Probably yes because it uses the same process as the other ones. I used the selective + sneaking suit included one, and it work like a charm. It's time to relive the old days of MGS3.
How do the other players react?
I invaded my friend's level 76 fob and he was quite shocked by it Lmao.
So, for some reason this doesn't seem to be working for me.
I was using the "Selectively Enhanced Camouflage (Sneaking Suits)" file via Snakebite. Had zero issues installing it, and made sure to triple check to see there was either another mod that would potentially conflict. In addition I made sure to see if there was any IH settings that would potentially interfere (such as Soldier Parameters) and made sure stuff like that was disabled.
From what I could tell, the mod itself doesn't seem to be enhancing any of the camos while I was in Africa. I was using another mod that gives an in game Camo Index via IH script, and no matter what camo I used and what type of terrain it always remained at the same values. The thought has occurred that perhaps the camo index mod could be somehow interfering with EC, but as far as I can tell the two files don't overlap or conflict.
If anyone else has had a similar issue or found a fix then I'd love to know. This seems like a really sweet mod and I'd love to be able to use it in my future playthroughs. Thank you for sharing it with us!
The thought has occurred that perhaps the camo index mod could be somehow interfering with EC
I think the camo index mod does not accurately measure the changes made by this mod. You'll have to do some practical tests by yourself to confirm that it works. For me it worked for sure.
How do you know which number does what? It says like: {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,0,0,0,0,0} So that's probably "grass", but what about the other 80 numbers?
I don't know which one is which. That's why this mod only makes general modifications, like either raising all values or only raising the values where the outfit has camo values. Other modders tried to make the kind of specific adjusts like you want to know, so they might be able to answer you.
Thanks for the answer m8. I found the names on TinMan's deminified lua (found them that way in Google). Bunch of "Metal A", "Metal B" and so on. Idk which terrain is specifically metal A and which one is B, but names help, right?
I had this mod running, it was all good but I think I installed something that make it fail to work, like, the enemies see me from far away always. Also I uninstalled it by accident, didnt even saw that i had done it until i started to get seet a lot more, but now is like I screaming to everyone to see me xD.
This is my list, if someone sees it and has an idea of what is making this issue IHHook Infinite Heaven Morbid's Side-Op Expansion Pack no bad skills s++ No Rank Restrictions Infinite Ammo and Suppressor Zeta (IH Add-on) No Development Requirements (Zeta) No Special Requirements No More Timers Enhances Camouflage
I don't know, man. Make sure you return to the ACC, quit the game, then uninstall it and install it again. Maybe try running snakebite as administrator when you uninstall it and re-install it. These are the only ideas that come to mind, looking at your list.
I tried a bunch of stuff, but i dont know, I think I messed somethin installig mods and stuff, but ended up tuning the sight of the soldiers with IH, now that what you say os returning to the ACC and reinstall I think I havent tried.
Oh hey, I hope this helps you out here, I've actually did some tests on a BUNCH of camo mods, and none of them seem to work for me too, not just this one!
And long story short, Zeta (Or at least the the latest one (r22)) causes conflicts with the camo mods for some reason. Fortunatley though, Zip the creator of Zeta is going to fix that in his next update!
So I reccomend uninstalling Zeta for now until r23 gets finally released.
EDIT: There is another work around for this as well, and that is to port the camo system mods to Zeta as well.
Hey, I have decided to try out the Overpowered Version of your mod, yet for some reason, enemies can still be able to see me from 40M while crouch walking, is that normal?
If you use this mod on a FOB mission you will get banned, but that's only if someone reports you for being an obvious cheater. The online system has no anticheat that will ban you but beware of the players.
If you use this mod on a FOB mission you will get banned, but that's only if someone reports you for being an obvious cheater. The online system has no anticheat that will ban you but beware of the players.
Damn, closet cheating in this game must be worse than CSGO if it's so easy to make cheats and there's no anticheat.
65 comments
Also, how does this take affect on FOBs?Can confirm it, this mod works on fob missions. Keep that in mind.I'm also really curious. Someone could be so kind and tell us.
I was using the "Selectively Enhanced Camouflage (Sneaking Suits)" file via Snakebite. Had zero issues installing it, and made sure to triple check to see there was either another mod that would potentially conflict. In addition I made sure to see if there was any IH settings that would potentially interfere (such as Soldier Parameters) and made sure stuff like that was disabled.
From what I could tell, the mod itself doesn't seem to be enhancing any of the camos while I was in Africa. I was using another mod that gives an in game Camo Index via IH script, and no matter what camo I used and what type of terrain it always remained at the same values. The thought has occurred that perhaps the camo index mod could be somehow interfering with EC, but as far as I can tell the two files don't overlap or conflict.
If anyone else has had a similar issue or found a fix then I'd love to know. This seems like a really sweet mod and I'd love to be able to use it in my future playthroughs. Thank you for sharing it with us!
I think the camo index mod does not accurately measure the changes made by this mod. You'll have to do some practical tests by yourself to confirm that it works. For me it worked for sure.
Or have I become invisible?
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,0,0,0,0,0}
So that's probably "grass", but what about the other 80 numbers?
Idk which terrain is specifically metal A and which one is B, but names help, right?
This is my list, if someone sees it and has an idea of what is making this issue
IHHook
Infinite Heaven
Morbid's Side-Op Expansion Pack
no bad skills s++
No Rank Restrictions
Infinite Ammo and Suppressor
Zeta (IH Add-on)
No Development Requirements (Zeta)
No Special Requirements
No More Timers
Enhances Camouflage
And long story short, Zeta (Or at least the the latest one (r22)) causes conflicts with the camo mods for some reason. Fortunatley though, Zip the creator of Zeta is going to fix that in his next update!
So I reccomend uninstalling Zeta for now until r23 gets finally released.
EDIT: There is another work around for this as well, and that is to port the camo system mods to Zeta as well.
Damn, closet cheating in this game must be worse than CSGO if it's so easy to make cheats and there's no anticheat.
Also it works on FOBs.