The mod is a massive improvement over base game offerings. I was hoping for the mod to take a more realistic approach but it seems it was decide to give all camos a more flexible application. There was also ;what seemed, a discrepancy with the 2-tone Khaki being better than the Desert Camo in large areas of Afghanistan and it's dunes. Do you know of a way to make modifications to this mod?
How do you know which number does what? It says like: {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,0,0,0,0,0} So that's probably "grass", but what about the other 80 numbers?
Hey there. It's sort of off-topic but does there exist a mod or cheat or hack or whatever that would "unlock" the FOB event camos for offline development & usage?
Rationale is pretty simple: I've decided to re-play MGS V from scratch, and I'm playing offline to keep the "first time" experience (to avoid pulling in those tons of online resources I had amassed earlier).
Hey man, any chance of releasing a little (kinda cheaty) version of this mod adding the (alleged) night camo of the Black Ocelot fatigue to all the Sneaking Suits (GZ, TPP, Battle Dress, Solid Snake...)? I just think it would make sense that they had it too.
Is there anything you could send me to make player2_camouf_param.lua easier to understand? I know each bracketed list refers to a uniform and each 0 or 50 dictates whether the uniform has camouflage on certain surfaces.
Are the uniforms listed in the same order they appear in Sortie Prep? Based on what I believe to be Olive Drab, Splitter, Woodland and Animals that would seem to be the case, but what would be Animals has a bunch of values in common with what would be Square, so I must be missing something.
How about the surface values? Looking at what would be Olive Drab and Woodland I can probably figure out which ones are the Green textures, but without knowing for sure what order the uniforms are listed in I don't think I'll be able to figure out the rest.
I've already edited your lua to be much easier to navigate, although some or most of my initial labeling may be incorrect. Olive Drab, Splitter and Woodland are the only ones I'm fairly certain about.
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,0,0,0,0,0}
So that's probably "grass", but what about the other 80 numbers?
It's sort of off-topic but does there exist a mod or cheat or hack or whatever that would "unlock" the FOB event camos for offline development & usage?
Rationale is pretty simple: I've decided to re-play MGS V from scratch, and I'm playing offline to keep the "first time" experience (to avoid pulling in those tons of online resources I had amassed earlier).
fatigue to all the Sneaking Suits (GZ, TPP, Battle Dress, Solid Snake...)? I just think it would make sense that they had it too.
Is there anything you could send me to make player2_camouf_param.lua easier to understand? I know each bracketed list refers to a uniform and each 0 or 50 dictates whether the uniform has camouflage on certain surfaces.
Are the uniforms listed in the same order they appear in Sortie Prep? Based on what I believe to be Olive Drab, Splitter, Woodland and Animals that would seem to be the case, but what would be Animals has a bunch of values in common with what would be Square, so I must be missing something.
How about the surface values? Looking at what would be Olive Drab and Woodland I can probably figure out which ones are the Green textures, but without knowing for sure what order the uniforms are listed in I don't think I'll be able to figure out the rest.
I've already edited your lua to be much easier to navigate, although some or most of my initial labeling may be incorrect. Olive Drab, Splitter and Woodland are the only ones I'm fairly certain about.
https://www.dropbox.com/s/yy52qwt61692k68/player2_camouf_param.lua?dl=0