Monster Hunter Rise

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GreenComfyTea cursecat coavins praydog

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GreenComfyTea

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1854 comments

  1. GreenComfyTea
    GreenComfyTea
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    This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool
    to make hurtful comments and actions toward other players.

    PLEASE READ FAQ.

    Links:
    GitHub
    Wiki
    Donate
    PayPal
    Buy Me a Tea

    If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
  2. GreenComfyTea
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    Check out my other mod that improves matchmaking experience, removes timeout error and region lock:
    Better Matchmaking!
  3. Satobi46
    Satobi46
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    I have issues with this mod, sometimes it causes hang on reframework on initialization and makes my games forever load.
    1. Satobi46
      Satobi46
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      This mod is the reason why reframework keep initializing and takes forever to load, I removed it now and my reframework initialize instantly and not hanging or crashing.

      If you are reading this and Reframework is currently initializing and stuck on that like forever, try removing MHR Overlay - Monster HP this mod and see if it's fixed for you.

      Also, I just installed and tested the latest version of Reframework and this mod make it not load or hang forever. I hope I saved you some time and helped you thank you so much!
    2. dspartan007
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      I tried with latest reframewor version (617), and latest nightly version (939), and the same behaviour in 2 diferent computers, So this mod seems not to be working anymore.
      Edit: It's reframework-d2d the one that's causing problems, without it, this mod works perfect.
    3. Satobi46
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      Thanks bro, this did work for me after removing reframework d2d, I'm no longer stuck initializing thanks!
  4. weijx99th
    weijx99th
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    the mods didn't show the UI, i use latest build reframework 397 nighlty and reframework-d2d 1.0.1
  5. GreenComfyTea
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    VERSION 2.7.1 RELEASE

    Bugfixes:

    • [Buff UI] Fixed an issue when buffs were not working when Sorting by Timer/Duration was being used.
  6. rozzarck
    rozzarck
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    Hello,
    with version 2.7, reframework in 1.617 and D2D reframework in 1.0.1, the mods do not work
    I've uninstalled several times and reinstalled, either manually or with vortex, and it still doesn't work.

    I get a lot of errors in my debug and nothing appears on the screen in game.
    1. GreenComfyTea
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      reframework 1.617 is outdated. Use nightly.
  7. reny900
    reny900
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    i'm sorry to report i'm having a bug.
    I've left a message in the Monster Hunter modding discord here

    It has something to do with frenzy infection, when the second level procs the bug happens, and the UI buffs stop tracking, leaving the buffs at 0:00

    Link to the Issue on Github
    1. reny900
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      Im back with some neat updates!!
      Since updating to 2.7, and deleting the previous version, the bug of infinite Buff (The tracking simply stop working) seems to be over
  8. lol48483
    lol48483
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    hello, apologies if this has been answered before, i didn't see this in the FAQ and the installation seems correct, im using the latest version of ref framework and all that but i get these errors in debug, and no healt bars or anything works this image here .
    1. lol48483
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      never mind, i went through some settings, turned off d2d, got the hud working
      experimented a bit, installed an older version of d2d (1.1 i believe)
      now everything seems to work.
  9. GreenComfyTea
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    VERSION 2.7 RELEASE

    Changelog:

    • Large Monsters, Small Monsters and Endemic Life -> Dynamic Positioning: Added Head Tracking. Now health bars will be drawn above the head;
    • Adjusted default World Offset respectively. This change won't appear for people who already have a config generated (in other words, if you are updating the mod);
    • Hid some constantly updating debug messages.
  10. seifter16
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    I just set up the mod and the language of the name labels for various entites are in Japanse (I believe) although the global setting is English. Not sure what's causing this. I can't find anything in the wiki about it, and I am lost trying to trace the code to find out where the language setting might be bugged. Any advice would be appreciated.
    1. GreenComfyTea
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      Monster names are taken from firectly from the game, so the language is the same as the game language. Except for the training dummy, its always in japanese.
    2. seifter16
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      Oh, that makes sense. I only tested it on the dummy. Thanks for the educational response!
  11. LiamVeron
    LiamVeron
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    Hey I really like the mod, but it stopped working for me and I can't get it to work. Either REF freezes at initialization, or the game loads and I can see the plugin  in the menu but the overlay doesn't appear even when i enable everything. Help?
    1. LiamVeron
      LiamVeron
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      Just found the fix, I deleted REF D2D and everything seems to be working again!
    2. GreenComfyTea
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      Direct2D requires latest Nightly build of REFramework.
  12. Jondor321
    Jondor321
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    How do I display the health of the monster's parts like the head and torso?
    1. GreenComfyTea
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      target the monster.