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Created by

kmy

Uploaded by

kmyx

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About this mod

Lets you spawn monsters and other field events (resources, traps, npcs, vigorwasps etc.) on your field during free roam or investigation quest.

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
BACKUP YOUR SAVE BEFORE USING THIS

Source

Installation:
  • Install REFramework
  • Extract the archive in your Monster Hunter Wilds directory

Your folder structure should look like this:
Monster Hunter Wilds/
├─ reframework/
│  ├─ autorun/
│  │  ├─ FieldEventSpawner.lua
│  │  ├─ FieldEventSpawner/
│  │  │  ├─ data/
│  │  │  │  ├─ ...
│  │  │  ├─ events/
│  │  │  │  ├─ ...
│  │  │  ├─ gui/
│  │  │  │  ├─ ...
│  │  │  ├─ schedule/
│  │  │  │  ├─ ...
│  │  │  ├─ ...
│  ├─ data/
│  │  ├─ FieldEventSpawner/
│  │  │  │─ lang/
│  │  │  │  ├─ ...
├── dinput8.dll
├── MonsterHunterWilds.exe

Monster Events
:

Difficulty Parameter:
  • Normal - standard paramater used by most monsters
  • Alpha - Doshaguma only, enables Swarm Count
  • Apex - Rey Dau, Uth Duna, Nu Udra only
  • Swarm - Doshaguma, Hirabami, Yian Kut-Ku only, enables Swarm Count
  • Battlefield Repel - Jin Dahaad only, monster starts on the field
  • Battlefield Slay - Jin Dahaad, Zoh Shia only, monster starts on the battlefield
  • Frenzied - frenzy parameter
  • Tempered - standard tempered parameter

Difficulty Modifier:
  • None - does nothing
  • Tempered - tempered modifier

Why there is Tempered parameter and Tempered modifier? Your guess is as good as mine :). Tempered MODIFIER for parameters other than Tempered PARAMETER is usually found only in Wounded Hollow or Ruins of Wyveria, is on average harder and yields better rewards.

Force Difficulty:
Selecting Force Difficulty checkbox lets you pick difficulty of spawned monster.

Difficulty:
Numbers represent the number of purple diamonds.

Swarm Count:
Number of additional monsters that you want to spawn in a pack. Alpha and Swarm only. Set to 0 to spawn only one monster.

More Rewards:


Village Boost:


Special Offer:

Spawning Special Offer will always clear all offers that you have active on the current map. The quest will always contain the monster you just spawned and monster that you have picked from Special Offer Monster dropdown menu. Doesn't work for Swarm monsters and Battlefield monsters.

Special Offer Monster:
Contains all monsters that are currently on the map, excluding Swarm monsters and Battlefield monsters. Monsters are sorted like this:


Force Rewards:
Selecting Force Rewards checkbox lets you edit rewards of the monster you are spawning. If you are spawning Special Offer, Special Offer rewards will be changed instead.

Edit Rewards:
Opens Reward Builder



Filter:
You can filter items by name or by item id

Rewards:
All the items I tested were working, but I didn’t test every single one. If an item doesn’t work, it just doesn’t, there’s no way to fix it.


Battlefield monsters:
One spawn per map.


Monster cap:
There is no limit. You can spawn as many monsters as you want.

Gimmick and Animal Events:
Only one instance of each event can be active per area. For example, if a Brittle Ice Pillar Upsurge event is spawned in area 7, it will replace existing Brittle Ice Pillar Upsurge event in that area. Additionally, any future Brittle Ice Pillar Upsurge events that would overlap with the spawned one in area 7 will be automatically removed from the schedule. The same goes for NPCs but only one can be active on entire map.

Spawning events resets internal cooldown of whatever is spawned. For example if you used up all Flashflies, spawning new event will also spawn new Flashflies.

General:
If an event cant normally spawn in the current environment you will be notified like this:


Ignore Environment:
Selecting Ignore Environment checkbox forces event to spawn regardless of environment.

Force Area:
Selecting Force Area checkbox lets you pick the area where event will be spawned.

Clear Schedule:
Removes all events from the schedule.

Game will rebuild the schedule overtime if you leave it like this.

Rebuild schedule:

Forces the game to rebuild schedule from scratch.

My Events:
Keeps track of all events that you spawned on the current map, sorted from newest to oldest.


Remove:
Removes event from the schedule.

Language:
All events and items are in the language selected in the game settings.
For everything else you can provide your own translation:
  • Go to \MonterHunterWilds\reframework\data\FieldEventSpawner\lang directory
  • Copy and paste en-us.json file
  • Translate the strings
  • Reset scripts
  • File should appear under Config>Language

Multiplayer:
Didn't check if anything works in multiplayer. If it does, cool. If not, I’m not gonna bother making it work.