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asdasdasdasd

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gatomiau

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10 comments

  1. gatomiau
    gatomiau
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    THE MOST COMMON PROBLEMS ARE:
    RENAMED THE TEXTURE FOLDER AND FILES THAT COME IN THE ZIP    (GTMSOMETHING,WEAPONNAMESOMETHING,SILVERWIND,ARMORNAMESOMETHING)

     DID NOT EXTRACT THE TEXTURE FOLDER THAT COMES IN THE ZIP (GTMSOMETHING,WEAPONNAMESOMETHING,SILVERWIND,ARMORNAMESOMETHING)

     WRONG WEAPON NUMBER

     MISSING REFRAMEWORK

     MISSING FIRSTNATIVES MOD

     USING VORTEX TO INSTALL MHR MODS

    If you want to use another LS instead ONLY rename the LS_Saya/SwdXXX.pfb file to match the weapon you want.

    natives\STM\player\prefab\weapon\LongSword\LS_Saya/SwdXXX.pfb

    Weapon ID's:

    https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Weapon-IDs#Long-Sword


    If you want to commission something you can:

    Look for me on Twitter
    Send me a DM through NexusMods
    Or reach out to me on Discord: asdasdasdasdasd#7462
  2. gatomiau
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    IF YOU USE FIRSTNATIVES JUST EXTRACT AS USUAL

    IF YOU USE FLUFFYMANAGER JUST PUT IT IN THE FLUFFY MOD DIRECTORY AS USUAL
  3. Fatebear
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    not working for me
    1. It does work, but by default it's kamura's inheritance(I'm guessing because of new updates) and if you want to change the weapon you need to change the numbers on the folder "L_swdxxx" to the id and do the same with the files inside
  4. Juicypotion
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    Love this one, looking forward on hammer and lance model from iceborne. 
  5. Bosper1
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    Hey, I'm also trying to import my own weapons.My first try is Zang Liao's Guan Dao "Blue Wyvern".
    http://vignette3.wikia.nocookie.net/dynastywarriors/images/6/69/Zhangliao-dw5.jpg/revision/latest?cb=20130626044551

    I have recreated it in Blender and as far as I can import with everything it needs. But I still have problems with the shine / specular of the weapon. I've tried all the settings in the MDF manager, but somehow there is no change. It's quite shiny and would like to reduce it. I can't find any instructions or anything like that on the internet, but as far as I can find out, is it related to the WE-EmissiveMap?

    Do you have a tip for me? I'd be so close to completing it, but this is slowing me down. Would be extremely grateful for that.

    Best regards.
    1. gatomiau
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      the specular (metaliness) in rise comes from the alpha in the ALBD, black = METAL, white = NON METAL
    2. Bosper1
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      First of all, thank you for the quick reply. So you have to color the alpha channel white or black, depending on the situation? How does that work? Shouldn't that only concern transparency?And what do you work with? Photoshop? I only have Gimp and Paint.net available.
    3. gatomiau
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      Perhaps you should look into a GIMP or PAINT.NET tutorial on google or maybe ask in the MH Modding Discord, there is a link in the mod description.
  6. Gach0mpez
    Gach0mpez
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    The mod also replaces Kamura Legacy for some reason. Can you fix it?