236 comments

  1. ZipfsLaw
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    Please read the FAQs and Troubleshooting article before reporting any issues!
    Any comments reporting any issues will be moved to bugs. Duplicate reports might get deleted.
  2. almostdarkslide
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    Hello, I tried finding documentation about converting existing mods to zeta with no success. Could you please point me in the right direction?
    1. ZipfsLaw
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      In an effort to save everyone time, I'm glad to announce that over the past 2 years, I've personally ported several mods to Zeta with the permission of over 30 MGSV modders. They will be released after the next update of Zeta, which will also contain example mods with additional documentation. For certain Zeta ports, I made a tool that's specifically for repacking legacy MGSV mods with the appropriate assets. I might have to release that too. In short, once Zeta r23 is out, I will be releasing the ports I've done or handing them over to their original authors for them to publish.
  3. ccompson2
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    will this ever be updated?  really wanting to play this with uncle jimbo's guns
    1. ZipfsLaw
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      will this ever be updated? 
      Absolutely, I'm still working on Zeta, IHHook, SnakeBite Mod Manager, and many mods supported by Zeta. I might share more videos and screenshots of work-in-progress mods. 

       really wanting to play this with uncle jimbo's guns
      I understand but let me reassure you that it's better that the Zeta port is released for r23 instead of r22. While I've had the Zeta port ready since a week after its initial release, it was important to investigate the more serious issues, such as the texture flickering and infinite loads. Uncle Jimbo's Gun Pack provided much insight as to how Fox Engine handles assets, it was perfect to perform modding experiments on. Porting it led to many other endeavors, I really can't stress that enough. In other words, I personally believe that taking our time was for the best.
  4. RevaziTellorito
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    Unlocked Weapon Customization doesnt seam to work sometimes its is enebled sometimes its is not when i reset it doesnt change s#*! pls make a tutorial or somethig because i dont know if my game is gliched or im doing something wrong
    1. ZipfsLaw
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      When you toggle Unlocked Weapon Customization, or modify any of its settings, you must restart the game for it to take effect. It is disabled by default, so when you enable, you have to restart MGSV. Resetting the mod will also disable it as that is the default option. 

      I might release it as its own mod so that it is enabled by default and kept separate from Zeta's own development.
    2. RevaziTellorito
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      thx for claryfying, now it works
    3. basm360
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      What was your solution to get it to work? I've tried rebooting the game, but what happens for me is I go into the Zeta menu, select unlocked Weapon customization, toggle it on, the screen does it mod activation flicker, And it says active on, and then it says active off... i tried restarting the game after that. To see if maybe it saved the preference or something, but no luck.
  5. basm360
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    I cannot get unlocked weapon customization to turn on.

    I navigate to the unlocked weapon customization mod, and over to the active setting, I shift it on the screen quickly flashes to reload, the menue saysnActive: On, and then flashes a second time and says it's Activw: Off

    Please help!
  6. basm360
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    With Zeta, would I be able to install a few mods that would likely cobflict because they do essentially the same thing but in slightly different ways? Then I could toggle each one on amd off in the Zeta menu to test them and see which mod i prefer and want to keep using? 
    The example would be:

    No CQC Camera
    Nuke Camera Animations and Effects
    CQC Addendum
    Alternate CQC (zeta)

    All of these affect the camera movement in slow-mo. During c, q, c, but they each do it slightly different and have a few other features.
    Playing on steam deck means that to install one mod, it takes about a half hour to an hour. So it is a real pain to test stuff out. I learned with kingdom of plants normal vs light testing 
    1. ZipfsLaw
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      With Zeta, would I be able to install a few mods that would likely cobflict because they do essentially the same thing but in slightly different ways? Then I could toggle each one on amd off in the Zeta menu to test them and see which mod i prefer and want to keep using? 
      I think it's important to note that Zeta modules do not load in the same way as native LUA scripts. Zeta modules are meant to be additive, and thus complement one another by merging changes, rather than overwriting them. If two Zeta modules modify the same table values, it will still resolve this issue by choosing the mod with the greatest load order. Zeta's Backwards Compatibility module is meant to import legacy MGSV mods and override various LUA functions so that these changes can be merged. It acts as a single Zeta module for all legacy MGSV mods, so you can toggle and change their load order. Zeta r23 handles backwards compatibility and hooking in a more efficient manner.

      No CQC Camera, Nuke Camera Animations and Effects, CQC Addendum, Alternate CQC (zeta)
      Alternate CQC and Nuke Camera Animations and Effects have different implementations entirely, and because of that, won't conflict. No CQC Camera and CQC Addendum, on the other hand, will conflict with each other, not so much the Zeta modules. In this case, I would allow Zeta mods to run after Legacy mods. I also suggest installing Zeta versions only, if possible. As I stated in a stickied comment, I will be releasing more ports so this isn't an issue. Most importantly, there is a feature for Zeta r24 in the works that will help with this.

      Playing on steam deck means that to install one mod, it takes about a half hour to an hour. So it is a real pain to test stuff out. I learned with kingdom of plants normal vs light testing 
      Zeta itself is an in-game mod manager, so you can just toggle them and they'll stop working. In short, if you wish to disable a Zeta mod, you can use the in-game menu. I recommend you watch the Youtube video on the mod's front page. Additionally, the SnakeBite update I'm working on can help with large mod installations, such as Kingdom of the Plants.
    2. basm360
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      Thank you very much for taking the time to reply. Prior to seeing this response, I installed Zeta, No Camera Animations(Zeta), Alternate CQC(Zeta), and CQC Addendum. I'm glad to hear I won't be experiencing and in conflicts!

