HOW TO UNINSTALL (WELL TURN OFF THE MOD) OKAY SO: 1.Open AutoFultonExtraction3000 (infinite heaven version) in winrar 2.GameDir 3.mod 4.modules. 5.open autofultonfile with notepad 6.delete everything in the notepad. 7.save the file with nothing in it 8.Install empty version. 9.Enjoy finally being able to see bots!
HOW TO UNINSTALL (WELL TURN OFF THE MOD) OKAY SO: 1.Open AutoFultonExtraction3000 (infinite heaven version) in winrar 2.GameDir 3.mod 4.modules. 5.open autofultonfile with notepad 6.delete everything in the notepad. 7.save the file with nothing in it 8.Install empty version. 9.Enjoy finally being able to see bots!
I had some problem trying to complete mission "Angel With Broken Wings" while using the "Mark and Balloon" version, so I tried to edit the .lua file.
Since it worked to me, I'll show what I did, so anyone can try the same. Btw, I'm not programmer so I don't know how to edit this script to add vehicles to the list of fultoned items.
- Unzip the Mark_FultonExtraction3000_r4.mgsv file (yes, it's a zip file, just with a different extension). - Open the TppMarker.lua file with Notepad or Notepad++. - Find this section of code: if vars.missionCode ~= 50050 then if Tpp.IsSoldier(r) or Tpp.IsHostage(r) then GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1 end end - Delete the line "or Tpp.IsHostage(r)" so will have: if vars.missionCode ~= 50050 then if Tpp.IsSoldier(r) then GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1 end end - Save the file and close the program. - Zip the extracted files again and change the extension to .mgsv (I've renamed the zip as "Mark_No_Hostages_FE3000.mgsv" to not mess with the original mod). - Remove the original mod and install the edited version. - Profit.
I guess I found a way to extract Vehicles too. Just tested it in "Bakup, Back Down" (both, the tanks that already enter the area marked and the vehicle with prisoner, that needs to be manually targeted) and worked fine, but as I told before, I'm not a programmer, so if anyone with more experience can verify and test, please, be free to do it. if vars.missionCode ~= 50050 then if Tpp.IsSoldier(r) then GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1 else if Tpp.IsVehicle(r) then GameObject.SendCommand( r, { id = "Seize", "Fulton" } ) --r1 end end end
This might not be something people are looking for but i was looking for a way to just get the vehicles since even if you mark someone with a weapon it will fulton them so i just removed the command for soldiers and tested it and it works
if vars.missionCode ~= 50050 then if Tpp.IsVehicle(r) then GameObject.SendCommand( r, { id = "Seize", "Fulton" } ) --r1 end end
Hello I wanted to say this mod is wonderful, fun and very useful. Are you still into modding? It would be very nice to fulton after the scan that tells you the soldier's skills. If you stay focus after two seconds it means you want to fulton him otherwise you stop scanning and no fulton. This would be a gamechanger. Fultoning shouldn't be related to marking soldiers, it should be related to soldier's skills or player's need.
I also like the idea to integrate this into zeta and being able to toggle it on and off from IH.
Can you make it so it only picks them up when you place a marker on them, instead of when they get marked? I don't want to grab every single person I see, just certain ones.
Would have been nice if it actually said that in the mod description. I came here to find out if it extracts after marking, knocking out and leaving the area, or whether it actually does it prior to entering the area, or if it does it automatically after knocking out a guy.......there's a lot of variables and the mod doesn't really tell you how it works/what it does.
hello, question here. i unistalled tpp when i had this mod installed. i installed tpp back but even thought the mod isnt installed, it still works. anyway to fix that?
167 comments
Eventually I reached the point where Kaz had to dismiss a bunch of my lower-ranked staff because I didn't have the means to accommodate all of them.
Any suggestions?
OKAY SO:
1.Open AutoFultonExtraction3000 (infinite heaven version) in winrar
2.GameDir
3.mod
4.modules.
5.open autofultonfile with notepad
6.delete everything in the notepad.
7.save the file with nothing in it
8.Install empty version.
9.Enjoy finally being able to see bots!
OKAY SO:
1.Open AutoFultonExtraction3000 (infinite heaven version) in winrar
2.GameDir
3.mod
4.modules.
5.open autofultonfile with notepad
6.delete everything in the notepad.
7.save the file with nothing in it
8.Install empty version.
9.Enjoy finally being able to see bots!
Since it worked to me, I'll show what I did, so anyone can try the same. Btw, I'm not programmer so I don't know how to edit this script to add vehicles to the list of fultoned items.
- Unzip the Mark_FultonExtraction3000_r4.mgsv file (yes, it's a zip file, just with a different extension).
- Open the TppMarker.lua file with Notepad or Notepad++.
- Find this section of code:
if vars.missionCode ~= 50050 then
if Tpp.IsSoldier(r)
or Tpp.IsHostage(r)
then
GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1
end
end
- Delete the line "or Tpp.IsHostage(r)" so will have:
if vars.missionCode ~= 50050 then
if Tpp.IsSoldier(r)
then
GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1
end
end
- Save the file and close the program.
- Zip the extracted files again and change the extension to .mgsv (I've renamed the zip as "Mark_No_Hostages_FE3000.mgsv" to not mess with the original mod).
- Remove the original mod and install the edited version.
- Profit.
if vars.missionCode ~= 50050 then
if Tpp.IsSoldier(r)
then
GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1
else
if Tpp.IsVehicle(r)
then
GameObject.SendCommand( r, { id = "Seize", "Fulton" } ) --r1
end
end
end
if vars.missionCode ~= 50050 then
if Tpp.IsVehicle(r)
then
GameObject.SendCommand( r, { id = "Seize", "Fulton" } ) --r1
end
end
I also like the idea to integrate this into zeta and being able to toggle it on and off from IH.
Like is this how the mod works? or is there any option to not extract everything?
It also doesn't work with the wormhole fulton, and cannot lift vehicles and weapons. No thanks.