Stop asking for older version, WE DO NOT SUPPORT OR ENDORSE PIRACY If you have pirated tough f*#@ing luck. We are happy that Capcom are releasing their games on PC with a rather good amount of care not generally found in AAA publishing, supporting piracy would completely disregard that level of care and give them reason to ignore PC as a platform. Support developers. This game has been as low as 11 dollars. Stop being a cheap ass who then comes here asking for support of a older version of the game which we all know is only because of piracy.
This mod does not work with sunbreak YET! Now works with Sunbreak thanks to the amazing work by Keegars! The work they have done for the modding community ever since Sunbreak hit has been absolutely insane. If there is anyone who deserves the praise of the community its him.
Honestly its thanks to him all your favorite mods are being updated so fast. So please make sure to send some love his way
Now with Gamepass Beta courtesy of b00marrows research with keegars execution
Update Changelog: Main File: 4.1.0 Beta: Gamepass should now be functional thanks to the amazing research by b00marrows and the execution of that research by keegars! Be sure to extend your thanks to them as always!
3.0.0 Major Release Sunbreak Update, This was a major work in progress by keegars, i only helped test the mod this time around and give any potential insight i had learned from when i was doing the initial project.
Old changelog:
Spoiler:
Show
2.0.2 HOTFIX Had to remove Floral from the enabler and also fixed Edel from being endlessly loading. 2.0.1 HOTFIX I was informed that if you try to go into character creation you end up at a blackscreen, hotfix fixes this. 2.0.0 Merged all optional files into one big one. Next update to this will probably be once i have finished both arms and helms to merge it all into 3.0.0
Optional Files: 1.2.0 Body: Removed some files that was redundant due to enabling physics on body pieces to armors that doesn't have body pieces. Leg: Added Leg Enabler Waist: Added Waist Enabler.
Leg 1.2.2 HOTFIX Fixed the Edel legs from causing endless loading screen issue and also removed Floral from the enabler since it seems to not work properly.
Leg 1.2.1 HOTFIX I was informed that if you try to go into character creation you end up at a blackscreen, hotfix fixes this.
HELLO TO EVERYONE THAT HAVE MODS THAT HAVE BROKEN TEXTURES AFTER THE LAST UPDATE 16.0.2.0 A FIX THAT WORK FOR ME WAS: 1.- USE FLUFFY TO UNINSTALL ALL MODS 2.- RE-READ GAME ARCHIVES 3.- REFRESH MOD LIST 4.- NOW U JUST HAVE TO INSTALL ALL YOUR MODS AGAIN, IN CASE OF SKIN MODS REMEMBER TO FIRST ENABLE DYSTER PHISICS AND THE BODY MODEL U USIN LIKE UHNP SO THINGS WORK. ADVICE: AFTER DOING EVERYTHIN UP TO STEP 3, TRY INSTALLIN DYSTER AND ACTIVATE A FEW MODS, OPEN THE GAME AND SEE IF IT WORKS SO U DONT WASTE TIME ENABLIN ALL FOR THEM NOT TO WORK LATER, REMEMBER THAT NOT ALL PC ARE THE SAME SO U COULD HAVE ANOTHER ISSUE LIKE OUTDATED FLUFFY. I PLAY ON STEAM SO TAKE THAT IN COUNT TOO. I DID ALL I SAID AND MY MODS WORK PERFECT NOW :D SHARE THIS INFO FOR THOSE WHO DONT KNOW, LIKE ME COS ITS MY FIRST MH I MOD.
where is the intruction? I know it is important but like what do i do now? Am i blind or something? or I need to paste this mod into another mod folder? i am not really understand I only see this in the spoiler: Very important! Make sure as expressed in this mod page that you install this mod first and then replace the contents of this mod with any mod that depends on it. This is due to the fact that if i didn't contain a physics file to every armor that this mod works on then it caused an endless loading screen issue due to the game looking for a file that does not exist.
You also only need to install this once and then never touch it again unless i do some needed update. But this was in testing for well over a week and we couldnt find any issues so hopefully that wont be the case.
Well yes its in the spoiler as its easier to see the steps and also to prevent the crapton of word explosion that pops over on you if i just have it all in one huge page.
I've always put my install instructions in a spoiler due to the simple fact most people know how to mod by now so its not needed information nor does it help people who are new to modding as it becomes too much text to comprehend at once.
And i always get people like the people below anyhow that keeps asking for instructions or "how do i install" anyhow so its no point in trying to help them extra anymore as they refuse to help themselves.
There is also the gigantic red text that screams at you the moment you open the page about when to install it so im not entirely sure how this is a problem lol
For real lol thanks for the mod but this person seems a tad rude to valid questions. Their installation "instructions" in the spoiler tag are warnings and guidelines not instructions.
