TU1 Update: From what I can tell with my own testing, this mod still works fine with TU1. I have not encountered any crashes. The only thing not working is some text colors in one place.
This mod is not work I try my DB with 3 attact and shapreness and one element is does 2162 damge and trying this mode 4 attact and one shapreness is does 2032
Dual Blades has low motion values, you should be building it for elemental damage-not raw damage. You'll get similar (if not higher on enemies weak to that element) damage with raw/elemental reinforcements.
I Rerolled and maxed out element damage however, when i use SAED it goes to 0 damage specially when I use dragon element CB vs Arkveld which is weak vs dragon element. is it bugged or the reroll is only for visual effects not real or what is going on exactly?!!?
I found a way to fix the crash when I press reroll button. I finally found it after conducting various tests. Clear the check box on the 'LoseFileLoader' tab in REFramework. Then, there is no crash and it works normally.
i think there's a compatibility issue with another mod(s) that i haven't figured out yet. i uninstalled all my other mods except this one and it suddenly worked. going to slowly add my mods back in and try to figure out the specific issue.
Form my testing the mod does not work. When i rolled for an extra +5 attack and tested the damage afterwards on the training dummy the damage numbers for normal attacks and crits did not change.
Just did a bunch of meticulous, albeit tedious, testing with each Element and Status variant SnS.
Started with a base weapon, freshly crafted, no reinforcements applied. Gauged the damage on the dummy, then proceeded to roll until it gained +1 ATK Boost and would go back and test after each new application. What I noticed is that the damage you'd deal wouldn't automatically update with the new attack values unless you swapped the weapon with another before swapping back.
Example; I was hitting a constant 92.7 crit on Charged Chop follow a B > B > B > Y+B >Hold Y+B combo. This value, 92.7, wouldn't increase after adding another Attack reinforcement unless I swapped weapons first. Upon doing so, the same combo would then yield increased damage. Capping out at 96.7 for the multi-hits in the Charged Chop combo at 4x Attack/1x Sharpness on Status weapons and 109.4 on Elemental weapons.
Conclusion: Judging by the test results, I'd say it works fine. Just refresh your loadout post-reinforcement.
I cannot emphasize how greatful I am for this mod of yours, forged 100+ artians (farmed arkveld like crazy about 500 kills by now) - mostly para and sleep - but my rolls were absolute trash (element boost on GS, seriously?). RNG can go to hell... Also this feels like a pretty uncheaty way. Thank you very much, appreciated!
80 comments
is it bugged or the reroll is only for visual effects not real or what is going on exactly?!!?
I finally found it after conducting various tests.
Clear the check box on the 'LoseFileLoader' tab in REFramework.
Then, there is no crash and it works normally.
So Sad
Started with a base weapon, freshly crafted, no reinforcements applied. Gauged the damage on the dummy, then proceeded to roll until it gained +1 ATK Boost and would go back and test after each new application. What I noticed is that the damage you'd deal wouldn't automatically update with the new attack values unless you swapped the weapon with another before swapping back.
Example; I was hitting a constant 92.7 crit on Charged Chop follow a B > B > B > Y+B >Hold Y+B combo. This value, 92.7, wouldn't increase after adding another Attack reinforcement unless I swapped weapons first. Upon doing so, the same combo would then yield increased damage. Capping out at 96.7 for the multi-hits in the Charged Chop combo at 4x Attack/1x Sharpness on Status weapons and 109.4 on Elemental weapons.
Conclusion: Judging by the test results, I'd say it works fine. Just refresh your loadout post-reinforcement.
Thank you very much, appreciated!