With the 4 different weather mods, does anyone know which one has the most frequent changes to weather while still providing all both types or rain and all 3 types of fog on both maps?
Does this mod make weather events part of the standard weather? I ask because I tried another mod that said rain, fog, & sandstorm have a 35%,30%,35 chance of happening. But it was mostly sunny. So I'm thinking that weather events have a proc chance, say 10%, and when the event procs the game then selects between the 3 weather event types
Sure I'll get into the details here: The game has a chance-table for regular weathers (sunny and cloudy) and a chance-table for weather events (sandstorm, rainy, foggy), and each weather and weather event has a minimum/maximum duration. Weather mods just make edits these chance-tables and durations.
My understanding is that the game will choose one regular weather and one extra weather based on the tables, perhaps they're overlayed on top of each-other, but I haven't tested it in almost 8 years. This mod still treats weather events as events, it just adds adds new events to the events table (for example, afghanistan's original weather events used to be 100% sandstorm. This mod is 90% sandstorm and 10% rain). Other mods may add them to the regular weathers' chance-table.
To show you what's under the hood, this is the code comparison:
As you can see, my mod doesn't do anything drastic or unexpected with the values, just plays around with the event chances and event durations. I wanted it to be close to the base game. Other mods can get pretty crazy with the settings, and I can't tell whether the modders actually know what they're doing sometimes lol
There's also something called an "extra weather duration min 5 hours/max 8 hours, which is probably some sort random added duration to the default weathers to make events feel less regimented? My mod doesn't change that, though. there's also some various settings for when you're in the ACC, or during specific missions/cutscenes, but those aren't changed in my mod either.
@morbidslinky thank you for answering my question about the weather probabilities. Do you know what the chance of a weather event occurring is? I read your response.But you didn't mention what the chances of the weather event occurring are. Afghanistan has regular weather 80% sun, 20% cloud, with 100% sandstorm for the event types, but what is the chance of the event occurring?
Of the 4 weather mods available? I am trying to select the one.That will have the most variation in the weather. But this is a hard thing for me to test. By simply installing each mod and running a few missions.
YAWM - it sounds like you kept the default chance of a weather event occurring and adjust the types of weather that the event selects from
All Weather - my best guess is he left the default chance of a weather event occurring and adjust the types of weather that the event selecrs from to be nearly equal
Dybamic Weather - this guy made weather events into regular weather with these chances: - 38% chance of Sunny - 26% chance of Cloudy - 17% chance of Rainy - 11% chance of Foggy - 8% chance of a Sandstorm
I could not respond to your reply. Because the the it's thread and good got locked.
Dynamic weather probably has the most variation, I think that one is what you want. Infinite Heaven also has customizable weather settings, I think
with 100% sandstorm for the event types, but what is the chance of the event occurring?
Weather events probably occur every 5-8 hours, I think that is what extraWeatherInterval is for. so sandstorms will happen 100% after 5-8 hours have passed ingame
Heya, wondering if you could make a optional version that accounts for the mod (which the name escapes me atm, sorry) that syncs the timescale to your real-life computer's time? Also I hope you have a great day.
Went and looked for the exact mod, it is "Real Time Scale and Local Time Mod" On Nexus/On Here
I don't think that's necessary, Infinite Heaven has an option to configure the game's time scale without the need to install more mods or fiddle with game files. You can even set the in-game time manually with IH and then make the scale to 0 for real a real world passage of time. Of course you would need to manually sync the game time to yours each time you boot it, or go to mother base then back to a region.
Are the durations of weather that've been set by this mod affected by time scale adjustments like when using Infinite Heaven? I have time set to move more slowly so I worry that these durations in the mod will be too long.
You're correct, the weather will last longer if your timescale is slower. What timescale are you using? I could make you a version to accommodate the slower timescale, it'd be simple enough.
Actually, I managed to edit the duration settings to accommodate my slower time scale. Thanks for the dedication, though. It's great having mod creators like you in the community.
Can I ask, if i did want to manually install the mod, where do I extract the files from the .mgsv file? Is it just in the MGS_TPP folder? Thanks for the help!
Hello, I'm having a bug that whenever weather comes in, the clock goes faster even with timescale set 1 on IH. Anybody experienced this too and know how to fix it?
I've experienced timescale acting oddly when the player is getting into/out of the helicopter, but I've never really looked into it. Sorry that I couldn't be of more help
It's no problem, this happens with any weather mod that I try, the ingame clock goes faster than the vanilla settings whenever weather comes in, kinda strange.
But it's ok, guess I'll stick with the vanilla weather.
Thanks
EDIT: Figured it out, if I ever use the Phantom Cigar, the whole timescale messes up and goes back to normal, IH fault.
