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GrosRelou

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GrosRelou

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6 comments

  1. Wspirit82
    Wspirit82
    • member
    • 19 kudos
    hey thanks.
  2. Superhero12320
    Superhero12320
    • member
    • 4 kudos
    FPS cost?
  3. PG1
    PG1
    • premium
    • 13 kudos
    Great work. The reflection under the Shard bugged me as soon as I reach The View. I wish they'd figured out a way to solve the clipping of partially occluded objects though. Just one of the downsides of SSR.
    1. GrosRelou
      GrosRelou
      • supporter
      • 3 kudos
      me in fact I never use the SSR, for me it's an aberration, it should never have existed. I made this mod for those who use it, because I'm nice x), although I not recommend to use the SSR, with all the faults it's just unbearable to watch.
    2. GrosRelou
      GrosRelou
      • supporter
      • 3 kudos
      there is a method to improve SSR field of view outside the screen to avoid disappearance reflection with camera movements, but I don't know if it will be possible on this game
      like that:
      https://www.youtube.com/watch?v=j4blDggn3_8
    3. PG1
      PG1
      • premium
      • 13 kudos
      Yeah, it wouldn't work with Mirror's Edge, too many tall buildings, they fall well outside of the field of view. I don't even know if it can be fixed because SSR isn't aware of the environment, it just reprojects what the rays hit. It would technically be possible to re-render an object that is detected by a ray as a separate pass but then you lose the only benefit of SSR, speed.