This isnt a forum for you to learn basic modding. Go look at a tutorial for that, the installation instructions are clear enough for people not entirely moronic. It does not need to do more.
You generally end up here because a mod you want to use has it as a dependancy, Thus the installation instructions are best done through their instructions rather than me doing anything to muddy the waters and make installation more confusing for people.
Not to mention... Fluffymanager is literally a mod requirement lol I dont know how much clear i can get without me being insulting to peoples capacity to think independently
capcom broke mods once again with an update that "fixed some minor bugs", I'm not sure if this mod is cussing it but some armors that need this mods lack textures after the update. like Knight Heavy and Knight Squire Armor Ver.R at Monster Hunter Rise - Nexus mods and community or a lot more also I got to say coming from Skyrim and fallout community with lots of mod support: "Stop asking for older version, WE DO NOT SUPPORT OR ENDORSE PIRACY" this has nothing to do with piracy, mod support for a game will keep it alive a lot longer and bring it many more benefits, capcom making the game not mod friendly will actually hurt the game in the long run in term of both sells and quality, especially when pirating isn't even worth it since its hard and risky while lacking updates, as a wise man once said: "We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," if someone can afford a gaming pc, they can easily afford a 60$ video game. case closed.
Sorry, but this mod is working as intended. The last update was back on 23rd January for 16.0.2.0 which as you can see from the steamdb builds and patch notes coincide with it: https://steamdb.info/app/1446780/patchnotes/
I use the Knight Heavy and Squire Armor Ver.R with no issues, I use both Steam Version on PC and Steam version on Steam Deck with no issues. The only thing this mod would break is the physics on the armor and NOT textures, that is an installation issue on your part or the mod is broken (which by looking at the comments on it and my own installation isn't the case). Depending on which device you use, Mac/Windows/Linux/Steam Deck, Steam version or GamePass version, there may be multiple issues, which I suggest you try reinstalling from scratch and get the mod order sorted as it sounds like you may have another mod overwriting the MDF2 which dictates where the textures are loaded from, whilst this mod ONLY affects the pbf and chain.
As for our stance on piracy and such, this is Nexus Mods. The stance has always been DO NOT SUPPORT PIRACY. Simple as that, you can't discuss or condone it in any form which I agree with. This isn't the platform nor the discussion thread for this type of conversation. The reason we do not support older versions is because both GamePass and Steam are on the latest versions now, and both are updated at the same time. And as such we do NOT need to support older versions when those will be outdated and would instead confuse people on which version to download. The only people that would need to download older versions would be those stuck on those old versions e.g. those that refuse to update or are using an illegal copy that is stuck on a specific version. We do not wish nor want to support old versions, as it just creates a technical debt backlog.
As for Mod Support, we are fully supportive of keeping this mod up to date and will continue hopefully even into Monster Hunter Wild with a new Physics Enabler if it needs it! Hence why we endeavour to keep this mod updated for ALL updates that have happened in the past few years that Rise has been out. And I have always made sure to have a working version within 24 hours of a Title Update. It does mean that we retire and archive the older versions, as those are not needed anymore, and no one playing the game should be on those versions anymore.
Capcom removed Denuvo and replaced it with Enigma, did it cause a lot of misinformation with how it would affect modding; Yes. Did it affect modding in the end; No. REFramework is working as normal as of the latest nightly build, and FluffyManager/FirstNatives is working as well, and performance seems around the same, if not a bit better due to Denuvo no longer being CPU hogging (which has always been a known side-effect since the days of Monster Hunter World). They still need to protect their own IP, and we cannot influence them the slightest bit sadly, as they haven't reversed the Enigma update, but so far....I don't see any issues with it.
Nothing further will be said on this topic, so please stop trying to bait a response, this will be our final response on this topic.
Do the bare minimum and check how to ensure mods work between updates. its literally the same story every update. There is literally 0 reason to want the older versions outside of if you are pirating the game end of story.
Its not like steams servers wont let you update to latest version that runs just fine with the mods. And yes you are right that piracy is a service problem, turns out that one of the services people who purchase games get is proper mod support by authors who care about the games they mod and want to see more of them
WHO KNEW SUCH A THING WOULD HAPPEN?!
No point in beating a dead horse, the older versions of the mod will never be uploaded again end of story.
so I can assume as long I don't use armors with physics the game will run just fine? bc its not crashing or anything.
