File information
Last updated
Original upload
Created by
praydogUploaded by
praydog2Virus scan
Tags for this mod
Main files
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REFramework
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Date uploaded30 May 2024, 1:45AM
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File size4.3MB
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Unique DLs-
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Total DLs-
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Version
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Github developer build 654bac (Nightly 939). Significant (>20x) speedup to startup time. Lots of changes, lots of fixes, lots of additions. Full changes: https://github.com/praydog/REFramework/compare/v1.5.3...654bac566ad2cb645a5ddbf72d0
Optional files
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WIP Behavior Tree/Finite State Machine editor. Can be used to edit/enhance movesets.
Main repository: https://github.com/praydog/RE-BHVT-Editor -
Janky first person example script
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Optional FOV Changer script.
Drop the reframework folder into your game folder. Restart the game. Options can be found under Script Generated UI in the menu. Settings don't save. -
Optional DLL to enable VR mode. Do not use this file if you don't have a VR headset.
Old files
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Github dev build 005c29d. Various updates/fixes/additions over the last few months. Full changes: https://github.com/praydog/REFramework/compare/v1.4...v1.5
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GitHub dev build 7066209. Adds Sunbreak support. Big improvements to ChainViewer. Adds additional APIs for developers for drawing gizmos and spheres/capsules. Adds rudimentary behavior tree viewer for MotionFsm2 components. Adds ultrawide fixes.
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Github developer build 1ed9f31 (v1.5.3 main release). Enigma Protector workaround/crash fix + various fixes/additions over the last 6 months. Does not fix Steam Deck/Proton crashes, that is not the fault of REFramework.
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GitHub dev build b7f6e75. Big improvements to scripts causing stutters. Startup crash fixes.
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Github dev build 4456c29. Fixes Xbox/Game Pass version after recent update. Fixes singletons not showing up on Xbox version's ObjectExplorer.
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GitHub dev build 4345127. Startup stability improvements for scripts. Adds automatic reference handling for field assignments, and support for string field assignments (thanks Stracker). Adds deserialization APIs. Adds imgui table APIs (thanks Fexty).
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GitHub dev build d581273. Possible fix for crashes/"Fatal D3D Error" when using fullscreen mode.
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AppVeyor developer build b62f97e6. Fixes an issue with fonts/rendering, adds more APIs for developers.
Main file required to use anything, including scripts or optional files. Extract dinput8.dll into your Monster Hunter Rise game install folder. -
GitHub dev build cecdc2d. Adds exception handling to plugin loading and execution to detect & prevent crashes from plugins. Improves performance in Lua scripts after the stutter fix update. Adds field search to ObjectExplorer. Additional Lua GC options.
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Github dev build 9c78c18. Perf improvements for hooking/unhooking, potential fix for a Lua error at startup
Main file required to use anything, including scripts or optional files. Extract dinput8.dll into your Monster Hunter Rise game install folder. -
GitHub dev build b9d02a1. Fixes some set_field behavior breaking some scripts, now it just logs the error(s). Adds universal REManagedObject indexers that wrap over get_Item and set_Item (thanks Stracker). Adds A LOT of new imgui APIs. Various small bugs.
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GitHub dev build d39b784. Further fixes to third party DLLs crashing Sunbreak. Fixes plugin loading on Proton. Now displays an error during startup instead of crashing during initialization (unrelated to third party DLLs). Adds additional plugin APIs.
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GitHub dev build c145803. Fixes a rare/random crash/freeze that would occur during initialization when hooking D3D12. Thanks to Fexty for narrowing this down.
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Github developer build 8265afb (Nightly 617). Hotfix to last release possibly causing Steam Deck/Proton/Wine issues due to the workaround mechanism employed for Enigma.
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GitHub dev build 737b2d1. Various API changes. Added sdk.to_valuetype (thanks Stracker). sdk.hook now supports stack arguments (> 4 args). There are now checkboxes to toggle specific scripts (not yet saved to config). ObjectExplorer improvements.
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GitHub dev build 287b929. TU3 fixes. Proton crash fix. Adds "Hook all methods" to object explorer classes. Minor API adjustments.
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Github dev build 07aeaf6. Fixes an error some scripts would run into when recursively calling hooks.
Main file required to use anything, including scripts or optional files. Extract dinput8.dll into your Monster Hunter Rise game install folder. -
AppVeyor developer build 9bcb7808. Fixes random crashing from REFramework/ReShade/Other DLLs now.
Main file required to use anything, including scripts or optional files. Extract dinput8.dll into your Monster Hunter Rise game install folder. -
Github developer build ae6f5e1 (v1.5.1 main release). Various fixes + fixed a D3D crash that would happen for some users.
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GitHub dev build 36d59b7. Adds custom ValueType indexers just like REManagedObject (thanks Stracker). Allows imgui.combo to take any type of table, not just ordered arrays.
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GitHub dev build 03444a7. Fixes crashes that would occur on some PCs with large filepaths (> 130 characters) to DLLs being loaded, caused by the anti-crash fixes (aka ReShade/third party DLL fixes) in REFramework.
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REFramework
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Date uploaded29 Jan 2022, 11:56AM
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File size1.3MB
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Unique DLs-
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Total DLs-
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Version
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AppVeyor developer build de3b4043. Adds a plugin system, additional APIs for script developers, more config.
Main file required to use anything, including scripts or optional files. Extract dinput8.dll into your Monster Hunter Rise game install folder. -
AppVeyor developer build c12cdd92. Adds more APIs for script developers, more safety in on_frame.
Main file required to use anything, including scripts or optional files. Extract dinput8.dll into your Monster Hunter Rise game install folder. -
GitHub dev build a68d3c7. Further fixes to wrapper DLLs crashing in Sunbreak. ObjectExplorer & script error fixes. FreeCam timescale fixes. Asynchronous SDK dumper (thanks Fexty). ChainViewer bugfixes.
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GitHub dev build 351aabe. Adds more APIs for script and plugin developers.
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GitHub dev build ea15126. Fixes a case where REFramework could fail to initialize or crash if it ended up loading VR DLLs outside of the game directory. Adds the io Lua library (sandboxed to reframework/data). Adds fs.read and fs.write.
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GitHub dev build 2fdd461. Fixes Lua memory leaks if "Managed by REFramework" is used. Fixes a Game Pass crash. Adds APIs for interacting with BHVT/FSM structures. Adds sdk.hook_vtable. Adds imnodes APIs for imgui. Adds better Lua caching for usertypes.
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GitHub dev build cb3684b. Adds more APIs for script developers. Fixes to prevent script freezes. VR improvements.
The old "autorun" folder has been removed. All scripts must now be placed in the "reframework/autorun" folder from here on. -
GitHub dev build 7872ce4. Fixes a bug where scripts could arbitrarily read & write outside of the game directory using the fs/json/imgui APIs (thanks RedNesto). Fixes io APIs not automatically creating subdirectories.
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GitHub dev build d6181a2. Fixes field search crash in ObjectExplorer. Adds Lua's coroutines library. Adds convenience APIs for Lua developers to index fields and call methods as if they were an actual part of the Lua object (thanks Stracker).