About this mod
Makes enemies sleep when choked out.
Enemies that are put to *Sleep* IN ANY WAY don't wake up.
Dying enemies live longer
- Permissions and credits
MGSV Version 1.0.15.3
Infinite Heaven r261
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EDITOR'S NOTE:
People seem to not understand the difference between STUN and SLEEP
CQC / Rubber Bullets (any weapon that has STN tag) will only STUN enemies. They will have "STN" icon over their heads. They will wake from stuns. Or else mod would be too unbalanced.
Tranq guns, choking enemies out, sleeping gas mines (any weapon that has ZZZ tag) = Enemy Asleep
If an enemy has "ZZZ" icon over his head, he is asleep. He shouldn't wake up.
My mod only supports SLEEPING enemies not waking up.
STUNNED enemies are supposed to wake up.
Please understand the difference before commenting
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IMPORTANT:
If you STUN an enemy first then, for example, tranq him, the tranq won't override the STUN with SLEEP.
The enemy will wake in the same time he would wake from the original STUN state you put him in.
To circumvent this; say you CQC STUN an enemy to the ground, then want to put him to SLEEP, you'd first need to kick him awake, then tranq him to SLEEP. Then that will make sure he never wakes up.
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Essential viewing: https://youtu.be/2CE_IGUF1Wc
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You can tap left-click quickly to choke out faster
Sleeping enemies will only wake if ally wakes them.
In that case, they won't remember anything and you won't get any alerts (vanilla system)
This mod doesn't affect enemies sleeping in beds naturally
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BONUS:
Enemies now writhe in injured state for 2 minutes.
(1 minute in vanilla)
OR
Injured Enemies Never Die
(Useful for fultoning enemies and keeping enemy prep low)
You can choose which file you want
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(I also uploaded "Injured Enemies Never Die" as a standalone mod):
https://www.nexusmods.com/metalgearsolidvtpp/mods/1492
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Snakebite Installer required.
Thanks to CapLagRobin and all the great people at the Modders Heaven Discord for helping!