This has been updated for MHR 16.0.0.0 (TU5) and GP MHR 16.0.0.0. To all those saying "not working". If you are on the above version, it works fine, the issue is on your end. (Minor updates won't break this so I won't list 15.0.1.3 or whatever, but it'll still work 99% for those.)
Vortex is not supported. First Natives is, though you'll have to extract the `natives` folder of whichever file you want to the game dir; it'll look like: `MonsterHunterRise\natives\STM` when you're done.
Having trouble with getting it installed right? READ THIS GUIDE. It was made for helping people understand how installed mods work and fixing updates borking mod installs.
Check your paths, here's some examples: MonsterHunterRise\reframework\plugins\FirstNatives.dll MonsterHunterRise\dinput8.dll (If you're missing this, you didn't install reframework, the FirstNatives dependency.) MonsterHunterRise\natives\STM\data\Define\...... (I can't give you an exact path due to not knowing which file you used, but this should be enough to deduce the rest.)
If you're having trouble getting it working after an update: - Uninstall all in Fluffy. (Disables all mods, doesn't remove them from the manager.) - Delete the `natives` folder from the game dir. - Validate files via Steam. - Re-read archives in Fluffy. - Active options that don't conflict with each other from the mod. - Profit!
You need to have acquired (or maybe just seen?) one of theses to craft layered armor, rampage decos, & qurious crafting or the game will soft-lock on gibberish: Iron Ore/Earth Crystal/Machalite Ore/Dragonite Ore/Icium/Lightcrystal/Firestone/Ore Scrap (It won't be consumed, the game just breaks if you don't have one of the categorized items.)
Don't use Fluffy is obselete, extract the mod, pick the files you want and drop the natives folder inside the game folder, then use ReFramework to load the native files (LooseFileLoader option).
Which is why so many people been having issues with the mod not working, I can confirm is working perfectly fine when you load the files with ReFramework instead.
same as well. just downloaded today. i also validated files via steam and reinstalled all my mods just to be sure but it still doesn't work. could anyone confirm?
Been attempting to get the mod to get the layered armors without unlock flags for like a week now, doing everything in the stickied post, but it only ever gives me the armor for Valstrax and Velkhana for some reason. HR and Special armor works fine. Mod doesn't seem to work, at least not for those below HR10. Bummer, guess I gotta unlock them the legit way.
To CONFIRM, you are 100% POSITIVE you are using the file that removes unlock flags? Because if that's not doing it before then, well, there's little I can do as that's all that's in that file.
For me it's not unlocking all the weapons, I don't know if it's just cause I'm low rank and it's only unlocking what's available, or if it's just bugged
(Edit: I figured out it was because of my low rank, some stuff is locked behind rank even if you have the items for it)
324 comments
To all those saying "not working". If you are on the above version, it works fine, the issue is on your end.
(Minor updates won't break this so I won't list 15.0.1.3 or whatever, but it'll still work 99% for those.)
Vortex is not supported.
First Natives is, though you'll have to extract the `natives` folder of whichever file you want to the game dir; it'll look like: `MonsterHunterRise\natives\STM` when you're done.
Having trouble with getting it installed right? READ THIS GUIDE. It was made for helping people understand how installed mods work and fixing updates borking mod installs.
Check your paths, here's some examples:
MonsterHunterRise\reframework\plugins\FirstNatives.dll
MonsterHunterRise\dinput8.dll (If you're missing this, you didn't install reframework, the FirstNatives dependency.)
MonsterHunterRise\natives\STM\data\Define\...... (I can't give you an exact path due to not knowing which file you used, but this should be enough to deduce the rest.)
If you're having trouble getting it working after an update:
- Uninstall all in Fluffy. (Disables all mods, doesn't remove them from the manager.)
- Delete the `natives` folder from the game dir.
- Validate files via Steam.
- Re-read archives in Fluffy.
- Active options that don't conflict with each other from the mod.
- Profit!
Iron Ore/Earth Crystal/Machalite Ore/Dragonite Ore/Icium/Lightcrystal/Firestone/Ore Scrap
(It won't be consumed, the game just breaks if you don't have one of the categorized items.)
1.版本下错了,注意有两个版本,一个用于xbox(文件末尾标了gp),一个用于steam
2.没有启动mod,放入fluffy的mods文件夹后,回到mod manager ,点击refresh,注意到mod list当中出现了“no crafting” 这个mod,这个mod前面有个➕号,注意!要点进这个mod(点击mod list中“no crafting requirements”这行字)里面选择你想要的子类!!
Which is why so many people been having issues with the mod not working, I can confirm is working perfectly fine when you load the files with ReFramework instead.
materials?
(Edit: I figured out it was because of my low rank, some stuff is locked behind rank even if you have the items for it)