If you're asking what I think you're asking, you can assemble the team you want to send on combat missions. When selecting which grade group to send out, look at the bottom and press whichever button that says "assemble team" (I think E or F on keyboard but could be mistaken) and just deselect/select who you want to send out.
The Deluxe edition seems to conflict with no deployment costs, and other things regarding combat deployment and sortie deployment, If we could get some compatibility so both mods can be working at the same time, i'd greatly appreciate it!
Actually, just an addition to the deluxe edition, or as an addon, would be nice, if i were to choose, it'd include these changes. No deployment costs (sortie menu) No Helicopter pick up costs
I think this would be a nice change for the early game, as its quite annoying having to spend your GMP on being able to play, compared to getting a shiny new gun, on the note of shiny new guns. im thankful you made the yellow weapons still force to A rank.
That's unfortunately unlikely to happen, since the affected file seems to be "EquipDevelopFlowSetting.lua" which is affected by "AMGSVI Mod Component Reduced Development Times Offline." To bypass that, you can simply use the basic version and add the components you like except for the reduced development times component. The reason why I can't integrate it is because A.) it devalues a game mechanic early on, which means I can't make it a mandatory part of the mod, and B.) it would multiply the maintenance I have to run on the mod on every update that includes new stuff (which is a bother every time).
If you absolutely must have the no deployment costs, you can use my modder's source pack to edit the files to your likeing (and implement the changes from the no deployment cost mod) and then repackage it via snakebite & install it.
I also should point out that, depending on what mod you choose, the high-rank weapons & equipment does *not* force the rank down to A rank as it does in vanilla. The component is [1] which gives either Medal of Honor, No Rank restriction, or both. By default, the deluxe version has both. If you don't like that, install the basic version + the components you want, and choose either no component [1] or the one with only Medal of Honor. The difference between basic and deluxe is only that the deluxe is a selection of the otherwise optional components that I suggest but that no one has to take.
Ok, thanks for the reply. I like removing the deployment costs because i play this game like a sandbox, and having to constantly pick myself up to do another side up gets very tedious, but on top of that i have to pay for it. I would gladly edit it myself, only problem is i dont know where to look. If you ever have the time, then no rush. But i would be happy to get some help (also on how to repack with snakebite)
Also, from a more realistic perspective, a component that makes losses minimum % 0 and highest % 100 would be nice, a full S++ Should destroy the E enemies without any remorse and ofc the E ones would get destroyed by S++ enemies
Simply open the EquipDevelopFlowSetting.lua. At the very top should be the following notes:
"-- Anyone's Notes: -- p50= Item ID -- p51=?? -- p52=Grade -- p53=Development GMP Cost -- p54=Deployment GMP Cost -- p55=R& Prerequisite Level -- p56=Team2 ID -- p71=Construction Time
-- Time Design: -- Grade 1 = 0 -- Grade 2 = 0 -- Grade 3 = 18 -> 15 -- Grade 4 = 36 -> 30 -- Grade 5 = 72 -> 45 -- Grade 6 = 144 -> 60 -- Grade 7 = 288 ONLINE?" This should help identify the key values. What you're looking for is the itemID (p50) to know which item it is, though it's probably messy to find the reference for that. An easier way though prone to happy accidents would be to go through every file that has a development grade of 5 or 6 and lower (p52 indicated the development grade) and make sure that the ressources for the deployment are reduced. p54 gives you the GMP cost for deploying the item. As for the deployment ressources I have to guess: Deployment resources are always listed twice per line. Given the vastly higher numbers at the first entry and the general buildup of the file, I'd guess that the first entry of any resource lists the development costs while the second much smaller entry lists the deployment costs. e.g. TppMotherBaseManagement.RegFlwDev{p50=50,p51=1,p52=7,p53=5098600,p54=50990,p55=84,p56=6,p57=94,p58="Plant2001",p59=5300,p60="Plant2003",p61=1e3,p62=0,p63=0,p64=0,p65="Plant2001",p66=318,p67="Plant2003",p68=50,p69=0,p70=0,p71=14400,p72=1,p73=0,p74=1}
Has a deployment GMP cost of 50 990, and costs 318 of Plant2001 and 50 of Plant2003. If you want to be sure, you can verify this by comparing my file with the file in the no deployment cost mod. (Snakebite files are archives, you can extract the contents with simple winrar or 7-zip)
As for Snakebite: look at my source files. You'll find a main folder (e.g. "_AMGSVI Mod Deluxe Version " ) and within the exact folder structure that must be maintained for MGSVITPP to find the relevant files. The metadata.xml is simply a metadata file snakebite later creates. So simply copypaste my "_AMGSVI Mod Component Reduced Development Times Offline" and rename it as you wish, e.g. "_AMGSVI Mod Component Aske1836's No Deploycost ". Then modify the EquipDevelopFlowSetting.lua as you wish. To turn the mod into a snakebite mod, start makebite within the Snakebite Mod Manager folder. Click on the [...] in the upper right hand corner and select the folder of your new mod (e.g. "_AMGSVI Mod Component Aske1836's No Deploycost" ). This should load the existing metadata.xml, which you can edit as you wish to make sure you don't confuse it for a different mod. Make sure that in the list of modded files the program has loaded the entry always begins with "/Assets", otherwise you have to click on [...] again and make sure you really select the folder that contains the Asset folder. Once that's done, simply click " Do it (build archive) " in the lower right hand corner and makebite will build the final *.mgsv file for you. And then you're good to go.
