2. After complete the download, copy and paste ALL the files inside the folder into the game root. Like this image 3. Download this mod and place into MiSide\BepInEx\plugins folder like this image 4. If it's doing correctly, the BepInEx will start generate config folder etc. 5. Enjoy the game!
if you're on steam deck, good luck. ive tried everything i can think of to get this to work, and nothing seems to happen. i dont even think bepinex works. let me know if anyone finds a solution
Do you get a second window with Bepinex? If not, you need to load its dll by modifying the execution path.
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
Forewarning, the driving minigame will sometimes stop the car as if the button was no longer pressed. I had to keep letting it go and starting to finish the race.
using the latest linux version of il2cpp, i dont get anything. the game doesnt run with the windows version with nor without proton. edit: recently found a bepinex article that supposedly helps, but i still have nothing. maybe its a version issue? i saw something about someone trying mods on a new version and them not working when they were working on a previous version.
What do I do if there's no plugins folder inside the BepInEx folder? I noticed there was a plugins folder in the MiSideFull folder. Should I just move that over to the BepInEx?
Nevermind, I saw the other post of the guy explaining it and it's there now.
Idk why but for me this broke Kind Mita just before entering Cappie's room, removing the mod from the folder fixed it and the mission can progress as normal, maybe it's just modding shenanigans and it just happened to be a coincidence
33 comments
[Message: Preloader] BepInEx 6.0.0-be.697 - MiSideFull
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2021.3.35f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Fatal : Preloader] System.IO.FileNotFoundException: Could not load file or assembly 'AsmResolver.DotNet, Version=5.5.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'AsmResolver.DotNet, Version=5.5.0.0, Culture=neutral, PublicKeyToken=null'
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 210
at BepInEx.Unity.IL2CPP.Preloader.Run() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Preloader.cs:line 66
Was wondering if you could help resolve this issue. Thank you.
1. Download BepInEx 6.0.0-pre.2 release
https://github.com/BepInEx/BepInEx/releases and choose whatever your OS is (me is x64 architecture, so i download BepInEx-Unity.IL2CPP-win-x64-6.0.0-pre.2.zip)
2. After complete the download, copy and paste ALL the files inside the folder into the game root. Like this image
3. Download this mod and place into MiSide\BepInEx\plugins folder like this image
4. If it's doing correctly, the BepInEx will start generate config folder etc.
5. Enjoy the game!
so somehow i cant use the mod
can someone help?
Image
If not, you need to load its dll by modifying the execution path.
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
Forewarning, the driving minigame will sometimes stop the car as if the button was no longer pressed. I had to keep letting it go and starting to finish the race.
edit: recently found a bepinex article that supposedly helps, but i still have nothing. maybe its a version issue? i saw something about someone trying mods on a new version and them not working when they were working on a previous version.
Nevermind, I saw the other post of the guy explaining it and it's there now.