"As for our stance on piracy and such, this is Nexus Mods. ..."" I mean I'm thankful for the fast response but monster hunter modding scene is pretty new and I'm sure you don't know what I'm talking about, since on surface there should be no reason not to use the most recent version, but is it though? for demonstration, capcom just added Enigma DRM on the recent patch which made the game unplayable on Linux and steam deck, don't you think there is a reason here to roll back to the older releases?
again, I'm not pushing any kind of opinion I'm just saying you are wrong, capcom in the end hates modding and will continue to make the game as much mod unfriendly as possible. just like Skyrim and fallout you guys should support older versions, or you will face the same fate as fallout 3 which was "minor update" that almost killed the modding scene and made 3/4 of mods incompatible, just throwing my two cents here, you don't have to listen ^_~
"Do the bare minimum and check how to ensure mods work between updates. its literally the same story every update. There is literally 0 reason to want the older versions outside of if you are pirating the game end of story."
sorry ma'am, I'm pretty busy with life and I don't want to spend a lot of time searching for solutions. again, I'm thankful for the fast response which with most mods never happens however you are wrong, there are several reasons to roll back to older releases which I honestly think steam should allow roll backs (it already does with steam console but it's annoying to use) I have already fixed my problem with @keegars response which was disabling physics mods for the time being.
A lot to unpack here huh? Lets actually break things down. Might be longer responses mostly since this comes up annoyingly often so might as well actually illustrate this properly for once to hopefully end this debate once and for all.
I'm sure you don't know what I'm talking about, since on surface there should be no reason not to use the most recent version, but is it though?
There isn't or rather for the case of the mod it does not matter. The version before DRM and the up to date version works with the same files so in purpose of the mod it really matters f*#@ all.
unplayable on Linux and steam deck, don't you think there is a reason here to roll back to the older releases?
For steamdeck and linux users sure there is valid reason to roll back, but both work with this current up to date mod so still 0 reason to provide old releases. And if there is a case where they become unable to use the mods version we would provide a version that works for them. Just as we did for gamepass in the past.
I'm not pushing any kind of opinion I'm just saying you are wrong
Delusional much? This is an opinion you and few others share. While the people who work with the files like us for example pretty much universally disagree with.
Maintaining skews is a pain in the ass, There is a reason almost all software devs only really provide support for latest updates and also doesnt retroactively let you download older versions outside of possibly a small number of LTE updates and this is a vastly different beast all together.
So take your head out of your pompous ass and maybe listen for a bit, you coming from modding fallout or skyrim does not make you some genius with how to mod. It makes you a person with skills to mod the most mod friendly games ever made.
just like Skyrim and fallout you guys should support older versions
That has always been out of necessity not out of wanting to support people refusing to update. Even in those mod spheres there tend to be very specific versions you need to have before using certain mods as they only work for certain SKSE versions, or specific mod versions etc. A ton of mods for SE doesnt work for oldrim among others.
And again, different beast all together entirely anyhow so its a bit meaningless of a comparison for you to make between an online game and a entirely single player experience.
I'm pretty busy with life and I don't want to spend a lot of time searching for solutions
I'm sorry, but maybe modding isn't for you then? Its either very self absorbed of you to sit and feel like you don't have time to learn the basics of modding a game and feel like commenting "teaching us" how we are wrong when in fact you have no clue what you are even talking about.
however you are wrong, there are several reasons to roll back to older releases which I honestly think steam should allow roll backs
There is good reason why steam does not, and you are basically perfect example of it.
I have already fixed my problem with @keegars response which was disabling physics mods for the time being.
You failed to read keegars response correctly and completely missed the mark of what they were saying but A for effort i guess, F for execution. and maybe a B for being so full of yourself you still assume to understand whats going on.
Also lastly
sorry ma'am
I'm not a woman. Its either ignorant of you to assume based on what? A Profile pic of my character from MHW i had someone draw for me. Or just plain out rude enough to not even care or bother to check.
harsh response, specially since I don't actually care about older releases, times will go on and this game will suffer the same fate as fallout 3, shame for what it is however
"Delusional much? This is an opinion you and few others share. While the people who work with the files like us for example pretty much universally disagree with...."
so making old versions simply available is hard? its the same response as the author of USEEP from Skyrim, I find it ridiculous that clicking some buttons in the nexus site to have a section called old files is hard. it would be one thing if you no longer had old versions but saying its for fighting piracy doesn't really work
"And again, different beast all together entirely anyhow so its a bit meaningless of a comparison for you to make between an online game and a entirely single player experience."
monster hunter was always a single player game, since the first game till rise, the only reason ppl had to play online till MHW is bc of the HP bloat of monsters, but even with HP bloat they were solo able, in fact i played most of MHGU and MHFU solo so yea it's a single player game just like Skyrim, pretending to be multiplayer. single player part of it is superior anyway unless with friends like Skyrim together
"There is good reason why steam does not, and you are basically perfect example of it."
this doesn't prove anything, I Cleary said steam already does with steam console (the command line that no one touch) and a lot of games like terraria already allow ppl to roll back to older versions when some mods worked.
