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What was your solution to get it to work? I've tried rebooting the game, but what happens for me is I go into the Zeta menu, select unlocked Weapon customization, toggle it on, the screen does it mod activation flicker, And it says active on, and then it says active off... i tried restarting the game after that. To see if maybe it saved the preference or something, but no luck.
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I cannot get unlocked weapon customization to turn on.
I navigate to the unlocked weapon customization mod, and over to the active setting, I shift it on the screen quickly flashes to reload, the menue saysnActive: On, and then flashes a second time and says it's Activw: Off
Please help! -
With Zeta, would I be able to install a few mods that would likely cobflict because they do essentially the same thing but in slightly different ways? Then I could toggle each one on amd off in the Zeta menu to test them and see which mod i prefer and want to keep using?
The example would be:
No CQC Camera
Nuke Camera Animations and Effects
CQC Addendum
Alternate CQC (zeta)
All of these affect the camera movement in slow-mo. During c, q, c, but they each do it slightly different and have a few other features.
Playing on steam deck means that to install one mod, it takes about a half hour to an hour. So it is a real pain to test stuff out. I learned with kingdom of plants normal vs light testing-
Thank you very much for taking the time to reply. Prior to seeing this response, I installed Zeta, No Camera Animations(Zeta), Alternate CQC(Zeta), and CQC Addendum. I'm glad to hear I won't be experiencing and in conflicts!
CQC addendum sometimes just does the 3 hit combo. Rather than the full five hit combo with the added roundhouse kick. I think it has to do with when I don't have quite enough space around my character, but i'm not a hundred percent sure.
Alternate CQC is cool, but I ended up sticking with vanilla.
Would love to find a mod that either made all CQC, except for the choke, make noise or made the ground kick silent for the sake of consistency.
I came from console and so this is my first experience with any modding community. And I can't believe the amount of time work in dedication, some of you folks put in for free! I really am grateful for the many modders on this site! And it would appear that you, in particular, have been putting in a unbelievable amount of work to this stuff!
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How does this compare to the graphics options provided by the Beyond Ultra mod? Do they effect the same things, similar things or are they notably different? I've been using beyond ultra, but I'm curious if Zeta would be an improvement for use on the steam deck. I understand Zeta also provides a wide range of other features
I found a video on youtube showing the graphics options menu in Zeta, but it was labeled as "Archived". Have things changed?
Im using Kingdom of Plants mod so i know i won't be able to max stuff out and hit 60fps -
The 4th image those fatigues with the hoods, what mod does that?
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Every time I try to enable or disable something in the Zeta mod menus, it closes the game, here are the logs (pastebin links)
Ih.log
ih-prev.log
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Is there any possibility to download only the helmet/balaclavas replacers from this mod, leaving everything else intact? Maybe, there is some standalone mode?
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You locked the comment, but wishing you and your family all the best, I hope I didn't offend with my cheeky comment, I was only excited by comments I've seen of yours here and there about Zeta mods you're working on. Cheers bud and thanks for all the hard work you've provided the community so far.
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But when the world needed him most...he disappeared.
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This looks great! I really want to use this because from what I gather, with this and Infinite Heaven I can play online with mods no problems since it disables them when you play FOB (am I correct with that?). But it seems that there's going to be a new update soon-ish? I'm just wondering if this update is going to be significant enough to warrant holding off playing a modded game until then, or would it be fine to just use the current version and update it when it comes out?
Edit: I'd like to add, I'm planning to keep the game relatively lightly modded, for now I'm planning on mostly using IH to increase enemy sense, add random events, play OSP, stuff like that. Alongside Camouflage Delta (which you have already ported to Zeta), I Can't Believe it's not Reshade, and maybe an audio overhaul. Nothing too big.