Main files
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Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, more performance
Use FSR quality below for less blurry -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, stable performance -
Reccomend for handheld device (like steamdck, Legion Go, Msi claw)
3,39 VRAM usage, less delay
For PC player it is blurry looks, might get dizzy in long play (use at caution)
use quality FSR optional below for less blurry looking -
Set PC display to 900p
Less VRAM usage like in the header image
reccomend for 4 GB VRAM GPU user -
High mesh quality, draw distance, optimized shadow
mesh : grass, rock, tree
with color setting as image posted
1.02 Added : Restrict Lights and Environment Particle distance
Update to Lite Env 2.0.3, Dis Post Process 1.3.1, Graphic Option 1.5, Camera 3.6 -
Low Mesh quality, draw distance and shadow
Mesh : grass, rock, tree
stable Frame
with color setting as image posted
1.02 Added : Restrict Lights and Environment Particle distance
Update Lite Env 2.0.3, Post Process 1.3.1, Graphic Option 1.5, Camera 3.6 -
Better mesh quality, draw distance, shadow
Mesh : grass, rock, tree
while keep performance
with color as image
1.02 Added : Restrict Lights and Environment Particle distance
Update Lite Env 2.0.3, Dis Post Process 1.3.1, Graphic Option 1.5, Camera 3.6
Optional files
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Using original color with Improved contrast
may decrease performance due to blend reflective color lighting
extract this after place one of Reframework setting above -
Far camera Distance in close FOV = means less curving camera but Far camera View
making fighting Large Monster or 3 monster more possible
Less curving camera to keep stable performance
Extract this after place one of Reframework settings above -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality
With Frame Generation -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality
FSR quality option -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality
FSR quality option with Frame Generation -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality more performance
With Frame Generation
Use FSR quality below for less blurry -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, more performance
FSR quality option -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, more performance
FSR quality option with Frame Generation -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, stable performance
With Frame Generation -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, stable performance
FSR quality option -
Medium texture, Lowest Mesh, High fur monster, High surface, Medium sand/snow quality
Less potato quality, stable performance
FSR quality option with Frame Generation -
Low Texture instead of lowest
High Mesh instead of medium (lowest)
3,58 GB VRAM usage
Performance FSR option -
Low Texture instead of lowest
High mesh instead of medium (lowest)
3,58 GB VRAM usage
Performance FSR with Frame Generation -
Reccomend for Mid-End GPU
RTX 4060, RX 6700
Using Low texture, High mesh instead of lowest
Performance FSR No Frame Gen -
Reccomend for Mid-End GPU
RTX 4060, RX 6700
Using Low texture, High mesh instead of lowest
Performance FSR With Frame Gen -
Reccomend for High-End GPU
RTX 4070, RX 7800
4,30 GB VRAM usage
Low Texture, High Mesh instead of lowest
Performance FSR No Frame Gen -
Reccomend for High-End GPU
RTX 4070, RX 7800
4,30 GB VRAM usage
Low Texture, High Mesh instead of lowest
Performance FSR With Frame Gen -
Using Low Texture instead of lowest
Using High mesh instead of medium (lowest)
3,45 GB VRAM usage
Performance FSR With Frame Generation -
Using Low Texture instead of lowest
Using High mesh instead of medium (lowest)
3,45 GB VRAM usage
Better mesh quality with stable performance
Performance FSR Option -
Low texture instead of lowest
High mesh instead of medium (lowest)
3,52 GB VRAM usage
Performance FSR with Frame Generation -
Low Texture instead of lowest
High mesh instead of medium (lowest)
3,52 GB VRAM usage
Performance FSR option -
Low texture instead of lowest
High mesh instead of medium (lowest)
3,58 GB VRAM usage
Quality FSR Option -
Low texture instead of lowest
High mesh instead of medium (lowest)
3,58 GB VRAM usage
Quality FSR With Frame Generation -
Using low texture instead of lowest
High mesh instead of medium (lowest)
3,45 GB VRAM usage
Quality FSR option -
Using low texture instead of lowest
Using High mesh instead of medium (lowest)
3,45 GB VRAM usage
Quality FSR with Frame Generation -
Low texture instead of lowest
High mesh instead of medium (lowest)
3,52 GB VRAM usage
Quality FSR Option -
Low texture instead of lowest
High mesh instead of medium (lowest)
3,52 GB VRAM usage
Quality FSR With Frame Generation -
Using Medium Texture, Lowest Mesh
FSR performance option -
Using Medium Texture, Lowest Mesh
FSR performance with Frame Generation -
Medium Texture, Lowest mesh
FSR Quality option -
Medium Texture, Lowest mesh
FSR Quality with Frame Generation -
Using Medium Texture, Lowest Mesh
FSR performance option -
Using Medium Texture, Lowest Mesh
FSR performance with Frame Generation -
Medium Texture, Lowest mesh
FSR Quality option -
Medium Texture, Lowest mesh
FSR Quality with Frame Generation -
Medium texture, Lowest Mesh
FSR performance option -
Using Medium Texture, Lowest Mesh
FSR performance with Frame Generation -
Medium Texture, Lowest mesh
FSR Quality option -
Medium Texture, Lowest mesh
FSR Quality with Frame Generation -
High texture, Lowest Mesh
Performance FSR option -
High texture, Lowest Mesh
Performance FSR with Frame Generation -
High Texture, Lowest Mesh
Quality FSR option -
High Texture, Lowest Mesh
Quality FSR with Frame Generation -
High texture, Lowest Mesh
Performance FSR option -
High texture, Lowest Mesh
Performance FSR with Frame Generation -
High Texture, Lowest Mesh
Quality FSR option -
High Texture, Lowest Mesh
Quality FSR with Frame Generation -
High texture, Lowest Mesh
Performance FSR option -
High texture, Lowest Mesh
Performance FSR with Frame Generation -
High Texture, Lowest Mesh
Quality FSR option -
High Texture, Lowest Mesh
Quality FSR with Frame Generation -
has lower FPS than 900p option
loading cutscene are slower sometimes -
Better clarity but less Framerate than FSR 900p Frame Generation option
Might Introduce stuttering
Use 32GB RAM for stable frame generation -
For Mid-End GPU : RTX 4060, RX 6700
3,64 GB VRAM usage
stable performance without losing visual quality -
For RTX 4060, RX 6700
Giving more framerate, might introduce delay
3,64 GB VRAM usage -
For High-End GPU : RTX 4070, RX 7800
4,23 GB VRAM usage
stable performance without losing visual quality -
Giving more framerate, might introduce delay
for RTX 4070, RX 7800
4,23 GB VRAM usage -
giving more Framerate, might Introduce delay
Use 32GB RAM for stable frame generation -
Playable in 4GB VRAM
3,53 GB VRAM usage
might cause crash during cutscene when moving to different area
Reccomend for Photo mode in offline session -
Decent looks and performance
3,39 GB VRAM usage
More sharp and less blurry
Framerate slightly delay than Performance FSR 720p Option -
Decent quality less blurry with Frame Gen
Giving more framerate, might introduce delay
reccomend for 4 GB VRAM -
Playable in offline session for 4GB VRAM GPU but slower loading cutscene.
might cause delay or crash during multiplayer in 4GB VRAM GPU, due to many player appearing in Camp