I've found a fix to make this mod (No Deployment Costs) compatible with Anyone's MGSV TPP Improvements Mod. This fix essentially makes it so that Anyone's Improvements Mod have ZERO deployment costs whatsoever.
Simply follow these steps:
Open the AMGSVI Mod <version>.mgsv file with 7zip or winrar.
Navigate file with the path /Aseets/tpp/motherbase/script/EquipDevelopFlowSetting.lua
Extract EquipDevelopFlowSetting.lua to a location of your choosing.
Open the lua file with VSC or Notepad++.
Press 'Ctrl+H' to open Find & Replace.
Select/Click the '.*' icon to enable regular expression mode.
Type in p54=\d+ in Find and type p54=0 in Replace.
Click on Replace All.
Don't forget to save the .lua file.
Repeat steps 1 & 2 and replace the original .lua file with the edited .lua file.
P.S.: Thanks for the notes, Anyone! Love your mods!
I'm also crashing in the development menu after having the mod installed for a few hours, while scrolling down and always at the same column, I'm guessing it unlocked some bugged item or something, installed the IH compatible version after resetting snakebite and revalidating game files. Uninstalling it even after a few hours seems to have reverted the changes and the game works fine again. Guess I'll give it another try once I make more progress. Update: So I went from 3% completion to 45% and tried it again, still crashes in the development menu when you scroll down. However the basic version seems to work fine.
For anyone playing in 2024 for the first time like me, wanting some of these tweaks as they progress, then I can confirm this mod works properly with a simple largely cosmetic modlist currently. It is possible other people suffering this crash may be doing so due to late game/online content possibly? I'm unsure and will update this comment if I see any bugs or crashes.
EDIT(8/5/24, 4 days after first install): I beat chapter one and have done a fair bit of FOB content to get more money, resources, and S rank soldiers. So far no multiplayer issues and no crashing thus far. The only change in my modlist compared to the original comment is the Revamped Revenge System mod, but that's not shown any signs of conflicts or failures.
Was not working for me. I was running other mods with snakebite, but no conflicts detected. Crashes every time I try to go to the development menu. Tried loading first and last and still crashes :( Didn't try just the solo mod, but removing it fixed the crashed.
469 comments
Sorry if that's not what you meant.
No deployment costs (sortie menu)
No Helicopter pick up costs
I think this would be a nice change for the early game, as its quite annoying having to spend your GMP on being able to play, compared to getting a shiny new gun, on the note of shiny new guns. im thankful you made the yellow weapons still force to A rank.
To bypass that, you can simply use the basic version and add the components you like except for the reduced development times component.
The reason why I can't integrate it is because A.) it devalues a game mechanic early on, which means I can't make it a mandatory part of the mod, and B.) it would multiply the maintenance I have to run on the mod on every update that includes new stuff (which is a bother every time).
If you absolutely must have the no deployment costs, you can use my modder's source pack to edit the files to your likeing (and implement the changes from the no deployment cost mod) and then repackage it via snakebite & install it.
I also should point out that, depending on what mod you choose, the high-rank weapons & equipment does *not* force the rank down to A rank as it does in vanilla.
