About this mod
Adds a mod menu to view the list of mods you have installed.
- Requirements
- Permissions and credits
- Mirrors

Hard to be more descriptive than that. It enriches the standard Minecraft menu with an interface displaying a one-dimensional array of modifications

Mod Menu requires Fabric Loader and Fabric API
Join the Fabric discord for to chat about Fabric mods: https://discord.gg/v6v4pMv
A picture's worth 2 words

Developers:
- Mod Menu is on maven at: https://maven.fabricmc.net/io/github/prospector/modmenu/
- The icon comes from the icon specified in your fabric.mod.json (as per the spec)
- Clientside-only and API badges are defined as custom objects in your fabric.mod.json as such:"custom": { "modmenu:api": true,
"modmenu:clientsideOnly": true} - Mod parenting is used to display a mod as a child of another one. This is meant to be used for mods divided into different modules. The following element in a fabric.mod.json will define the mod as a child of the mod 'flamingo':
"custom": { "modmenu:parent": "flamingo"} - ModMenuAPI
- To use the API, implement the ModMenuApi interface on a class and add that as an entry point of type "modmenu" in your fabric.mod.json as such:
"entrypoints": {"modmenu": [ "com.example.mod.ExampleModMenuApiImpl" ] } - Features:
- To use the API, implement the ModMenuApi interface on a class and add that as an entry point of type "modmenu" in your fabric.mod.json as such:
- Mods can provide a Screen factory to provide a custom config screen to open with the config button. Implement the
getModConfigScreenFactory
method in your API implementation to do this. - Mods can provide Screen factories to provide a custom config screens to open with the config buttons for other mods as well. Implement the
getProvidedConfigScreenFactories
method in your API implementation for this.
Mod Menu is a mod for Fabric, and there are no plans to port this mod to Forge.