"You failed to read keegars response correctly and completely missed the mark of what they were saying but A for effort i guess, F for execution. and maybe a B for being so full of yourself you still assume to understand what's going on."
fair enough but still worked out for me and that's what's matters a functioning game.
"I'm not a woman. Its either ignorant of you to assume based on what? A Profile pic of my character from MHW i had someone draw for me. Or just plain out rude enough to not even care or bother to check."
I don't think you should feel offended when someone assume your gender, but sorry I guess,
I'm not going to reply to the rest of your words bc ultimately, they barely proved anything, and they were confusingly hostile. like I'm not your enemy or anything and I don't think you should fight against ppl who want old versions, you should fight against capcom since the company hates you and every single modder and will probably continue to do so.
"Jesus christ And you are not counting for the amount of bug reports developers get when old versions is available. People make constant mistakes in modding, you yourself have literally proven that in this thread quite a few times now. ..."
that's understandable but my point was something else, you say you do it to fight piracy which it clearly doesn't.
wat. Literally the conception of monster hunter was capcom wanting to do something with playstations 2 online features that encompassed them into a fully fledged game. ...
I've been playing since MHFU, I played each for way too much time they are actually worth, so yea I'm pretty sure I know what I'm talking about regarding the game.
If you have to download a 3rd party tool that is unsanctioned by the developers to access something that is likely an internal tool then no its not "supported by the developers"
and i already said steam doesn't officially support "Roll backs", but the devs can put older versions in the beta files which some of them already do and you can use steam console which is made by valve as far as i know.
I mean not only when you clearly understand that its been rather offensive not so much the misgendering but rather the complete lack ...
this is just another hostile reply, stop making a big deal out of it, if someone call me lady or madam or dude or even some sort of weird thing I wouldn't get offended unless it clearly had bad intend which is kind of understandable in text message since its hard sometimes to get that intend, for a simple reason of that i said sorry once so stop digging it up,
You say that, yet Capcom hasn't done jack s#*! to hamper or mess with our modding efforts outside the standard anti piracy stuff which is 100% understandable. ...
now this is just misinformation, capcom clearly has a agenda against mods, the Enigma DRM is not there to protect sales, the entire point of a DRM is to protect sales when its out, most of the sales come in the first few years, so capcom adding the DRM this late and even on older games like RE revelation is just plain obvious that its not there to protect sales, capcom also stated that "all mods regardless of intend is cheating and malicious and they tarnish the look of the company". with that said Enigma DRM was secretly added in an update that "Fixed some bugs", a DRM this late from a Not trustworthy Russian "company" is bad enough but some ppl like you saying capcom didn't do anything is just borderline (no offence) ignorant. this entire patch made me question my stands as a capcom fan and yet you are claiming capcom added it to fight piracy?
And given that all the people who has ever asked for the older versions were all using a pirated copy of the game by the update version itself it was obvious. Drop this dumb as f*#@ act of pretending "its not for piracy guys clearly!" when it always was.
No we wont fight against the company who has made a game series we love to the extent of not only pouring thousands of hours into it as players but also making mods and creating more content for the game for likely the same amount of time. We want to support the games we like as that increases the chance we see more of them. which is the whole argument we have given against piracy in the first place.
first of all, that's a gross generalization. saying all ppl like older versions bc they are pirates is just funny since you just admitted ppl had a reason to roll back before the entire Capcom Enigma DRM clown fiasco which is true for both Linux/steam deck and windows versions, in what way should anyone trust a company when they are this dishonest. and they making good games doesn't justify anything they have done against modders and their own player base. they aren't a charity who makes games for free
MH community was always full of ppl who are way to nice to capcom so much so that they are blind to all the things capcom does. in the eyes of capcom you are a pirate who is tarnishing their good game just saying
This is the final post ill make on this thread, I'm getting rather fed up with the responses you are giving and the complete lack of self introspection you do when speaking to the people who know the files and have been creating these mods.
If it so easy, then go ahead. you do it.
never in my words, I belittled your work instead I was thankful, and I made sure to thank you for the mods. but you kept being so hostile, confusingly mean sometimes over little words that ultimate didn't matter. if you are not going to reply again you might as well delete this entire thread since I already got the help I needed regarding your mod and I failed to persuade you which was the point of this argument.
You know what, i was going to write a response to this. But at this point im getting a bit fed up with your entire pompous personality entirely devoid of introspection.
Putting a ban on you for all my mods at least, Its up to keegars if he wants to do the same given your genuine self absorbed and "holier than thou" attitude.
Yea i have pretty good interactions with the community as a whole, Some people like this who behave as "i know better than you sit down and listen", i obviously dont have so great interactions with. Nor do i really want to lol.
