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GreenComfyTea cursecat coavins praydogUploaded by
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1946 comments
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LockedStickyThis mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool
to make hurtful comments and actions toward other players.
PLEASE READ FAQ.
Links:
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If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future! -
LockedStickyCheck out my other mod that improves matchmaking experience, removes timeout error and region lock:
Better Matchmaking! -
LockedStickyWorks on Steam Deck (OLED). Great performance as well if you turn off the dynamic overlays. I just set mine to only show highlighted large monsters, because that's all I needed really. REFramework and REFramework D2D both work, just extract then put the files into the MH Rise program folder as instructed, then add "winedlloverrides="dinput8.dll=n,b" %command%" in the Steam launch options.
Additional tip: bind a button (I used the back L4 button) to the keyboard "Insert" button so opening REFramework in-game is as easy as one button push. Makes toggling and experimenting with different overlay settings a breeze.
Edit: I don't have the Sunbreak DLC, if that matters. Will edit this comment if I do get it someday and update if this still works great by then. -
Getting a weird bug where my palico/palamute buddy will be doing like 120-140 DPS according to the overlay, which I think is actually a large part of my DPS it is attributing to my palico. Actually got it over 600 just now on my palico Palico damage display bug
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I finally got this working on Steam Deck with little to no impact on performance. Sharing this workaround in case it’s helpful.
The issue seems to be with Direct2D, altho beyond that I can’t say what the core problem is. Future releases of this mod or Direct2D may fix this issue. In any case, with the current releases I could not get this mod to show any of its UI while using Direct2D.
Workaround:
1) Install this mod normally.
2) (optional) Remove or do not install REFramework Direct2D.
3) in the MHR overlay settings (in the REFramework in game menu), under Global Settings, disable “use Direct2D if possible.”
Step 2 is optional because this mod still works with it installed if you do step 3, but I saw a 20fps drop when Direct2D was installed whether it was enabled it for this mod or not. With it removed I get a constant 60fps, same as I get without any mods. -
how do i change the language?
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can i use this with FManager?
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Downloaded the mod but the debug window shows that it can't access any of the data, and it doesn't populate any ui.
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Same problem, screenshot: https://imgur.com/a/i1QDUrM
Latest REFrameworks. If it's important, the following mods are installed: Better Matchmaking, UI Scaler, Weakness Icon Indicator, NoKillCam, RiseTweaks, 4K HUD. -
I don't know how to check the slot number. Originally it is the main slot and everything worked fine on it in the summer. There are 3 slots in total. The error with master_player occurs even when I'm in the main menu.
Version of the game 16.0.2.0 Steam.
Logs: Google Drive
UPD: After a million restarts I found out that the mod doesn't work because of your second mod Better Matchmaking. Is there any way to fix this so that both mods work together? -
Unfortunately won't have access to a PC anytime soon. I saw that they wrote that the mod does not work with your second mod, but since it is repeatedly written about it, then maybe something is wrong?
I don't know much about MHR modding, but as a programmer I understand that the error is due to authentication/creating a player instance or something like that. That is, with the network part that your second mod touches. (no toxicity or negativity) -
Have the exact same issue. Trying around I found that disabling Global Settings > Renderer > Use Direct2D if available shows the UI as intended.
I played yesterday and everything worked fine, today I had the issue and I didn't change anything in between. While trying to fix it I reinstalled both Reframework and Reframework D2D which didn't fix it. I also completely deleted this mod and reinstalled it (including config), only way atm to let the UI show up is disabling said D2D option.
It does not however fix the error reports in Debug (Failed to Access Data: master_player)
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@TEEclipse
Hey man, thanks a LOT for the post, I tried that and I was finally able to get the overlay to show up. Before that I checked off the "read-only" property of a bunch of folders and giving full access via folder permissions but nothing worked, indeed it just kept returning "failed to access" on the logs (on the REFramework UI).
Thanks again buddy.
For other people Googling (which is how I got here):
- How to make MHR overlay show up
- MHR overlay does not show up
- MHR overlay failed to access
- MHR overlay invisible
- MHR overlay missing
Answer:
Disabling Global Settings > Renderer > Use Direct2D if available shows the UI as intended. -
TEEclipse just saved me! I'm on Steam Deck and was so confused as to why nothing was showing up despite the mod being installed correctly. Disabling "use Direct2D if available" made the UI finally appear! Whatever is causing this, I hope the next update of the mod will fix it.
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@GreenComfyTea got D2D working on bazzite linux after downgrading it to 0.4.0, thanks!
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Is there a way to show everything all at once so I can position and customize as my leisure? Things like body parts end up fading from my screen after a few seconds so I can't get them position/styled to where I would like them before they disappear. If nothing else id rather see breakable/cutable parts on screen at all times instead of fading in and out.
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gran mod, gracias por compartir aunque sean años desde que fue hecho, actualmente es que puedo jugar al juego.. xDD y este mod esta buenardo. gracias, soy de habla hispana y aunque esta en ingles lo use por varias semanas y le saque una pequeña traduccion, por si algun cristiano que le guste en español aca dejo el link de archivo json.
solo deben agregarlo en la siguiente ruta y cambiarlo dentro del juego:: donde tenga su juego instalado,
Monster Hunter Rise\reframework\data\MHR Overlay\languages
https://www.mediafire.com/file/5x2fp8du5hx6mfq/es-esp.json/file
Gracias por el Mod.. -
Hello! I've used this mod for months now and it used to work perfectly. Since I've returned to the game recently and installed the latest version however, the highlighted monster UI refuses to show up even when enabled. I had accepted that was my fate and maybe the mod didn't have that anymore, but during one specific hunt (Utushi's first follower hunt with a ZInogre), it suddenly appeared and could be configured just fine! After the hunt ended though it's back to being gone. I checked FaQ but didn't see this anywhere. Any ideas?
Edit: Remembered an important detail. The highlighted UI DOES show up when I'm mounted on a monster, but then goes away again once I'm thrown off. -
Anyone know how to get the damage meter ui to move down instead of up when people join the game and get added to it? I have it anchored in the top left and when people join, the ui expands upwards and covers stuff like my health and stamina ui.
Also anyone know if it's possible to see elemental vs raw damage separately? -
请问为什么我的怪物名称以及人物名称都是显示“???”,我用的最新版本mod以及最新版本d2d。
May I ask why my monster name and character name are both displayed as "???"? I am using the latest version mod and the latest version d2d.