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rammsteincsgo

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rammsteincsgo

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37 comments

  1. mrmuffinman16
    mrmuffinman16
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    Snakebite says it conflicts with the infinite suppressor mod even though I’m only using the No Wobbling file
    1. rammsteincsgo
      rammsteincsgo
      • member
      • 34 kudos
      They will conflict. Uninstall the infinite suppressor mod that you have and use the version of this mod that has the infinite suppressor (called "unbreakable suppressors" in my mod).
  2. silverado0
    silverado0
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    It removes wobbling but suppresors still break, despite showing infinity icon near them.
  3. uglyangelo
    uglyangelo
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    may I ask what part of the equipparamaters.lua did you tweaked to achieve the quieter version ? the one with the enemies react less if you hit a headshot ?
    1. rammsteincsgo
      rammsteincsgo
      • member
      • 34 kudos
      It's in the bullet section. Take this bullet for instance:

      {TppEquip.BL_Rf762mmSniperMag,750,750,0,3,23,1,2,TppEquip.RICOCHET_SIZE_SMALL,TppEquip.BULLET_TYPE_NORMAL,0,1,TppEquip.EQP_TYPE_Sniper}

      That number 3 that I marked and changed on all bullets is what makes the shots quieter, while increasing the penetration.
      I also changed the RICOCHET_SIZE to SMALL.
  4. Rafaelyorisilva
    Rafaelyorisilva
    • member
    • 1 kudos
    Does the quieter version also have autoaim?
    1. rammsteincsgo
      rammsteincsgo
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      • 34 kudos
      The No Wobbling (Quieter Autoaim) has.
  5. RevaziTellorito
    RevaziTellorito
    • member
    • 1 kudos
    conflict woth mod Ground Zeroes Guns
  6. FollowerOFtheVault
    FollowerOFtheVault
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    i already asked the question below but forgot
  7. Frostburnes
    Frostburnes
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    • 3 kudos
    "The side effect of OD'ing the Pentazemin."
    1. rammsteincsgo
      rammsteincsgo
      • member
      • 34 kudos
      Considering Pentazemin is supposed to be Diazepam, the side effect of OD'ing on it would be coma or death hahahaha
  8. FollowerOFtheVault
    FollowerOFtheVault
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    version that adds 100% accuracy? would love to play as a realistic type shooter, big boss would be able to control his recoil even at full auto mode as seen in cutscenes.
    1. rammsteincsgo
      rammsteincsgo
      • member
      • 34 kudos
      Check this one: Enhanced Accuracy version 1.2a has maximum grouping and no recoil, although it is currently with a wobbling problem in one of the rocket launchers.
  9. aristidetorchia717
    aristidetorchia717
    • BANNED
    • 13 kudos
    hello once more,

    Since you're on fire and seem to know what you're doing, I have one extra suggestion / mod request:

    DISABLE INSTANT TRANQUALISER HEADSHOTS.

    Goes without saying MGS5 is made so that people can play it however they want, but for me, the fun and the challenge of using a tranqualiser gun is in planning ahead and accounting for the enemy's time and movement to synchronise events. The instant headshots that put them down like you're firing  some arcade machinegun are a little annoying and I would welcome someone who knows how to block them or otherwise give them at least some delay.

    If you know how, it be great if you could, thanks!
  10. jukyjuk
    jukyjuk
    • member
    • 1 kudos
    Am I stupid or does this remove the option completely to remove suppressors (unlimited ammo ver) from weapons even if they arent broken, it'd be nice since i like roleplaying going loud 
    1. rammsteincsgo
      rammsteincsgo
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      • 34 kudos
      Unbreakable suppressors can't be removed from the weapon, it is a limitation from any mod that makes them unbreakable, it's like the game treats them as compensators or built-in suppressors.
    2. jukyjuk
      jukyjuk
      • member
      • 1 kudos
      I see, is there a mod/version that combines the functionality of enhanced suppressors [so they dont break as easily] with infinite ammo? (Without the unbreakable traits of the suppressor) that would be an ideal version for me, but its entirely up to you.
    3. rammsteincsgo
      rammsteincsgo
      • member
      • 34 kudos
      The problem is that there are an extremely high number of combinations that can be made by modifying the weapons parameter tables, so it would be impossible for me to offer every little one of them. Zip said he's going to port my mods to zeta, that would be a solution. Other than that I have something in mind that could also help, but it will take some work to do it both from me and from the users, I'll work on it.