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archwizard1204

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archwizard1204

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41 comments

  1. archwizard1204
    archwizard1204
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    Locked
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    Works on TU1.
  2. jinbuken
    jinbuken
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    this mod stopped working for me after TU1 :(
    1. archwizard1204
      archwizard1204
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      Works for me tho, did the notification say monster spotted your camp? or it only said the camp destoryed by monster?
    2. jinbuken
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      I tested by watching a Rathian find my camp and destroy it without my intervention. I was at base camp and witnessed the destruction of Oasis through the icons in the map. Then the camp doesn't regenerate like it used to before TU1.

      MH actually crashed on startup after TU1 update; so I deleted the entire game, all the mod files, and reinstalled everything one by one.

      The only difference I can think of is that before, I was using an outdated version of reframework from early March. Now, I'm using the most stable release as per github.
    3. archwizard1204
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      Camp got destoryed in oasis is normal, many monster walks by and will destory the camp by gently touching it.
      If the mod is not working, you will see a notification of "XXX monster discovered your camp" something like that.
    4. jinbuken
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      got it. so if the monster destroys it by touching it, it is expected to not regenerate immediately? It used to before TU1.
      Also before TU1, all the camps were marked as Safe. Now I see Dangerous and Insecure.
    5. archwizard1204
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      This mod don't have function of fix camp immediately, propably some other mods you installed works before TU1.
    6. jinbuken
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      just confirmed, you are correct. that was another mod. your mod is working as intended. thank you and sorry for confusion
  3. jonomarkono
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    Just dropping by here to say your doodles are PEAK
  4. kuaiyidian
    kuaiyidian
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    I dont need any of your mods but i just want to say ur drawing skills is actually peak
  5. kazenotama
    kazenotama
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    this mod might add more camps when you join other people's quest. I only have this one and Remove buff glowing mods. After doing quests with other people, suddenly my Windward plains had -6/5 camps. I removed all the camps but there are still 2 active.

    easy fix though just need to go to those camp and talk to the cats to remove them (I hadn't discovered those camps in my game so maybe the cat in base camp can remove them too).
    1. archwizard1204
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      The camps when you on other hunter quest is based on the host’s progress.
      This mod didn’t edit any data related to camp, so technically this mod isn’t the cause of this problem.
      You can uninstall this mod see if same problem happens.
    2. kazenotama
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      my bad, that's true. I think it's capcom's fault. Looks like the host can make your camp become active (not sure if they have mods). My friend also got the same issue without any mod
    3. shaliye02
      shaliye02
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      I had a similar situation where my camp was changed after I returned from participating in other people's SOS missions.
  6. hguanda
    hguanda
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    THIS IS THE REAL ART is all i have to say.
  7. JayCarver
    JayCarver
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    Amazing Thumbnail. 
  8. godofwarpruple
    godofwarpruple
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    Your three mods are all very practical, with cute illustrations and legendary artists
  9. Lowfiii
    Lowfiii
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    Doesn't work for me, maybe it conflicts with the better camps mod?
    1. archwizard1204
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      Did the notice on the right hand side said Monster discover your camp?
      If the camp was destroyed by monster, it’s totally normal since the camp will broke when monster pass by and gently touch it.
      I am currently using this mod with better camps, no issue so far.
  10. LittleGalaxy
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    I'm using two mods that both have a modinfo.ini, what do I do? Can I make a subfolder for each of them or should I rename one of them?
    1. archwizard1204
      archwizard1204
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      The modinfo.ini is not necessary if you install it manually.
      So just leave it.
    2. LittleGalaxy
      LittleGalaxy
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      Thank you! 
  11. NeoChozo
    NeoChozo
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    Thanks a lot for your mods, it really improve the flow of the game!

    Just want to let you know, if you want the mod manager to correctly read your mod infos, you have to make the "modinfo" file a ".ini", and not ".txt".
    Like this "modinfo.ini".
    If not the mod manager won't be able to read it.
    1. archwizard1204
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      Ah, seems I uploaded a incorrect zip. Thanks for the remind.
    2. NeoChozo
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      My pleasure!

      Also, you did the same mistake, you used the wrong extension for your file.
      It should be "modinfo.ini" instead of "modinfo.txt"
    3. archwizard1204
      archwizard1204
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      Strange, I am dead sure I uploaded a correct one.
      Nvm let me upload again
    4. archwizard1204
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      Maybe it's a bug on Nexus, I downloaded the previous file and the modinfo file said version 1.0
      So they didn't update my file, I renamed my zip file and upload again, now should work.
    5. NeoChozo
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      Indeed, it now works perfectly!

      Thanks again for all your efforts!