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NasaNhak

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NasaNhak

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167 comments

  1. ServerTutorial
    ServerTutorial
    • supporter
    • 11 kudos
    update 1.0.15
  2. M4A1BestGirl
    M4A1BestGirl
    • member
    • 13 kudos
    I had some problems with this mod. It broke my game.

    Eventually I reached the point where Kaz had to dismiss a bunch of my lower-ranked staff because I didn't have the means to accommodate all of them.

    Any suggestions?
    1. Escalanta22
      Escalanta22
      • member
      • 1 kudos
      HOW TO UNINSTALL (WELL TURN OFF THE MOD)
      OKAY SO:
      1.Open AutoFultonExtraction3000 (infinite heaven version) in winrar
      2.GameDir
      3.mod
      4.modules.
      5.open autofultonfile with notepad
      6.delete everything in the notepad.
      7.save the file with nothing in it
      8.Install empty version.
      9.Enjoy finally being able to see bots!
  3. Escalanta22
    Escalanta22
    • member
    • 1 kudos
    HOW TO UNINSTALL (WELL TURN OFF THE MOD)
    OKAY SO:
    1.Open AutoFultonExtraction3000 (infinite heaven version) in winrar
    2.GameDir
    3.mod
    4.modules.
    5.open autofultonfile with notepad
    6.delete everything in the notepad.
    7.save the file with nothing in it
    8.Install empty version.
    9.Enjoy finally being able to see bots!
  4. KhallistoPRBR
    KhallistoPRBR
    • member
    • 2 kudos
    I had some problem trying to complete mission "Angel With Broken Wings" while using the "Mark and Balloon" version, so I tried to edit the .lua file.

    Since it worked to me, I'll show what I did, so anyone can try the same. Btw, I'm not programmer so I don't know how to edit this script to add vehicles to the list of fultoned items.

    - Unzip the Mark_FultonExtraction3000_r4.mgsv file (yes, it's a zip file, just with a different extension).
    - Open the TppMarker.lua file with Notepad or Notepad++.
    - Find this section of code:
    if vars.missionCode ~= 50050 then
      if Tpp.IsSoldier(r)
    or Tpp.IsHostage(r)
    then
    GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1
      end
    end

    - Delete the line "or Tpp.IsHostage(r)" so will have:
    if vars.missionCode ~= 50050 then
      if Tpp.IsSoldier(r)
    then
    GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1
      end
    end

    - Save the file and close the program.
    - Zip the extracted files again and change the extension to .mgsv (I've renamed the zip as "Mark_No_Hostages_FE3000.mgsv" to not mess with the original mod).
    - Remove the original mod and install the edited version.
    - Profit.
    1. KhallistoPRBR
      KhallistoPRBR
      • member
      • 2 kudos
      I guess I found a way to extract Vehicles too. Just tested it in "Bakup, Back Down" (both, the tanks that already enter the area marked and the vehicle with prisoner, that needs to be manually targeted) and worked fine, but as I told before, I'm not a programmer, so if anyone with more experience can verify and test, please, be free to do it.
      if vars.missionCode ~= 50050 then
        if Tpp.IsSoldier(r)
      then
      GameObject.SendCommand( r, { id = "RequestForceFulton" } ) --r1
      else
            if Tpp.IsVehicle(r)
              then
      GameObject.SendCommand( r, { id = "Seize", "Fulton" } ) --r1
        end
        end
      end
    2. TheGringzz
      TheGringzz
      • supporter
      • 0 kudos
      This might not be something people are looking for but i was looking for a way to just get the vehicles since even if you mark someone with a weapon it will fulton them so i just removed the command for soldiers and tested it and it works

      if vars.missionCode ~= 50050 then
        if Tpp.IsVehicle(r)
              then
      GameObject.SendCommand( r, { id = "Seize", "Fulton" } ) --r1
        end
      end
  5. almostdarkslide
    almostdarkslide
    • member
    • 0 kudos
    Hello I wanted to say this mod is wonderful, fun and very useful. Are you still into modding? It would be very nice to fulton after the scan that tells you the soldier's skills. If you stay focus after two seconds it means you want to fulton him otherwise you stop scanning and no fulton. This would be a gamechanger. Fultoning shouldn't be related to marking soldiers, it should be related to soldier's skills or player's need.

    I also like the idea to integrate this into zeta and being able to toggle it on and off from IH.
  6. repta45
    repta45
    • supporter
    • 0 kudos
    Can you make it so it only picks them up when you place a marker on them, instead of when they get marked? I don't want to grab every single person I see, just certain ones.
  7. PPP95
    PPP95
    • supporter
    • 2 kudos
    Bruh this extracts entire outpost when I come to the mission lol
    Like is this how the mod works? or is there any option to not extract everything?
    1. Gavin47
      Gavin47
      • supporter
      • 2 kudos
      you are an absolute dunderhead. yes dummy THATS WHAT THE MODS FOR. WHAT WERE YOU EXPECTING?
    2. Shmickmofo
      Shmickmofo
      • member
      • 0 kudos
      Would have been nice if it actually said that in the mod description. I came here to find out if it extracts after marking, knocking out and leaving the area, or whether it actually does it prior to entering the area, or if it does it automatically after knocking out a guy.......there's a lot of variables and the mod doesn't really tell you how it works/what it does.
  8. Lewis6858
    Lewis6858
    • member
    • 0 kudos
    The description of this mod is appaulingly lacking

    It also doesn't work with the wormhole fulton, and cannot lift vehicles and weapons. No thanks.
    1. DarkRaGaming
      DarkRaGaming
      • member
      • 0 kudos
      I was also looking for that 
  9. DarkRaGaming
    DarkRaGaming
    • member
    • 0 kudos
    Im looking for a way to change it to the Wormhole folton 
  10. bruhguy1200
    bruhguy1200
    • member
    • 0 kudos
    hello, question here.  i unistalled tpp when i had this mod installed. i installed tpp back but even thought the mod isnt installed, it still works. anyway to fix that?