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LordGregory

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Synthlight

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  1. Synthlight
    Synthlight
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    This has been updated for MHR 16.0.0.0 (TU5) and GP MHR 16.0.0.0.
    To all those saying "not working". If you are on the above version, it works fine, the issue is on your end.
    (Minor updates won't break this so I won't list 15.0.1.3 or whatever, but it'll still work 99% for those.)

    Vortex is not supported.
    First Natives is, though you'll have to extract the `natives` folder of whichever file you want to the game dir; it'll look like: `MonsterHunterRise\natives\STM` when you're done.

    Having trouble with getting it installed right? READ THIS GUIDE. It was made for helping people understand how installed mods work and fixing updates borking mod installs.

    Check your paths, here's some examples:
    MonsterHunterRise\reframework\plugins\FirstNatives.dll
    MonsterHunterRise\dinput8.dll (If you're missing this, you didn't install reframework, the FirstNatives dependency.)
    MonsterHunterRise\natives\STM\data\Define\...... (I can't give you an exact path due to not knowing which file you used, but this should be enough to deduce the rest.)

    If you're having trouble getting it working after an update:
    - Uninstall all in Fluffy. (Disables all mods, doesn't remove them from the manager.)
    - Delete the `natives` folder from the game dir.
    - Validate files via Steam.
    - Re-read archives in Fluffy.
    - Active options that don't conflict with each other from the mod.
    - Profit!
  2. Synthlight
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    I will not be adding a pak version.
  3. AsraFantasy
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    For people wondering, if you do it selectively, paknatives works as well, so you can turn it into a pak mod manually.
  4. Nightrey
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    It only works on version 16.0.0.0. and not on 16.0.2.0?   Btw nice mod. <3
    Edit: I'll try it out later and let you know if it worked on version v16.0.2.0. I'll try to use only 1 max armor slot mod. 
    1. Synthlight
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      It doesn't need an update.
    2. Nightrey
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      Thanks! Working fine!! 
  5. VOIDCCG
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    Great mod, but can you add any modifications related to monsters?
    For example, if there are 30 monster slots and monster skills only occupy 1 slot, then what?
    PS: Difficulty in selection, unbearable lack of squares, and skills occupying too many squares
  6. MioSolos
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    Hey, Synth! Great mod! Works perfectly!
    I noticed that there is an option that allows for max shelling level for Gunlance.. is it possible to make an addition to this mod that allows for max kinsect level for Insect Glaive? Alternatively, can someone direct me to a mod that does that? I've been unable to find a mod on Nexus that does that.
    Thanks!
    1. Synthlight
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      I've been unable to find a mod on Nexus that does that.
      No-one makes IG mods because no-one likes IG.  ¯\_(ツ)_/¯   /j

      I don't use or like IG and won't be testing this, nor do I know the actual limits. `InsectGlaiveBaseData.user.2` does have a similar column `InsectGlaiveInsectLv` field which seems to go from 1-15 inclusively.

      e.g. "Skysoar Flash" is lv15.

      I do not know if this is actually the max. There's lv16 in the enum but it doesn't seem to be used in the file.
      Can you confirm what the actual max attainable level in-game is?
    2. MioSolos
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      Can you confirm what the actual max attainable level in-game is?
      Yeah! The max kinsect level is 15!
  7. Tristanplays420
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    Still working March 18 2024 steam using fluffy
    Had issues with my first install, but re validating and deleting the natives folder fixed it
    Thanks for the great mod 👍 
    1. miozus
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      not work in my fuffy, 2024-05-03, always on infinitiely loading reframework
    2. Synthlight
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      And yet, the mod still works. What you have is an installation issue. If you want more of an answer than "read the sticked comment", realize that "it's not working" gives me no useful information whatsoever.
  8. SouthernViking
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    Does the author/anyone else have a github link or something with older versions available to download? thanks
    1. Synthlight
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      Such things aren't kept and this will work for any Steam v16.x.x.x release. (Or GP v13.x.x.x.)
    2. SouthernViking
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      well if anyone out there has a tu5 version lying around consider letting me know and sharing it.
    3. miozus
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      not work + 1, 2024/05/03
  9. TeddyRiggs
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    Ok so need some help

    Tried the first one game load but nothing happened as the armors and weapons still use vanilla slots and skills
    Tried the gamepass one and the game is in Cover Screen and not Loading

    I'm using the Razor1911 crack which uses the 16.0.2.0 version of the game
    I heard the DRM they use is a Malware so I ain't gonna risk downloading the game again so I went the pirate route
    1. Synthlight
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      Ok, but you didn't say which platform this was from. The Steam and GP versions here use different game versions as the base.
      If this is based on the Steam version, then it's 100% an installation issue. (I can't be more specific since you didn't say which options you used.)
      Read the pinned comment; do clean mod installs. (It also lists which major game versions it was made for.)
      The DRM patches recently did not alter the files used here, so if it worked before the update but not now, that's again just an installation issue.
    2. TeddyRiggs
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      So it turns out Razor1911 version uses the Microsoft Store version

      Uninstalled it and try the Doddi version will check out on how it turns out later
    3. Synthlight
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      As the description and stickied comment says, only v13 is supported for the GP distribution.
      I do not have the newer GP files to create updated GP mods with.
    4. TeddyRiggs
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      Got the Dodi version and it works no problem

      Guess the Razor version is just weird that way
    5. Synthlight
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      It's not Razor, it's that you need the gamepass version for that, and as the sticked comment & description says (and I've now added to the files too), the current GP version is built for v13 of the game. It's not going to work on a v16 game.

      I, uh, 'grabbed' the same copy just so I could extract the paks for the GP version, so I'll be able to update everything with v16 GP sometime later today. (Interesting grey area though. Is it really piracy if I already own it on Steam and have zero intention of ever running the DL'd copy? All I wanted were the GP paks.)
  10. jackietran24
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    I love this mod. But the recent update broke it. Can you uddate it?
    1. Synthlight
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      No. No it didn't. We go through the same song and dance every update. Read the stickied comment.
      (Unless new weapons/armor/content were actually added in which case I'm wrong, but the purpose of this update was removing Denuvo and adding Enigma, and there's been no content announced as of yet.)
    2. jackietran24
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      I did as stickied post instructed and it worked! Thank you!
  11. hawfops
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    I apologize for the misunderstanding on my part because version 1.7 works very well thank you
    v13.0.0.1
  12. AegisLtd
    AegisLtd
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    You dont know how much I love you Synth