Adds health indicators to show the health level needed when using the valstrax set to activate the Dragonheart skill, to activate the heroics skill, or to activate Felyne Adrenaline
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Changelogs
Version 5.0
Fixed Greatsword, S&S, and Lance
Version 4.0
Fixed ultrawide support
Version 3.0
Add Felyne Adrenaline indicator
Add status display in debug draw and in script generated UI
Fixed indicators not showing up in training grounds
Fixed indicators showing up when the map was pulled out
Version 2.0
Added heroics indicator
This mod is a REFramework script that adds a Dragonheart (Valstrax set skill) indicator, a Heroics indicator, and a FelyneAdrenaline indicator to the healthbar.
The purple indicator only shows up if you have enough ranks of the Dragonheart skill to get the buff, and at the corresponding health percent (ex: 50%, 70%, or 80%).
The orange indicator only shows up if you have ranks of the Heroics skill, and at 35% of your current max health.
The yellow indicator only shows up if you have eaten for Felyne Adrenaline and is set at the 10 HP mark.
The lines indicate the max HP you can have while still having the buffs so you can roll out of your heals just in time. Check out the screenshots for a reference.
If they show up in a place they shouldn't, or don't show up in a place they should, hit me up with a post. Please also include the current status of the mod by looking at it in the REFramework Script Generated UI tab. For those more savvy, please also include a screenshot of your game with debug drawing (set debugdraws to true in the script).
Installation: 1) Install REFramework; 2) Download the mod; 3) Extract the mod from the archive and place it in MonsterHunterRise folder.
Final path to the mod should be like this: MonsterHunterRise/autorun/dragonheart_marker.lua
Special Thanks: REFramework for just being awesome cursecat for making other scripts for MHR that I may have learned how to write this one by scraping around with GreenComfyTea since I stole their mod page writeup