It does work, but by default it's kamura's inheritance(I'm guessing because of new updates) and if you want to change the weapon you need to change the numbers on the folder "L_swdxxx" to the id and do the same with the files inside
Hey, I'm also trying to import my own weapons.My first try is Zang Liao's Guan Dao "Blue Wyvern". http://vignette3.wikia.nocookie.net/dynastywarriors/images/6/69/Zhangliao-dw5.jpg/revision/latest?cb=20130626044551
I have recreated it in Blender and as far as I can import with everything it needs. But I still have problems with the shine / specular of the weapon. I've tried all the settings in the MDF manager, but somehow there is no change. It's quite shiny and would like to reduce it. I can't find any instructions or anything like that on the internet, but as far as I can find out, is it related to the WE-EmissiveMap?
Do you have a tip for me? I'd be so close to completing it, but this is slowing me down. Would be extremely grateful for that.
First of all, thank you for the quick reply. So you have to color the alpha channel white or black, depending on the situation? How does that work? Shouldn't that only concern transparency?And what do you work with? Photoshop? I only have Gimp and Paint.net available.
10 comments
DID NOT EXTRACT THE TEXTURE FOLDER THAT COMES IN THE ZIP (GTMSOMETHING,WEAPONNAMESOMETHING,SILVERWIND,ARMORNAMESOMETHING)
WRONG WEAPON NUMBER
MISSING REFRAMEWORK
MISSING FIRSTNATIVES MOD
USING VORTEX TO INSTALL MHR MODS
natives\STM\player\prefab\weapon\LongSword\LS_Saya/SwdXXX.pfb
Weapon ID's:
https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Weapon-IDs#Long-Sword
If you want to commission something you can:
Look for me on Twitter
Send me a DM through NexusMods
Or reach out to me on Discord: asdasdasdasdasd#7462
IF YOU USE FLUFFYMANAGER JUST PUT IT IN THE FLUFFY MOD DIRECTORY AS USUAL
http://vignette3.wikia.nocookie.net/dynastywarriors/images/6/69/Zhangliao-dw5.jpg/revision/latest?cb=20130626044551
I have recreated it in Blender and as far as I can import with everything it needs. But I still have problems with the shine / specular of the weapon. I've tried all the settings in the MDF manager, but somehow there is no change. It's quite shiny and would like to reduce it. I can't find any instructions or anything like that on the internet, but as far as I can find out, is it related to the WE-EmissiveMap?
Do you have a tip for me? I'd be so close to completing it, but this is slowing me down. Would be extremely grateful for that.
Best regards.