Also holy s#*!, did you make 5 comments to different posts? Why are you so obsessed cherry picking specific negative interactions with people on this comment thread lol Especially picking comments like this one where the person was a pompous asshole rude to both me and keegars, to the point we both decided he should be banned lol.
Like the dude is also literally endorsing and actively encouraging people to pirate the game, as well as trying to convince us that we should be supporting that despite it literally being illegal, immoral and even breaking the damn nexus guidelines even if the past two points was not a problem already.
Like dude, pick your battles. This is not the comment to act all high and mighty to try and frame me as unreasonable by any means. The fact you will be able to even respond to this should probably be proof of that. As many authors would ban you when you act like this, and tbh rightfully so.
Can't we just copy these manually into the game folder ? I dont want to use flully mod manager. Install Instructions contains more warnings, not really any helpful instructions.
Read a guide on how to mod this game. This is not that.
Given the mod has 390k unique downloads and I've only seen people make this statement twice its clear for the vast majority of people the instructions are more than well enough.
it's a genuine question for people unfamiliar with modding. i'm not sure why you are so rude about it. every other mod author has figured it out so i don't think we're the weird ones for asking. thanks for your work on this, but you really need to check the attitude, my lord.
I'm late to the post but...he's not wrong about your installation instructions. they are warnings. basically, you're saying "before you install do/ensure this" but they don't mention how you want them installed. so as far as the whole "this many people have downloaded it fine" thing that didn't make his point any less valid JS. not to detract from your work.
i got this problem when im doing online with my friend, my friend dont have mod in his game cuz he is starting playing MHRISE. so what i suspected is this mod when i turn the mod off, we can play together now, and when the mod is turn on, we both stuck in loading screen when hunting.. should i also put mods in my friend game so we can play together?, well i haven't getting problem joining request to other player maybe they have same mod or something.. please help me with this..
Hi, I'm sure I'm missing something obvious but you mention to put the .rar into Fluffy, but there is no .rar file, just the .ini, .jpg, and the folder for Natives. What exactly am I supposed to put into the Fluffy mods folder?
hi so today i notice that with the blood malice armor claws are in the active and closed state when the mod is active is there a fix some where or did i screw up the install of the mod and need to re install this mod
This mod does not control the amount of jiggle physics, it only enables the physics to work on more armor sets than was originally intended when MH Rise released.
You will need to either learn how the files work to turn down the physics, or nicely ask the mod author pertaining to the mod in question that you are using.
Just to expand on this, mods are handled via FirstNatives or Fluffy Manager, there are several guides on YouTube to install and manage these e.g. https://www.youtube.com/watch?v=7SbR_x23Rek
FirstNatives is a simple drag and drop into the Natives folder, Fluffy Manager you install and enable the mods as and when you want to install them. Really simple to manage!
I dont think either of us really use vortex and thus cant really realistically support it.
I've personally seen it have problems with MHR for sure so i wouldnt realistically suggest using it for this game. The extension for this game could have been updated since then but i didnt think it was worth it since modding manually with first natives was rather straight forward to me and helped me as a mod author a ton. So yea, cant really help you with vortex.
ok, scrolling through comments, A) im not trying to be ignorant, i just like to ask if i dont understand, B) im just having trouble understanding how fluffy works with reframework so thats why i asked, C) i did see that reframework is needed for this mod, so that answers my question
572 comments
If you have pirated tough f*#@ing luck. We are happy that Capcom are releasing their games on PC with a rather good amount of care not generally found in AAA publishing, supporting piracy would completely disregard that level of care and give them reason to ignore PC as a platform.
Support developers. This game has been as low as 11 dollars. Stop being a cheap ass who then comes here asking for support of a older version of the game which we all know is only because of piracy.
This mod does not work with sunbreak YET!Now works with Sunbreak thanks to the amazing work by Keegars!
The work they have done for the modding community ever since Sunbreak hit has been absolutely insane. If there is anyone who deserves the praise of the community its him.
Honestly its thanks to him all your favorite mods are being updated so fast.
So please make sure to send some love his way
Now with Gamepass Beta courtesy of b00marrows research with keegars execution
Update Changelog:
Main File:
4.1.0 Beta: Gamepass should now be functional thanks to the amazing research by b00marrows and the execution of that research by keegars! Be sure to extend your thanks to them as always!
3.0.0 Major Release
Sunbreak Update, This was a major work in progress by keegars, i only helped test the mod this time around and
give any potential insight i had learned from when i was doing the
initial project.
Old changelog:
2.0.2 HOTFIX
Had to remove Floral from the enabler and also fixed Edel from being endlessly loading.
2.0.1 HOTFIX
I was informed that if you try to go into character creation you end up at a blackscreen, hotfix fixes this.