      CQC addendum sometimes just does the 3 hit combo. Rather than the full five hit combo with the added roundhouse kick. I think it has to do with when I don't have quite enough space around my character, but i'm not a hundred percent sure.

      Alternate CQC is cool, but I ended up sticking with vanilla.
      Would love to find a mod that either made all CQC, except for the choke, make noise or made the ground kick silent for the sake of consistency.

      I came from console and so this is my first experience with any modding community. And I can't believe the amount of time work in dedication, some of you folks put in for free! I really am grateful for the many modders on this site! And it would appear that you, in particular, have been putting in a unbelievable amount of work to this stuff!
  7. basm360
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    How does this compare to the graphics options provided by the Beyond Ultra mod? Do they effect the same things, similar things or are they notably different? I've been using beyond ultra, but I'm curious if Zeta would be an improvement for use on the steam deck. I understand Zeta also provides a wide range of other features

    I found a video on youtube showing the graphics options menu in Zeta, but it was labeled as "Archived". Have things changed?

    Im using Kingdom of Plants mod so i know i won't be able to max stuff out and hit 60fps
    1. ZipfsLaw
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      How does this compare to the graphics options provided by the Beyond Ultra mod? Do they effect the same things, similar things or are they notably different? I've been using beyond ultra, but I'm curious if Zeta would be an improvement for use on the steam deck. I understand Zeta also provides a wide range of other features
      Other than being a complete LUA framework meant to complement Infinite Heaven and all MGSV mods, Zeta r22's Advanced Graphics Menu is similar to Beyond Ultra, with the exception that you can edit the options in-game. Zeta r23's Advanced Graphics Menu absolutely has improvements that Beyond Ultra does not have, which reminds me that I have to upload a video showing some of those features off. IMHO, it's likely better to use the Zeta version in the event the settings you're using don't suit a certain area in the game. It will allow you to tune it better without diving into any text editor, or reinstalling mods.

      I found a video on youtube showing the graphics options menu in Zeta, but it was labeled as "Archived". Have things changed?
      In r22's version, it's presets and improvements to how the settings apply. But in r23's version, it handles a few more settings.

      Im using Kingdom of Plants mod so i know i won't be able to max stuff out and hit 60fps
      Another note is that Zeta is meant to resolve asset conflicts that are caused by legacy MGSV mods. I did port Kingdom of the Plants to Zeta as it would resolve certain issues.

      I hope to upload the video for you, and others, to see soon!
    2. basm360
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      Do i need to download a different version of Kingdom of Plants Light for Zeta?  I'm using the KoP light that has lower resolution textures cause I'm on steamdeck

      Is there any chance zeta would improve performance with kingdom of plants?

      Thank you for the response! I'll try out Zeta! 
  8. Mobius1118
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    The 4th image those fatigues with the hoods, what mod does that?
  9. LOWDUDE345
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    Every time I try to enable or disable something in the Zeta mod menus, it closes the game, here are the logs (pastebin links)
    Ih.log
    ih-prev.log
    1. ZipfsLaw
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      |22:07:18:445|info: Infinite Heaven r262
      Zeta r22 does not support Infinite Heaven r262RC as it is considered unfinished, which is why it isn't on Nexus Mods. Certain changes made in IH r262 prevented Zeta r22 from running. The good news is that this issue is fixed in Zeta r23, having implemented support for IH r262. I originally intended to release Zeta r23 alongside with IH r262's update but waited a bit too long and worked on other projects in the meantime.

      In short, you're using a version of Infinite Heaven that isn't supported by Zeta r22 as IH r262 is unfinished. However, Zeta r23 does have support for it, and will be out soon.
    2. LOWDUDE345
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      Got it, I forgot to check the versions, I will return to the infinite heaven build that is compatible, thank you for the quick response, also I wish you and your family well as I heard you had to evacuate due to the California fires
  10. KonradCurze8
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    Is there any possibility to download only the helmet/balaclavas replacers from this mod, leaving everything else intact? Maybe, there is some standalone mode?
  11. JokeDeity
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    You locked the comment, but wishing you and your family all the best, I hope I didn't offend with my cheeky comment, I was only excited by comments I've seen of yours here and there about Zeta mods you're working on.  Cheers bud and thanks for all the hard work you've provided the community so far.
    1. ZipfsLaw
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      When Nexus Mods stickies a comment, it locks replies automatically. I tend to leave them as is since they could get replies from others, possibly resulting a long thread of comments. I apologize for that. But thank you for the kind words, no offense was taken. I'm leaving it stickied for a week so that everyone is aware.
  12. JokeDeity
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    But when the world needed him most...he disappeared.
    1. ZipfsLaw
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      Hey, I suppose I'll be using your comment to share this: I was affected by the California fires and recently got back home. Before anyone asks, I'm fine, and so is my family. I saw no reason to worry anyone by sharing that publicly. I did update my Discord status weeks ago to suggest that much, so if you're on MH or MSF, chances are you've seen it by now. 

      But when the world needed him most...he disappeared.
      For future reference, I do work on projects when I'm away. Perhaps even more so than when I'm active on social media or Discord. 
  13. Knightc
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    This looks great! I really want to use this because from what I gather, with this and Infinite Heaven I can play online with mods no problems since it disables them when you play FOB (am I correct with that?). But it seems that there's going to be a new update soon-ish? I'm just wondering if this update is going to be significant enough to warrant holding off playing a modded game until then, or would it be fine to just use the current version and update it when it comes out?

    Edit: I'd like to add, I'm planning to keep the game relatively lightly modded, for now I'm planning on mostly using IH to increase enemy sense, add random events, play OSP, stuff like that. Alongside Camouflage Delta (which you have already ported to Zeta), I Can't Believe it's not Reshade, and maybe an audio overhaul. Nothing too big.