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FirstFleet

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  1. FirstFleet
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    Authors Notes and thoughts

    Hello, I  just wanted to give a heads up I have not tested every combination of new skill combos but mostly theory crafted a good amount in my head but there may be some I never thought of so bare with me please and let me know what comes up/ feelings! Happy hunting! 

    Status update:
    Ok I want to say I'm satisfied at the moment but will still be testing a lot to see how things go, I Ironed out a few combos that were a little too good because I'm not trying to make everything speed runner strong. In the tests I would lose by a bit 5-10% or equal out with others which is not too bad before it was not a contest using some if these um.... "unique builds". There's a screen shot of Training dummy averages for a 1 of the few test note this is super un-realistic as there is hit zone, movement, monster fights back, etc. but if all weapon were on equal playing field against a cart it speaks for itself. (sorry its small only way I could capture the stats)

    Probably going to buff the new Carving Master skill I saw it before hand but was waiting for it to come out. Maybe 3 carves extra? It does take 3 armor pieces.

    Also thank you for support feedback is welcomed and encouraged, upvotes let me know if I'm doing something right.... But that is all It might be sometime before I update this again will play the game more normally and see what I notice. ( Will update if something is bugged of course)
  2. vahlian
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    Any buffs to Flayer? I was looking through the changes, but since the original skill description doesn't show any percentages, I can't tell if there was any changes. I guess the same applies to any other skill that doesn't show percentages in their description. 
    1. FirstFleet
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      Flayer is not changed because much like white flame its really good on some weapons but not good on others. Its good on it own if you want to see flayer at max potential get it to lv5 and use a light weapon IE light bow gun, S&S, etc. its not bad with the numerous wounds you create and damage per each wound break almost seems broken stack that on with flayers passive damage proc which at lv 5 is like 250. Also wound have an internal cd on monster+ different monster have different wounds hps so buffing it wouldn't do much anyway not like it need a buff. 

      To answer the second question no some skill are changed but do not show in description there is a limit to text so I cant add to much more to the long descriptions and some are vague/adaptable like opening shot skill/ ballistics add bonus that are weapon specific. A good rule if its super meta and its something that is used by literally everyone it probably was not changed.
    2. vahlian
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      Well, I don't think most would consider flayer meta so that's not the best rule of thumb lol.

      I've read through countless threads/discussions about the skill. The general consensus seems to be the skills isn't that great & other alternatives would be better. At most, S&S seems like the only weapon that most people mention it being usable for. The biggest problem seems to be most weapon attacks do not trigger/proc flayer rather than the numbers being too low. I'm guessing changing that would be more complicated than the scope of this mod though. Either way, I don't think its the worst skill ever and that it's unplayable but it's just not a competitive alterative to other skills. At the end of the day, any skill combo works since the mhwilds isn't the hardest games in the mh franchise & fashion hunting has always been a thing. 

      Anyways, thanks for the cool mod though.
  3. Iberisdiablo
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    Can you see the changes in the in-game skill description?
    1. FirstFleet
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      Read 1st paragraph under jewel picture in bold white letters...or refer to Images...but in short yes most of the tooltips have been updated.
  4. Gattony
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    Great mod !! Hope to see you update it !!! Would love to have an unbalanced version just for the fun of it lol, I really want a better version of Whiteflame, i think it'd be really fun.

    Thanks again !!
    1. FirstFleet
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      White flame isn't bad but works better on certain weapons like you should not use white flame on long sword but its really good with S&S.
      Here an video on long sword & white flame : The timestamp 3:30 he explains all the moves that do not proc it.