I have a question; i would like to "remove" foggy weather. how could i do that? I saw some lines about weather duration and this one " } local sandStormOrFoggy={[TppDefine.WEATHER.SANDSTORM]=true,[TppDefine.WEATHER.FOGGY]=true}" but idk how to edit the file to disable foggy weather and sunny if it's possible
38 comments
Does this mod make weather events part of the standard weather? I ask because I tried another mod that said rain, fog, & sandstorm have a 35%,30%,35 chance of happening. But it was mostly sunny. So I'm thinking that weather events have a proc chance, say 10%, and when the event procs the game then selects between the 3 weather event types
The game has a chance-table for regular weathers (sunny and cloudy) and a chance-table for weather events (sandstorm, rainy, foggy), and each weather and weather event has a minimum/maximum duration. Weather mods just make edits these chance-tables and durations.
My understanding is that the game will choose one regular weather and one extra weather based on the tables, perhaps they're overlayed on top of each-other, but I haven't tested it in almost 8 years. This mod still treats weather events as events, it just adds adds new events to the events table (for example, afghanistan's original weather events used to be 100% sandstorm. This mod is 90% sandstorm and 10% rain). Other mods may add them to the regular weathers' chance-table.
To show you what's under the hood, this is the code comparison:
original weather probabilities:
AFGH={{SUNNY,80}, {CLOUDY,20}},
extra weather event probabilities:MAFR={{SUNNY,70}, {CLOUDY,30}},
MTBS={{SUNNY,80}, {CLOUDY,20}},
AFGH={{SANDSTORM,100}},
durations:MAFR={{RAINY,100}},
MTBS={{RAINY,50}, {FOGGY,50}},
{SUNNY, 5*hourInSeconds, 8*hourInSeconds},
{CLOUDY, 3*hourInSeconds, 5*hourInSeconds},
{SANDSTORM, 13*minuteInSeconds, 20*minuteInSeconds},
{RAINY, 1*hourInSeconds, 2*hourInSeconds},
{FOGGY, 13*minuteInSeconds, 20*minuteInSeconds}
These are my settings:
weather probabilities:
AFGH={{SUNNY,80}, {CLOUDY,20}},
extra weather event probabilities:MAFR={{SUNNY,70}, {CLOUDY,30}},
MTBS={{SUNNY,80}, {CLOUDY,20}},
AFGH={{SANDSTORM,90},{SANDSTORM,10}},
durations:MAFR={{RAINY,80},{FOGGY,15}},
MTBS={{RAINY,70}, {FOGGY,30}},
{SUNNY, 5*hourInSeconds, 8*hourInSeconds},
{CLOUDY, 3*hourInSeconds, 5*hourInSeconds},
{SANDSTORM, 16*minuteInSeconds, 45*minuteInSeconds},
{RAINY, 2*hourInSeconds, 4*hourInSeconds},
{FOGGY, 16*minuteInSeconds, 45*minuteInSeconds}
As you can see, my mod doesn't do anything drastic or unexpected with the values, just plays around with the event chances and event durations. I wanted it to be close to the base game. Other mods can get pretty crazy with the settings, and I can't tell whether the modders actually know what they're doing sometimes lol
There's also something called an "extra weather duration min 5 hours/max 8 hours, which is probably some sort random added duration to the default weathers to make events feel less regimented? My mod doesn't change that, though. there's also some various settings for when you're in the ACC, or during specific missions/cutscenes, but those aren't changed in my mod either.
I read your response.But you didn't mention what the chances of the weather event occurring are. Afghanistan has regular weather 80% sun, 20% cloud, with 100% sandstorm for the event types, but what is the chance of the event occurring?
Of the 4 weather mods available? I am trying to select the one.That will have the most variation in the weather. But this is a hard thing for me to test. By simply installing each mod and running a few missions.
YAWM - it sounds like you kept the default chance of a weather event occurring and adjust the types of weather that the event selects from
All Weather - my best guess is he left the default chance of a weather event occurring and adjust the types of weather that the event selecrs from to be nearly equal
Dybamic Weather - this guy made weather events into regular weather with these chances:
- 38% chance of Sunny
- 26% chance of Cloudy
- 17% chance of Rainy
- 11% chance of Foggy
- 8% chance of a Sandstorm
I could not respond to your reply. Because the the it's thread and good got locked.
Also I hope you have a great day.
Went and looked for the exact mod, it is "Real Time Scale and Local Time Mod" On Nexus/On Here
Thanks!
But it's ok, guess I'll stick with the vanilla weather.
Thanks
EDIT: Figured it out, if I ever use the Phantom Cigar, the whole timescale messes up and goes back to normal, IH fault.
}
local sandStormOrFoggy={[TppDefine.WEATHER.SANDSTORM]=true,[TppDefine.WEATHER.FOGGY]=true}" but idk how to edit the file to disable foggy weather and sunny if it's possible