The component is [1] which gives either Medal of Honor, No Rank restriction, or both. By default, the deluxe version has both. If you don't like that, install the basic version + the components you want, and choose either no component [1] or the one with only Medal of Honor.
The difference between basic and deluxe is only that the deluxe is a selection of the otherwise optional components that I suggest but that no one has to take.
At the very top should be the following notes:
"-- Anyone's Notes:
-- p50= Item ID
-- p51=??
-- p52=Grade
-- p53=Development GMP Cost
-- p54=Deployment GMP Cost
-- p55=R&
-- p56=Team2 ID
-- p71=Construction Time
-- Time Design:
-- Grade 1 = 0
-- Grade 2 = 0
-- Grade 3 = 18 -> 15
-- Grade 4 = 36 -> 30
-- Grade 5 = 72 -> 45
-- Grade 6 = 144 -> 60
-- Grade 7 = 288 ONLINE?"
This should help identify the key values. What you're looking for is the itemID (p50) to know which item it is, though it's probably messy to find the reference for that.
An easier way though prone to happy accidents would be to go through every file that has a development grade of 5 or 6 and lower (p52 indicated the development grade) and make sure that the ressources for the deployment are reduced.
p54 gives you the GMP cost for deploying the item.
As for the deployment ressources I have to guess:
Deployment resources are always listed twice per line. Given the vastly higher numbers at the first entry and the general buildup of the file, I'd guess that the first entry of any resource lists the development costs while the second much smaller entry lists the deployment costs.
e.g.
TppMotherBaseManagement.RegFlwDev{p50=50,p51=1,p52=7,p53=5098600,p54=50990,p55=84,p56=6,p57=94,p58="Plant2001",p59=5300,p60="Plant2003",p61=1e3,p62=0,p63=0,p64=0,p65="Plant2001",p66=318,p67="Plant2003",p68=50,p69=0,p70=0,p71=14400,p72=1,p73=0,p74=1}
Has a deployment GMP cost of 50 990, and costs 318 of Plant2001 and 50 of Plant2003.
If you want to be sure, you can verify this by comparing my file with the file in the no deployment cost mod.
(Snakebite files are archives, you can extract the contents with simple winrar or 7-zip)
As for Snakebite: look at my source files.
You'll find a main folder (e.g. "_AMGSVI Mod Deluxe Version " ) and within the exact folder structure that must be maintained for MGSVITPP to find the relevant files. The metadata.xml is simply a metadata file snakebite later creates.
So simply copypaste my "_AMGSVI Mod Component Reduced Development Times Offline" and rename it as you wish, e.g. "_AMGSVI Mod Component Aske1836's No Deploycost ". Then modify the EquipDevelopFlowSetting.lua as you wish.
To turn the mod into a snakebite mod, start makebite within the Snakebite Mod Manager folder.
Click on the [...] in the upper right hand corner and select the folder of your new mod (e.g. "_AMGSVI Mod Component Aske1836's No Deploycost" ).
This should load the existing metadata.xml, which you can edit as you wish to make sure you don't confuse it for a different mod.
Make sure that in the list of modded files the program has loaded the entry always begins with "/Assets", otherwise you have to click on [...] again and make sure you really select the folder that contains the Asset folder.
Once that's done, simply click " Do it (build archive) " in the lower right hand corner and makebite will build the final *.mgsv file for you.
And then you're good to go.
I've found a fix to make this mod (No Deployment Costs) compatible with Anyone's MGSV TPP Improvements Mod.
This fix essentially makes it so that Anyone's Improvements Mod have ZERO deployment costs whatsoever.
Simply follow these steps:
P.S.: Thanks for the notes, Anyone! Love your mods!
Update: So I went from 3% completion to 45% and tried it again, still crashes in the development menu when you scroll down. However the basic version seems to work fine.
For anyone playing in 2024 for the first time like me, wanting some of these tweaks as they progress, then I can confirm this mod works properly with a simple largely cosmetic modlist currently. It is possible other people suffering this crash may be doing so due to late game/online content possibly? I'm unsure and will update this comment if I see any bugs or crashes.
EDIT(8/5/24, 4 days after first install): I beat chapter one and have done a fair bit of FOB content to get more money, resources, and S rank soldiers. So far no multiplayer issues and no crashing thus far. The only change in my modlist compared to the original comment is the Revamped Revenge System mod, but that's not shown any signs of conflicts or failures.