1 items

File information

Last updated

Original upload

Created by

CopperCanister

Uploaded by

CopperCanister

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

Classic Monster Hunter SFX
by CopperCanister
v1.0.2
Gathering & Menus

This mod will gradually change most of the game’s SFX to their classic versions. Each update will focus on different parts of the game. Feedback is appreciated.
This version is for the classic gathering sounds & menu sounds. Some changed sounds are not included in the video.

v1.0.2 Changelog
- Fixed certain sounds not playing (DLC stickers, wishlist item obtained, melding / armor upgrading, etc).
- Lowered the volume to be closer to the original UI and rest of the game's volume.
- Added melding / armor upgrading classic SFX.
- Added wishlist item obtained notification classic SFX (from MH3).
--Currently, the monster track investigation notification also uses the same sound; I am open to suggestions to change this if there is something more fitting (maybe the classic egg gather jingle?). The item notification sound will always play before this sound, however.

Please give any feedback and let me know of any UI sounds that haven't been changed yet. While there's some I'm aware of that I plan to do next, there's many others that I haven't been able to find in-game yet.


Installation
1) Use Fluffy's Mod Manager with REFramework, place downloaded .zip in Game > MonsterHunterWilds > Mods
2) Open FMM, enable the mod in the list, launch game.
OR
1) Use REFramework, and place the mod's "natives" folder in the MonsterHunterWilds installation directory*
*In Steam, right-click Monster Hunter Wilds > Properties; go to "Installed Files" tab; click "Browse..." on top-right.
2) Open the game, the REFramework window should appear in the corner (if not press "Insert" on the keyboard).
2.1) In the REFramework window, open the "LooseFileLoader" drop-down, and click "Enable Loose File Loader".
2.2) Additionally, open the "Configuration" drop-down and click "Remember Menu Open/Closed State" to keep the REFramework window closed by default.
2.3) SAVE these settings by closing the REFramework window with "Insert" or the X on the top-right. If you exit the game without closing the REFramework window, it will not save the settings.
3) Restart the game, and you're done.

To use alternate banks, remove the [bracketed_section] from the filename, then drag into and replace the file in:
 natives > STM > Sound > Wwise

Credits
praydog - REFramework: For loading mods into MHWs.
FluffyQuack - RETool & Fluffy's Mod Manager: For extracting game PAK files and conveniently loading mods.
Silvris - RingingBloom: For replacing/extracting sounds into/from MHWs.
bnnm - Wwiser: For showing sbnk sound properties, and for documenting much of how Wwise works.
vgmstream Developers: For reading, listening, and converting raw sounds files into standard formats.
aluigi - QuickBMS & dmc4.bms: For extracting MH3U Wii U .arc files.
IcySon55 - Kuriimu & Karameru: For extracting MHGU/MHXX Switch Ver. .arc files.
MHOnline English Patch Team: For tools to extract MHO .if files.
Miralis: For Monster Hunter Frontier sounds.
MH Modding Discord: For some answers & resources.