2.0.0
Merged all optional files into one big one. Next update to this will probably
be once i have finished both arms and helms to merge it all into 3.0.0
Optional Files:
1.2.0
Body: Removed some files that was redundant due to enabling physics on body pieces to armors that doesn't have body pieces.
Leg: Added Leg Enabler
Waist: Added Waist Enabler.
Leg 1.2.2 HOTFIX
Fixed the Edel legs from causing endless loading screen issue and also
removed Floral from the enabler since it seems to not work properly.
Leg 1.2.1 HOTFIX
I was informed that if you try to go into character creation you end up at a blackscreen, hotfix fixes this.
1.0
Initial release
1.0.1 hotfix
Added Sonic clothing
1.1.0
Updated to work with game update 3.9.0.0
GamePass - MH Rise & Sunbreak
Steam - MH Rise & Sunbreak
Update 3.8.1 release:
- Includes armors from new TU6
Update 3.7.3 release:
- Skin colour regression fixed after previous update.
Update 3.7.2 release:
- Remove pl405 and pl435, due to issues with protein shakes causing too many arm gains, and particles missing from palamute armor.
Update 3.7.1 release:
- Hotfix for skin colouring gone wrong!
Update 3.7.0 release:
- Includes armors from new TU5
- Prefab issues have been resolved and updated
Update 3.6.0 release:
- Includes armors from new TU4
- Prefab issues have been resolved and updated
Update 3.5.0 release:
- Includes armors from new TU3
- Prefab issues have been resolved and updated
Update 3.4.0 release:
- Includes armors from new TU2
- Prefab issues have been resolved and updated
Update 3.3.0 release:
- Includes all armors from new TU1
Update 3.2.0 release:
- Updated existing files to new prefab format, so it is now compatible with v11 sunbreak update.
- Future updates will add new armor prefabs.
Update 3.1.3 release :
- Removed dignified helm, body and waist prefabs/chains, which now fixes the stiffness.
Update 3.1.2 release:
- Removed heavy knight set body and helm prefabs/chains, which now fixes the stiffness.
Update 3.1 release:Any further bugs, please raise and they will be looked into ASAP!
1.- USE FLUFFY TO UNINSTALL ALL MODS
2.- RE-READ GAME ARCHIVES
3.- REFRESH MOD LIST
4.- NOW U JUST HAVE TO INSTALL ALL YOUR MODS AGAIN, IN CASE OF SKIN MODS REMEMBER TO FIRST ENABLE DYSTER PHISICS AND THE BODY MODEL U USIN LIKE UHNP SO THINGS WORK.
ADVICE: AFTER DOING EVERYTHIN UP TO STEP 3, TRY INSTALLIN DYSTER AND ACTIVATE A FEW MODS, OPEN THE GAME AND SEE IF IT WORKS SO U DONT WASTE TIME ENABLIN ALL FOR THEM NOT TO WORK LATER, REMEMBER THAT NOT ALL PC ARE THE SAME SO U COULD HAVE ANOTHER ISSUE LIKE OUTDATED FLUFFY. I PLAY ON STEAM SO TAKE THAT IN COUNT TOO.
I DID ALL I SAID AND MY MODS WORK PERFECT NOW :D
SHARE THIS INFO FOR THOSE WHO DONT KNOW, LIKE ME COS ITS MY FIRST MH I MOD.
Could do without all the caps though xD
I only see this in the spoiler:
Very important!
Make sure as expressed in this mod page that you install this mod first and then replace the contents of this mod with
any mod that depends on it.
This is due to the fact that if i didn't contain a physics file to every armor that this mod works on then it
caused an endless loading screen issue due to the game looking for a
file that does not exist.
You also only need to install this once and then never touch it again unless i do some needed update. But this
was in testing for well over a week and we couldnt find any issues so
hopefully that wont be the case.
I've always put my install instructions in a spoiler due to the simple fact most people know how to mod by now so its not needed information nor does it help people who are new to modding as it becomes too much text to comprehend at once.
And i always get people like the people below anyhow that keeps asking for instructions or "how do i install" anyhow so its no point in trying to help them extra anymore as they refuse to help themselves.
There is also the gigantic red text that screams at you the moment you open the page about when to install it so im not entirely sure how this is a problem lol
Go look at a tutorial for that, the installation instructions are clear enough for people not entirely moronic.
It does not need to do more.
You generally end up here because a mod you want to use has it as a dependancy, Thus the installation instructions are best done through their instructions rather than me doing anything to muddy the waters and make installation more confusing for people.
Not to mention... Fluffymanager is literally a mod requirement lol
I dont know how much clear i can get without me being insulting to peoples capacity to think independently
"Stop asking for older version, WE DO NOT SUPPORT OR ENDORSE PIRACY"
this has nothing to do with piracy, mod support for a game will keep it alive a lot longer and bring it many more benefits, capcom making the game not mod friendly will actually hurt the game in the long run in term of both sells and quality, especially when pirating isn't even worth it since its hard and risky while lacking updates, as a wise man once said: "We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," if someone can afford a gaming pc, they can easily afford a 60$ video game. case closed.
