Great work. The reflection under the Shard bugged me as soon as I reach The View. I wish they'd figured out a way to solve the clipping of partially occluded objects though. Just one of the downsides of SSR.
me in fact I never use the SSR, for me it's an aberration, it should never have existed. I made this mod for those who use it, because I'm nice x), although I not recommend to use the SSR, with all the faults it's just unbearable to watch.
there is a method to improve SSR field of view outside the screen to avoid disappearance reflection with camera movements, but I don't know if it will be possible on this game like that: https://www.youtube.com/watch?v=j4blDggn3_8
Yeah, it wouldn't work with Mirror's Edge, too many tall buildings, they fall well outside of the field of view. I don't even know if it can be fixed because SSR isn't aware of the environment, it just reprojects what the rays hit. It would technically be possible to re-render an object that is detected by a ray as a separate pass but then you lose the only benefit of SSR, speed.
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like that:
https://www.youtube.com/watch?v=j4blDggn3_8