Allows changing the FoV of Monster Hunter Rise. Changes the actual FoV instead of the offset adjustment the in-game menu provides. Improved version compared to REFramework FoV Changer. Supports Dog Riding Dash FoV increase. Allows adjusting bow/gun aim zoom in.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
UI placed in own drop down tree to avoide naming conflicts
Version 1.1.0
Fixed: reset scripts now resets value on first press instead of second; Added: Allow changing Z offset of bow/gun aim mode; Changed: FoV menu simply displays slider instead of opening additional window
Version 1.0.0
initial version
Extract the files in your `reframework/autorun` folder which should be located in your MonsterHuner Rise game folder. This mod predates the changes to reframework, please remove the legacy 'autostart' folder. The mod consists of two files: - 'djevvsFovChanger.lua' - 'key_enums-djevvsFovChanger.lua' These should now be in the 'autorun' folder in your reframework folder.
Start the game. Once in Kamura you can use the "Djevv's FoV Changer" menu of REFramework to adjust the settings.
These settings do not persist restarts. In order to have your favorite settings applied by default edit the 'djevvsFovChanger.lua' file and edit the 'initial...' values to your liking .
initialFov The FoV setting which will be applied automatically once you start the game and enter Kamura.
initialGunZoom How much the bow guns zoom in when pressing the aim button.
initialBowZoom How much the bow zooms in when pressing the aim button.
initialAdjFoV Magnitude and direction the current FoV should be adjusted from the 'FoV' value when the 'FoV toggle key' is pressed
initialKeyboardTogglekey Pressing this key while the value 'Enabled FoV toggle' is marked with a check mark will apply or remove the FoV adjustment value
initialFovToggleEnabled setting this to true will enabled the FoV toggle button by default