I use the Knight Heavy and Squire Armor Ver.R with no issues, I use both Steam Version on PC and Steam version on Steam Deck with no issues. The only thing this mod would break is the physics on the armor and NOT textures, that is an installation issue on your part or the mod is broken (which by looking at the comments on it and my own installation isn't the case). Depending on which device you use, Mac/Windows/Linux/Steam Deck, Steam version or GamePass version, there may be multiple issues, which I suggest you try reinstalling from scratch and get the mod order sorted as it sounds like you may have another mod overwriting the MDF2 which dictates where the textures are loaded from, whilst this mod ONLY affects the pbf and chain.
As for our stance on piracy and such, this is Nexus Mods. The stance has always been DO NOT SUPPORT PIRACY. Simple as that, you can't discuss or condone it in any form which I agree with. This isn't the platform nor the discussion thread for this type of conversation. The reason we do not support older versions is because both GamePass and Steam are on the latest versions now, and both are updated at the same time. And as such we do NOT need to support older versions when those will be outdated and would instead confuse people on which version to download. The only people that would need to download older versions would be those stuck on those old versions e.g. those that refuse to update or are using an illegal copy that is stuck on a specific version. We do not wish nor want to support old versions, as it just creates a technical debt backlog.
As for Mod Support, we are fully supportive of keeping this mod up to date and will continue hopefully even into Monster Hunter Wild with a new Physics Enabler if it needs it! Hence why we endeavour to keep this mod updated for ALL updates that have happened in the past few years that Rise has been out. And I have always made sure to have a working version within 24 hours of a Title Update. It does mean that we retire and archive the older versions, as those are not needed anymore, and no one playing the game should be on those versions anymore.
Capcom removed Denuvo and replaced it with Enigma, did it cause a lot of misinformation with how it would affect modding; Yes. Did it affect modding in the end; No. REFramework is working as normal as of the latest nightly build, and FluffyManager/FirstNatives is working as well, and performance seems around the same, if not a bit better due to Denuvo no longer being CPU hogging (which has always been a known side-effect since the days of Monster Hunter World). They still need to protect their own IP, and we cannot influence them the slightest bit sadly, as they haven't reversed the Enigma update, but so far....I don't see any issues with it.
Nothing further will be said on this topic, so please stop trying to bait a response, this will be our final response on this topic.
Do the bare minimum and check how to ensure mods work between updates. its literally the same story every update.
There is literally 0 reason to want the older versions outside of if you are pirating the game end of story.
Its not like steams servers wont let you update to latest version that runs just fine with the mods.
And yes you are right that piracy is a service problem, turns out that one of the services people who purchase games get is proper mod support by authors who care about the games they mod and want to see more of them
No point in beating a dead horse, the older versions of the mod will never be uploaded again end of story.
"As for our stance on piracy and such, this is Nexus Mods. ...""
I mean I'm thankful for the fast response but monster hunter modding scene is pretty new and I'm sure you don't know what I'm talking about, since on surface there should be no reason not to use the most recent version, but is it though? for demonstration, capcom just added Enigma DRM on the recent patch which made the game unplayable on Linux and steam deck, don't you think there is a reason here to roll back to the older releases?
again, I'm not pushing any kind of opinion I'm just saying you are wrong, capcom in the end hates modding and will continue to make the game as much mod unfriendly as possible. just like Skyrim and fallout you guys should support older versions, or you will face the same fate as fallout 3 which was "minor update" that almost killed the modding scene and made 3/4 of mods incompatible, just throwing my two cents here, you don't have to listen ^_~
There is literally 0 reason to want the older versions outside of if you are pirating the game end of story."
sorry ma'am, I'm pretty busy with life and I don't want to spend a lot of time searching for solutions. again, I'm thankful for the fast response which with most mods never happens however you are wrong, there are several reasons to roll back to older releases which I honestly think steam should allow roll backs (it already does with steam console but it's annoying to use)
I have already fixed my problem with @keegars response which was disabling physics mods for the time being.
Lets actually break things down. Might be longer responses mostly since this comes up annoyingly often so might as well actually illustrate this properly for once to hopefully end this debate once and for all.
There isn't or rather for the case of the mod it does not matter. The version before DRM and the up to date version works with the same files so in purpose of the mod it really matters f*#@ all.
For steamdeck and linux users sure there is valid reason to roll back, but both work with this current up to date mod so still 0 reason to provide old releases.
And if there is a case where they become unable to use the mods version we would provide a version that works for them. Just as we did for gamepass in the past.
