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GermanTortoise

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GermanTortoise

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42 comments

  1. doonispog
    doonispog
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    help 😭
    https://imgur.com/a/NCBAbAB
  2. Jhinicus
    Jhinicus
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    If the default mita skin is showing up, then you must rename the folder from "HuTaov1.30" to "Hutao" instead
  3. steven8539
    steven8539
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    Thank you for making this mod
  4. zexthoid
    zexthoid
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    Does it need an update? it just wont work whenever i click the addon
  5. Panzer564
    Panzer564
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    How to get Hu Tao working (after downloading UAL and BepInEx correctly):

    Download ZIP File from Files tab

    Unzip file

    Move the "HuTao" folder in MiSide/BepInEx/Plugins/UniversalAssetLoader/Assets

    Copy and paste the "addons_config.txt" file into MiSide/BepInEx/Plugins/UniversalAssetLoader/Assets

    (This should replace the current addons_config.txt file in that folder)

    Hu Tao should now work from the addons tab from the Clothes tab in the main menu

    Make sure the first "base" outfit is selected



    If this doesnt work:

    You might have BepInEx or Universal Asset Loader installed wrong


    How to correctly install BepInEx:

    Download BepInEx (I go into the MiSide Discord and go to #miside-mods. The very first message has a correct version of BepInEx)

    Unzip the file

    Copy the BepInEx, dotnet, and the four files and paste them into Steam/steamapps/common/MiSide

    This will open a prompt asking if you would like to replace files. Say replace all files


    How to correctly install Univeral Asset Loader:

    Download UniversalAssetLoaderRelease-0.9.5.zip

    Unzip the files

    Go into UniversalAssetLoaderRelease-(Version)/OuterFloder and copy the "UniversalAssetLoader" file

    Paste this into MiSide/BepInEx/Plugins 

    Go into the UniversalAssetLoader folder, and move the assimpl.dll file into your Steam/steamapps/common/MiSide folder


    The end :b
    (If this doesnt work please let me know and Ill try to see if theres anything i messed up)

    Note: UAL is incompatible with some mods. If this still doenst work, there is a chance you might have to remove a BepInEx plugin
    1. GermanTortoise
      GermanTortoise
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      Thank you!
    2. KashimoHajime04
      KashimoHajime04
      • BANNED
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      =\
    3. GermanTortoise
      GermanTortoise
      • member
      • 1 kudos
      It doesn't affect anything.
    4. AgnessTheFirsstt
      AgnessTheFirsstt
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      I don't know why but it doesn't work for me
    5. Panzer564
      Panzer564
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      Why would you openly announce you pirated the game? 💀💀
    6. hung12d7
      hung12d7
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      when she talk, mouth isn't change
    7. GermanTortoise
      GermanTortoise
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      • 1 kudos
      I might fix that in the future, it's a bit tricky to do.
    8. zexthoid
      zexthoid
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      is it different for UAL 11.6?
  6. GamerPromonk
    GamerPromonk
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    Having an issue with lower body disappearing and mod not loading
    https://imagekit.io/tools/asset-public-link?detail=%7B%22name%22%3A%22Screenshot%202025-01-28%20005440.png%22%2C%22type%22%3A%22image%2Fpng%22%2C%22signedurl_expire%22%3A%222028-01-28T05%3A55%3A52.531Z%22%2C%22signedUrl%22%3A%22https%3A%2F%2Fmedia-hosting.imagekit.io%2F%2F6fea3705afee40fb%2FScreenshot%25202025-01-28%2520005440.png%3FExpires%3D1832651753%26Key-Pair-Id%3DK2ZIVPTIP2VGHC%26Signature%3DSin0rUPv3rZOtZU5fSqxuqGPGiWuIAKnaV08jPZO4VpOotZV6hy1js-VvvOuKDBqfxbrYbNq0eHV~ve2m2-2s9Ox8zbx6VfyI1~DtniZfi-2QJ8DYocpHZV4p4N7IiJ~VMiHsbmjF6eEQN46zDCipOOuaiHP8qqU-MGWDypKBCASuDMm7YVfbDFXoyxnOMKprFt6fqyCd6YfzDoqfJ-i22chNY0k~97DL810Q6-7eYMSIRUi7WK2c8OHNssurOCswTpnNxnKaJLEcD6ew-eWJRVz3D566NvNtdJ-ozBWScTU8P~6A5Irf30XNhTLEYygW4H8f1KENe~piuLfJqgjSQ__%22%7D 
  7. Astrienski
    Astrienski
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    she's missing her eyebrows in main menu(also can be seen on example pics in the mod page)
  8. Liptom1
    Liptom1
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    fix this please 
    https://imgur.com/a/no-eANqKnk
  9. artur7575
    artur7575
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    hi GermanTortoise, how did you add Blend Shapes to your model? I mean, I also want to add my model to the game, but for Blend Shapes to work in the game, you need to find out their name from the model in the game, and then make them on your model with the same names. So please answer, how did you find out what to call Blend Shapes, and what they should be in principle
    1. artur7575
      artur7575
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      GermanTortoise, How did you transfer Blend Shapes from Mita to your model?
    2. GermanTortoise
      GermanTortoise
      • member
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      Here's the list of Mita's shapekeys written by Aoba Suzukaze:
      With UAL version 0.10.2+, the order doesn't matter.
      You can find the Mita model with these shapekeys for reference by ripping it using Asset Studio.
      ManiacPupilsBlink
      RightEyeBlink
      LeftEyeBlink
      CozyBlink
      EyesSquints
      YandereSquints
      EyesCat
      EyesWonder
      EyesAngry
      EyeBrowsUp
      EyeBrowsDown
      EyeBrowLeftUp
      EyeBrowRightUp
      SmileSmall
      SmileMiddle
      Smile :3
      Smile :>
      SmileBig
      SmileStrange
      SmileManiac
      SmileManiacBig
      SmileTricky
      AkwardSmile
      AkwardSmile2
      A Smile
      AnnoySmall
      AnnoyMiddle
      AnnoyBig
      Annoy8
      A
      O
      Sniff
      PuffCheeks
      AnnoyToLeft
      TongueA
      TongueSide
      TongueSmile
      TongueTricky
      ScaryFace
      w
    3. artur7575
      artur7575
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      Fnx bro! :3
    4. artur7575
      artur7575
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      it turns out that you, GermanTortoise, made all the Blend Shapes yourself, right? or can they somehow be transferred from one model to another?
    5. GermanTortoise
      GermanTortoise
      • member
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      The HuTao model I got from HoYoverse had some of the shapekeys I needed and I made the rest myself. I don't know of a way to transfer shapekeys across models with different meshes.
    6. artur7575
      artur7575
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      Okay, thanks again for the answers!
  10. Nakhu
    Nakhu
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    the head (face and hair) still the original mita, i did copy and paste the addon.config. what now?
    1. GermanTortoise
      GermanTortoise
      • member
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      Did you replace the HuTao folder and update UAL?