I slighty edited the description because you pointed that it's not clear, sorry.
That's just the name entries, so they are not blank in game when someone make a custom quest with them. It's to avoid the missions showing only "Hunt the"
Although, asset wise, you can make a mission with Tempered, Arch Tempered or Frenzied targets, but their difficulty is independant of it, the status doesn't affect the monster at all, the rest of the mission must be configured to make it stronger. Also, they don't have any new attacks.
Thanks, just learned what it do. Was a fault on my side. Now I am searching for a way to raise difficulty in custom quests only, do you know the DifficultyRankId?
Thank you once again, one more question if you don't mind me asking. I am looking for a way to code an Alpha Doshagama, but I can't find it anywhere to do so. Can you tell me how I can do that? Same for frenzied monsters.
Sadly i'll won't be able to help you for that sorry, that would be long, and we are too blurry about the opinion of Capcom about custom quests to simply publically explain how to do that. Just look how are made the custom quests mods and try to make your own. There are a lot of documentations here and there if you dig in the comment channels of different mods.
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That's just the name entries, so they are not blank in game when someone make a custom quest with them. It's to avoid the missions showing only "Hunt the"
Although, asset wise, you can make a mission with Tempered, Arch Tempered or Frenzied targets, but their difficulty is independant of it, the status doesn't affect the monster at all, the rest of the mission must be configured to make it stronger.
Also, they don't have any new attacks.
https://github.com/dtlnor/MHWs-in-json/blob/a9945de7c11d85660b51248bb53c6d8b35a955f5/natives/STM/GameDesign/Enemy/CommonData/Data/EmCommonDifficulty2.user.3.json
Just look how are made the custom quests mods and try to make your own.
There are a lot of documentations here and there if you dig in the comment channels of different mods.