About this mod
Allows you to select which effects are rerolled when rolling armor augments.
- Requirements
- Permissions and credits
Effectively this means that you can keep any particular set of effects you'd like on a piece of armor and reroll everything else.
Here are some more details:
- The first effect you lock in adds 20 material points to the cost of augmenting, each subsequent locked effect doubles that added cost.
- You cannot lock effects in a a way where their total cost is more than the base cost available on the armor. The `Available cost` counter will dynamically show the available budget.
- As far as I know the rolls are legal, at least in terms of cost.
- Don't lock too many affixes, especially with the special '+' qurious crafting options, if the mod can't find a possible combination, it will just give you no affixes at all.
Update your REFramework, this generally relies on features from the most recent versions.