Future planned Update: - Adding Lightning crackles on some area - Stealing 1 explosion from thunder CB SAED and use it on the last TCS (open to collaboration)
v1.1 Released
Artian GS available (check the latest images)
Resized (check the changelog image) I decreased only 0.30 point lol. sorry i dont wana make it smaller. the v1.1 follow the longest GS length from Xu Wu and width slightly wider than NuUdra. hitbox is fine and just put the GS slightly not touching the ground in a flat plain.
Nice! Takes me back to when Iceborne released and Glavenus didn't have his unique Greatsword. I then took it upon myself to add it back! Glad to see someone stepping up and continuing that line of work in Wilds.
yo SIR!!! ur woork is phenomenal. that additional fire on the Glav GS or the acidic trail in its Acidic GS. its jsut SOOOOO GODDDDDDD. big fan. thankyou for coming here and showing support. would love to see ur work on Wilds. if u think i could bring something to the table i would love to collaborate in the future yknow, like maybe u can do the vfx or other cool stuff. i really like designing but all of other game script thingy is still a no man land for me.
if u use as artian weapon yeah its abit low cus it tied to the hand grip of the original Artian GS and i cant change the sheathed position without changing the hand grip. if u use on FG Anjanath GS its a lot better
this is my favorite weapon mod for GS in wilds. please make more weapons! how about a design for each of the weather quartet? 11/10 work dude. seriously.
ahh Nergi is so cool i would be so down to port this but I played World in PS so i cant. sad. i saw someone ported val hazak so maybe u can request there. i would love to have them too
Love this mod I recolored it for myself but I cant seem to get what I want and was wondering if you could show me either how to recolor it properly or make it yourself (no idea how long it would take you) but im tryna to make the soft yellow default rey skin white like arkveld and keep the same fulgurite blue glow either way love the mod very happy you are doing this
Hello, i assumed you recolor it by playing with the existing parameter. sorry to break it to u cus it wont work. couple of reason 1. the texture already baked the yellow into the color. in order to recolor using parameter the texture suppose to be kept white just like Rey dao armor piece. why is this thou and why i have no control and cant change it 2. this piece is Frankenstein from weapon and monster parts and the texture which is a direct link to their vanilla texture which means if u modify them not by parameter or by painting the real texture it will effect the original source of the texture.
the work around for this is I need to extract all of this texture that I use and repackage them in .pak file so it wont effect the vanilla texture when we recolor it on photoshop which i have no idea how to do (yet). its quite tideous process for someone like me who dont understand that process clearly.
I figured as much I may try and figure it out myself if I get it looking ok ill add on to this thread with my process and step by step if you want to replicate it and add it onto this mod
59 comments
- Adding Lightning crackles on some area
- Stealing 1 explosion from thunder CB SAED and use it on the last TCS
(open to collaboration)
v1.1 Released
I decreased only 0.30 point lol. sorry i dont wana make it smaller. the v1.1 follow the longest GS length from Xu Wu and width slightly wider than NuUdra. hitbox is fine and just put the GS slightly not touching the ground in a flat plain.
thankyou for trying my first mod
Happy Hunting
thankyou for coming here and showing support. would love to see ur work on Wilds.
if u think i could bring something to the table i would love to collaborate in the future yknow, like maybe u can do the vfx or other cool stuff. i really like designing but all of other game script thingy is still a no man land for me.
thankyou very much
please make more weapons!
how about a design for each of the weather quartet?
11/10 work dude. seriously.
2. delete manually or uninstall from fluffy manager.
1. the texture already baked the yellow into the color. in order to recolor using parameter the texture suppose to be kept white just like Rey dao armor piece. why is this thou and why i have no control and cant change it
2. this piece is Frankenstein from weapon and monster parts and the texture which is a direct link to their vanilla texture which means if u modify them not by parameter or by painting the real texture it will effect the original source of the texture.
the work around for this is I need to extract all of this texture that I use and repackage them in .pak file so it wont effect the vanilla texture when we recolor it on photoshop which i have no idea how to do (yet). its quite tideous process for someone like me who dont understand that process clearly.
the guardian style does sound appealing