Delusional much?
This is an opinion you and few others share. While the people who work with the files like us for example pretty much universally disagree with.
Maintaining skews is a pain in the ass, There is a reason almost all software devs only really provide support for latest updates and also doesnt retroactively let you download older versions outside of possibly a small number of LTE updates and this is a vastly different beast all together.
So take your head out of your pompous ass and maybe listen for a bit, you coming from modding fallout or skyrim does not make you some genius with how to mod. It makes you a person with skills to mod the most mod friendly games ever made.
That has always been out of necessity not out of wanting to support people refusing to update.
Even in those mod spheres there tend to be very specific versions you need to have before using certain mods as they only work for certain SKSE versions, or specific mod versions etc.
A ton of mods for SE doesnt work for oldrim among others.
And again, different beast all together entirely anyhow so its a bit meaningless of a comparison for you to make between an online game and a entirely single player experience.
I'm sorry, but maybe modding isn't for you then?
Its either very self absorbed of you to sit and feel like you don't have time to learn the basics of modding a game and feel like commenting "teaching us" how we are wrong when in fact you have no clue what you are even talking about.
There is good reason why steam does not, and you are basically perfect example of it.
You failed to read keegars response correctly and completely missed the mark of what they were saying but A for effort i guess, F for execution.
and maybe a B for being so full of yourself you still assume to understand whats going on.
Also lastly
I'm not a woman.
Its either ignorant of you to assume based on what? A Profile pic of my character from MHW i had someone draw for me.
Or just plain out rude enough to not even care or bother to check.
so making old versions simply available is hard? its the same response as the author of USEEP from Skyrim, I find it ridiculous that clicking some buttons in the nexus site to have a section called old files is hard. it would be one thing if you no longer had old versions but saying its for fighting piracy doesn't really work
monster hunter was always a single player game, since the first game till rise, the only reason ppl had to play online till MHW is bc of the HP bloat of monsters, but even with HP bloat they were solo able, in fact i played most of MHGU and MHFU solo so yea it's a single player game just like Skyrim, pretending to be multiplayer. single player part of it is superior anyway unless with friends like Skyrim together
this doesn't prove anything, I Cleary said steam already does with steam console (the command line that no one touch) and a lot of games like terraria already allow ppl to roll back to older versions when some mods worked.
I don't think you should feel offended when someone assume your gender, but sorry I guess,
I'm not going to reply to the rest of your words bc ultimately, they barely proved anything, and they were confusingly hostile. like I'm not your enemy or anything and I don't think you should fight against ppl who want old versions, you should fight against capcom since the company hates you and every single modder and will probably continue to do so.
again, thanks for the mod
this entire patch made me question my stands as a capcom fan and yet you are claiming capcom added it to fight piracy?
MH community was always full of ppl who are way to nice to capcom so much so that they are blind to all the things capcom does. in the eyes of capcom you are a pirate who is tarnishing their good game just saying
But at this point im getting a bit fed up with your entire pompous personality entirely devoid of introspection.
Putting a ban on you for all my mods at least, Its up to keegars if he wants to do the same given your genuine self absorbed and "holier than thou" attitude.
Also holy s#*!, did you make 5 comments to different posts?
Why are you so obsessed cherry picking specific negative interactions with people on this comment thread lol
Especially picking comments like this one where the person was a pompous asshole rude to both me and keegars, to the point we both decided he should be banned lol.
Like the dude is also literally endorsing and actively encouraging people to pirate the game, as well as trying to convince us that we should be supporting that despite it literally being illegal, immoral and even breaking the damn nexus guidelines even if the past two points was not a problem already.
Like dude, pick your battles. This is not the comment to act all high and mighty to try and frame me as unreasonable by any means.
The fact you will be able to even respond to this should probably be proof of that. As many authors would ban you when you act like this, and tbh rightfully so.
I dont want to use flully mod manager.
Install Instructions contains more warnings, not really any helpful instructions.
This is not that.
Given the mod has 390k unique downloads and I've only seen people make this statement twice its clear for the vast majority of people the instructions are more than well enough.
Are you testing this with only this mod enabled?
edit: I was, in fact, dumb.
You will need to either learn how the files work to turn down the physics, or nicely ask the mod author pertaining to the mod in question that you are using.
FirstNatives is a simple drag and drop into the Natives folder, Fluffy Manager you install and enable the mods as and when you want to install them. Really simple to manage!
I've personally seen it have problems with MHR for sure so i wouldnt realistically suggest using it for this game.
The extension for this game could have been updated since then but i didnt think it was worth it since modding manually with first natives was rather straight forward to me and helped me as a mod author a ton. So yea, cant really help you with vortex.
REFramework is always just a nice to have, as it helps with some issues with the base game with some mods.