About this mod
In short, tweaks to many niche skills to get them more impact or reason to be used compared to the meta go-to's with out overdoing it. Some examples would be Metzune slick skill, Gravios set skill, and arrow specific type gems. I have modified about 85% of skills or so yeah play and enjoy the plethora of new options.
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- Changelogs
- Donations


The goal was to make some skill worth leveling to max to get a bigger boost and make the scaling of the skills worth every level you get while giving more build options to use while refraining from nerfing. I would like to call it a balancing mod but results may vary since I aiming to bring more skills into the limelight and be more universally used. All skills tooltips have been updated to reflect changes and some now show hidden stat values. I have modified about 85% of skill or so. I will look into the more armor traits as I go on.
Monster Difficulty Plus it is not required but it does a good job of making the game feel a lot more fight or flight mode or enhances the thrill of the hunt and I highly endorse it if you want more of a challenge from every monster.
Disclaimer: Although not everyone is required for the mod to work it is highly recommended you play with others who are also using this mod.
I have also yet to touch the unique skills like artillery, evade window, etc.as they have a lot more values for each scenario and require a lot more testing.
There were quite a few skills that upon looking into them realize are pretty useless. I stayed away from nerfing any skill. A few were changed just to make up for a secondary effect which makes up for the loss value example (Fire res +6 res -> +5 res & 5) def but scales better with lv3 being (+25 Res +35 Def). Logic being more of a def pickup and very situational. The new system really does make gems fight for the same slot even worse at lv3 and looking at all lv 3 you start to quickly realize after using some that are hands down worse to other popular options so you wouldn't consider them at all I hope to fix that.
With that being said I will list some values below with some changes but not all.
Defense Boost (Modified values on right)
- Defense +5 Defense +10% Bonus: +10
- Defense +10 Defense +15% Bonus: +15 +2 Res
- Defense +5% Bonues+10 Defense +20% Bonus: +25 +3 res
- Defense +5% Bonus +20 +3 Res Defense +25% Bonus: +40 +4 res
- Defense +8% Bonus+20 +3 Res Defense +30% Bonus: +50 +5 res
- Defense +8% Bonus+35 +5 Res Defense +35% Bonus: +65 +6 res
- Defense +10% Bonus+35 +5 Res Defense +40% Bonus: +80+10 res
Logic: If the game wants me to use 7! slots for a minimal amount of armor it at least be worth one decent piece of armor ..Refer to a videos on how armor scaling works or Fight 5 star mistune and get 1 shot with 520 armor, even with my values the mitzune barely did not kill me with its one shot and running max 7 def which is crazy but hey at least is better than getting one shotted. This does not make you unkillable but does make you pretty tanky.
Flawless Armor (Gravios Set Bonus)
Rank1 Reduces Damage while health full by 5% -> 15%
Rank2 Reduces Damage while health full by 5% -> 50%
Logic: One time use skill which requires you stay topped up for a very small resistance just use divine blessing yeah its not guaranteed but provides way more resistance even at lv 1 while this requires you to commit to an armor set. Now the funny rock person may be constantly and more easily staying at full health.
Focus
Rank1 Charge up time 5% -> 15%
Rank2 Charge up time 7% -> 25%Rank3 Charge up time 10% -> 35%
Logic: Will now save you more than 0.2 sec on charge up I mostly used this for its other effect of increasing gauge fill rate which was untouched mostly.
Slicked Blade
Rank1 affinity wet + 3% / bubbled +7% -> wet + 5% / bubbled +15%
Rank2 affinity wet + 6% / bubbled +14% -> wet + 10% / bubbled +20%
Rank3 affinity wet + 9% / bubbled +21% -> wet + 25% / bubbled +35%
Logic: Okay it only works in such highly specific scenarios and works best if you commit armor for something that only last 30 sec or so just use latent power or maximum might you get more crit and are better in every way with less commitment. Hopefully this makes it some what desirable now and that crit increase if utilized is pretty nice.
Normal up
Rank1 +5% damage -> +35% damage
Logic: ITS A LEVEL 3 DECO AND YOU GET MAYBE 2-4 Extra damage AND ONLY FOR ONE AMMO TYPE no one should use this the 35% will at least get you the equivalent of lv3 atk gem.
Ambush
Rank1 +5% Atk for 30 sec -> +10% Atk for 30 sec
Rank2 +10% Atk for 30 sec -> +15% Atk for 45 sec
Rank3 +15% Atk for 30 sec -> +25% Atk for 60 sec
Logic: Ok so you may sneak attack once in a game especially if your with friends and if they beat you to it even worse, its just not useful in most cases I may review this and change it to a much shorter duration but much bigger damage boost. uncertain
Tool Specialist
Rank1 Shortens Recharge 10% -> 25%
Rank2 Shortens Recharge 20% -> 30%
Rank3 Shortens Recharge 30% -> 40%
Rank4 Shortens Recharge 40% -> 50%
Rank5 Shortens Recharge 50% -> 75%
Logic: All mantles are on a 600 sec or 6min cooldown most hunts go on for less than 10 mins you use it once and it done. The timer is now based on real time and does not reset on new hunt like previous titles and they nerfed the one that was too good so, yeah this at max will make it more like world as most of those were around a 120 sec 2 min cooldown.
Tetrad shot and Opening Shot
Logic: Both were buffed both as they shared very low values on damage and crit bonus. They are expensive Lv3 gems to run which to have a pitiful result at best which is a shame the effect/feedback is really cool. I don't list they act weird in game but you should notice a damage difference on said shots.
Poison attack
Buildup 5 % Bonus +10 -> Buildup 15% Bonus +20
Buildup 5 % Bonus +10 -> Buildup 20% Bonus +30
Buildup 5 % Bonus +10 -> Buildup 35% Bonus +70
Logic: Poison has always been pretty bac you can maybe get two procs in a single hunt mostly ticking for 15 dmg for 40sec or so and it only does 450-600 or so.... This allows you to proc it roughly 4 - 5 times maybe more allowing it to be more usefully paired with foray or the now buffed poison duration.
Poison Duration Up
Duration 20% -> Duration 50%
Part Breaker
Part damage increased
Lv1 10% -> 25%
lv2 20% -> 50%
lv3 30% -> 75%
Logic: You are taking this because you want to not struggle to get things too much its does not help you kill monster faster and at best at jin dahaad slightly easier to deal with...
Palacio Rally
Palacio damage increase
5% -> 50%
10% -> 100%
15% -> 150%
20% -> 200%
25% -> 300%
Logic: I don't think anyone uses this but avg pal damage base was 2000 in most easier hunts more difficult monster are more unlikely to be hit at all by you cat, He will probably equal and ok hunter now in damage I don't care for the damage they do but someone I don't see why you invest in this skill but still under utilized.
Again this was just a few examples to list you can review the rest in game or go to the misc files section of mod and download the text file which list all skills sorry if its formatted weird but was fastest way I could give that info out, most skill can be figured out by the description of them.
Lastly modding in a endeavor which take a lot of tedious time but I have a passion or obsession, but please do consider supporting/thanking modders and I really do appreciate all the great modders and players who help games become something even more exciting to experience.
Remember kids " Mounting seikret is not the same as mounting a monster. " - anonymous hunter