...So you mean, when you equip the item you get a leg injury? But then like, you won't even use a Med Spray for healing, I mean not visually, it would make very little sense lmao. You can do this yourself going to the game folder MGS_TPP/mod/modules and open the Med Spray script "FirstAidBait.lua", then look for every instance of the instruction "Player.SetForceInjury{type=3}", and change the 3 to either 1 or 2, those are leg and arm injuries.
some how it works with real weapon name mods and gun textueres replacing mods with no description but the med spreay icon works and the functionality works too thx for this mod it realy changes the gameplay
at least on the last version idk if it will work now hope it does
You can! It's just not a .lua module, it's an .fpkd. Unpack the .fpkd with the GzsTool, then unpack the .fox2 file at the last directory with the FoxTool. The resulting file will be an .xml you can modify with any text editor, and you'll find what you need at line 68, under the tag named "lifeRecoveryPerSecond". Once you're done just pack it all back in reverse with the same tools.
heyo. thanks for making this, it's been great fun to use. i have no idea if you're ever planning on updating this mod or not, but just incase i wanted to throw a bug report your way. i have had the med spray go permanently unusable (even through save loads and game restarts!) several times now, and the only* fix was a mod reinstall. it seems to be caused by either dying during the healing animation while it's playing, and i believe can also occur by just getting knocked out of the healing animation (by taking enough damage for Venom to flinch). i *think* managing to lower yourself to the vanilla hp threshold to trigger the serious injury prompt and then healing yourself fixes it, but obviously that's pretty finicky to do. you don't have to fix this, but i just wanted to throw it your way because i didn't see anyone else mention it. thanks for making this mod! :>
idk what's going on, but i've uninstalled this mod entirely n yet the bait bottle icon is still that of the med spray. i've tried restarting my game a few times to see if maybe that'd help, but no dice. should also mention the med spray icon doesn't appear at all when the mod is installed, instead it still shows the default bait bottle icon. ultimately it's just a cosmetic issue but eventually it started to get on my nerves and i have no idea how to fix it Lol
I really love this mod. But Im not sure if Im doing something wrong or not. Im using this mod with Project Realism and it seems like I am unable to use the spray on command.
For example I'll be injured and I will grab my bait bottle / Med Spray but I won't get the prompt to use the spray. But when I ready the bottle to be thrown I get the text prompt that wounds are healing. I have gotten the animation to play and have been able to heal all my wounds, but Im not sure what I did to make it work.
Note that I'm pushing the action button at when I am standing still, holding the spray at the ready and holding it ready to throw. This also happens when I don't have an arm injury.
Oh I see. Whatever mods you're using seem to also interact with the serious injuries system, which is why Venom is posing as if his arm was broken, so wonky stuff happens when both codes overlap.
This mod completely rewrites all weapon text, thus is incompatible with Real Weapon Names for example.
I tried merging the mods together, but I always get blank spaces ingame. Maybe you can figure something out. I am pretty sure there are ways of adding/replacing lines in existing files, and not just simply replacing them.
It's surprising enough that SnakeBite was done so it only replaces the packed .lang files into the live .fpk, from there to go even further and replace ONLY the desired lines would be a *very* ambitious implementation. There are open source programs that track line changes, like Git, soe it might be eventually implemented if someone were to care enough about it.
For now you'll have to manually do the merging yourself, as there are way too many custom weapon names mods to download them all and make Med Spray versions myself. Bait Bottle item name is at line 95 and its description at 354. You'll need the GzsTool and the FoxEngine.TranslationTool.
Unpack the med spray's .fpk of the language of your choosing, then do the same with the .fpk from your desired mod to merge it with, unpack both lang files (.lng2) to XMLs (.xml) and copy lines 95 and 354 from mine into your mod. Pack everything back together and you'll have a custom version of the mod with Med Spray name and description implemented.
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at least on the last version idk if it will work now hope it does
i want to change the regen rate as high as possible
i guess this means it will take 30 secs to recover 25 of health , right?
I can't thank you enough for teaching me.
i have had the med spray go permanently unusable (even through save loads and game restarts!) several times now, and the only* fix was a mod reinstall. it seems to be caused by either dying during the healing animation while it's playing, and i believe can also occur by just getting knocked out of the healing animation (by taking enough damage for Venom to flinch). i *think* managing to lower yourself to the vanilla hp threshold to trigger the serious injury prompt and then healing yourself fixes it, but obviously that's pretty finicky to do.
you don't have to fix this, but i just wanted to throw it your way because i didn't see anyone else mention it. thanks for making this mod! :>
much appreciated
For example I'll be injured and I will grab my bait bottle / Med Spray but I won't get the prompt to use the spray. But when I ready the bottle to be thrown I get the text prompt that wounds are healing. I have gotten the animation to play and have been able to heal all my wounds, but Im not sure what I did to make it work.
Any help would be apricated.
Note that I'm pushing the action button at when I am standing still, holding the spray at the ready and holding it ready to throw.
This also happens when I don't have an arm injury.
https://www.youtube.com/watch?v=KvqBAwVWXc8&ab_channel=SkizzleBoots
I tried merging the mods together, but I always get blank spaces ingame. Maybe you can figure something out. I am pretty sure there are ways of adding/replacing lines in existing files, and not just simply replacing them.
For now you'll have to manually do the merging yourself, as there are way too many custom weapon names mods to download them all and make Med Spray versions myself. Bait Bottle item name is at line 95 and its description at 354. You'll need the GzsTool and the FoxEngine.TranslationTool.
Unpack the med spray's .fpk of the language of your choosing, then do the same with the .fpk from your desired mod to merge it with, unpack both lang files (.lng2) to XMLs (.xml) and copy lines 95 and 354 from mine into your mod. Pack everything back together and you'll have a custom version of the mod with Med Spray name and description implemented.