The mod works nicely but for one exception. The stack size increase doesn't work for the coatings. The crafting increase works for the coatings and ammo but not the stack size increase.
If it is not too much to ask, given that you gave standard ammo types increased numbers per combination, can you do the same with Slicing shots? Some monsters only have useful hitzones with cutting weapons. Case and point is Legiana in World (which I believe is unchanged in Rise) - its got cutting weak areas all over but only the rather small head is weakness-exploit-worthy for gunner damage.
Meanwhile, here's another idea to make a currently unremarkable shot type worth a damn - why not consider making Normal Shots be Blunt-type damage (the same as Hammer, Hunting Horn, and SnS Shield Bash)? Currently, just about every other shot type is seen as better than Normal, and other than trying to up MV, nobody has really done anything to change that dynamic.
would love a pak version for TU5 as i cant use fluffy, amazing mod, very useful for not having to return to base every 120 ammo in high lvl investigations
Any plan on updating this for TU4? This mod is probably one of my favorites to use out there as it actually allows me to make dragon element LBG/HBG builds.
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Meanwhile, here's another idea to make a currently unremarkable shot type worth a damn - why not consider making Normal Shots be Blunt-type damage (the same as Hammer, Hunting Horn, and SnS Shield Bash)? Currently, just about every other shot type is seen as better than Normal, and other than trying to up MV, nobody has really done anything to change that dynamic.
However, after searching, I couldn't find a file that changes the attributes of bullets. Hmmm...
I don't have time to fix it, so please give me a little more time.
It may work if you reload the mod.
I'm not thinking of doing it again at this point.
Please give me a little more time
I'd like to hear everyone's opinion on whether this is a problem.