      Its pretty crazy how much it exclude everything Ls does I am sure there is other weapons its not good on...Flayer also works somewhat like this being better on some weapons more so than others its really odd.
    2. Gattony
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      That's interesting, thank you. I had no idea. I think it'd be really interesting if we could edit these parameters to make it proc more or even proc more damage rather than 50. 
      Thanks for sharing the link i appreciate it :D

      Edit: Did not mean to send 3 replies lmao sorry about that must've been my internet
    3. FirstFleet
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      Going to delete the copies no worries it happens
  5. tallwing
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    Could you add Spread Up gem alongside Normal Up? Spread is heavily underperform compared to Pierce or even Normal ammo type ;(
    1. FirstFleet
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      Spread was already included in the buffed ammos, it was the same 5% -> 35% attack. Keep in mind the 35% is divided among each pellet so it may look like a single digit or so  increase to every pellet.
  6. IncredibleMeh
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    Please don't misuse the quality of life tag. This is a rebalance. QoL would be stuff like improvements to UI or time-saving changes.
    1. FirstFleet
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      Noted
  7. RenkiOkami123
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    the poison build will be need to rebuild a little if anyone is using this mod
    anw ty for the mod
    1. FirstFleet
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      ^ Change I think described is the fact I lowered the crit for more base damage from foray skill max crit is 10% so minus -10% crit in total but the flat dmg increase should make up for it, poison duration buffed and poison skill build up increased. Crits chance is easier to build using other skill now, I thought there was 2 many crit based skills which is why I wanted to push foray away from it I know crit element exist but may not be as necessary but still possible...
    2. RenkiOkami123
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      now that u mention crit element, do u change anything about that skill and crit status ? since i can't see number in it and it somewhat always rated lower than "crit boost"
  8. AnGelzBuLlEtZ
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    I think there's a bug with dragon element jewel, brought my artian element from 230 down to 96 with level 3 jewel
    1. FirstFleet
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      (Sigh).....Not a bug just me being tired and put the wrong value fixing it asap now....sorry I put for it to reduce damage at lv3 by 80%..... its should of been 25% increase
      Edit: as of now the new file is up with a fix for this hiccup. I am sorry for the confusion.
  9. alil10
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    any way we can get help converting/opening the skills list? for the life of me i can't view this thing lmao
    1. FirstFleet
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      Opening skills
      LV1  10  atk   10%  Afn 
      LV2 25  atk   20% Afn 
      LV3 45  atk   35% Afn
      Yeah the list doesn't have the value there since that is stored else where. Although this skill is kind of odd when it come to how it applies the atk its really not a flat number but a lot of the dps for the 1st shots went from 81 to 131 roughly on max gore Hvy bow but on light bow gun the effect is not as noticeable 80 to 98. Its roughly at lv3 coming up as a 20% increase used normal ammo on all guns. 
  10. Mimo1998
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    What are you using for the armor/clothes? it is a modded armor right?
    edit: never mind, I am blind and just booted up the game and found it.
  11. JamCrumpet
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    Im glad to see mods like this, after world got similar mods
    Rebalance mods are always interesting to me, I dont want cheaty mods that make the game easier, or re-buff nerfed skills that were too powerful, I want mods that make weak or unused skills worth running, and I remember world had exactly that kind of mod too.

    Perhaps after all the TUs are done, maybe even after the inevitable DLC, a mod like this for skills can really shine for personal use, but also mods that just rebalance mechanics too (I think all the gunner weapons are undertuned massively, and are only doing decent on leaderboards due to lame, boring gameplay like spamming dragon piercer - bow needs a standard shot damage boost, LBG needs adhesive ammo cooldown reduction / damage boost, HBG needs a spread boost etc)
    But a skill buff mod that isnt cheaty, doest focus on already good options, and instead makes logical buffs to weak skills that the devs should do themselves? hell yes!  I mean a 3-slot deco for 5% damage?! what were they thinking?
    1. FirstFleet
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      I still need to play a lot of weapons as I had played them all in previous titles and got a good hold of their playstyles, but yeah I loved the rebalance mods for Rise and World. There still a lot I would like to do but feed back is appreciated as different opinions help. To be honest I may need to tune back Critical boost I wanted to encourage people running no damage and ensuring they go more crit + crit boost but we will see with tetra and opening shot taking up a lot as skill pairing it with crit boost would be another option now. Hunters going full damage will do so no matter which is why I recommend the Difficulty mod to makes hunts last a bit longer and punish more those who go full damage with out any def option.