I'm not sure exactly what the issue is, but the updated version seems to be a bit less stable. After the update, I had some errors and crashes. but after downgrading again, it went back to normal. 4060ti 8GB 3600 FHD 310.2.1.0 with dlss swapper
I did the DLSS swapper stuff and downloaded your mod. In your instructions the prereqs are DLSS version: 310.2.1 DLSS Frame Generation version: 310.2.1
I have both of these. Can I just download these mod files and add them to that folder? Or is there something else I must do?
May you release the complete 2.7.3 version streamline file instead of just the files used by MHWS? So we can use it to replace the SL versions of different games.
Now I know this problem was caused by fxxking Nvidia:“Thanks for the heads up! We seem to have blown through our LFS quota. This likely won’t get fixed until Monday- have a nice weekend!”
This mod is intended to be used with DLSS swapper. DLSS swapper will update Your DLSS.dll but to be able to fully use DLSS4, NVIDIA Streamline dlls should be updated too. Because DLSS.dll uses Streamline.dll to communicate with game, updating both gives you most compatibility.
I did the DLSS swapper stuff and downloaded your mod. In your instructions the prereqs are DLSS version: 310.2.1 DLSS Frame Generation version: 310.2.1
I have both of these. Can I just download these mod files and add them to that folder? Or is there something else I must do?
Simply replacing the DLLs (and of course backing up the old DLLs first) without any software automatically switched my game to 310.2.1 (310.2.1 is with Streamline version 2.7.30, Streamline version 2.7.2 is 310.1.0) for DLSS and FG. The DLLs “sl.common.dll”, “sl.dlss.dll”, “sl.dlss_g.dll”, “sl.interposer.dll”, “sl.pcl.dll”, “sl.reflex.dll” are for updating DLSS to version 4 (the blurred text at the bottom of my screenshot). But for FG to be updated (the text at the top of my screen), you also need the “nvngx_dlss.dll” and “nvngx_dlssg.dll” DLLs, which can be found in the same place as the DLLs for DLSS in the Github repository linked in the mod description.
To update/change nvngx_dlss.dll and nvngx_dlssg.dll, you can simply use the DLSS Swapper as mentioned in the mod description. These two files are the DLSS and DLSS FG DLLs. The NVIDIA Streamline files are sl.common.dll, sl.dlss.dll, sl.dlss_g.dll, sl.interposer.dll, sl.pcl.dll, sl.reflex.dll and these by themselves don't change the DLSS version. If your DLSS version is different from the default game version, which is currently 3.7.10, and hasn't been swapped by DLSS Swapper/NVIDIA App/Manual, then you have other software that is changing it.
I swapped all 8 files and FG is still at v310.2.0 while DLSS is v310.2.1 Used nvidia profile inspector to force latest version too. GPU is 4070ti Super, is this normal or am I doing something wrong/missing something?
EDIT: It turns out "DLSS - FG Enable DLL Override set to overridden by latest available" in Nvidia inspector was causing the issue. Fixed now
when I replace the dlls and enter the game that way I get immense stuttering when changing camera position, it was the same before the update. I have all the requirements like rtx40 dlss 4 etc.
298 comments
After the update, I had some errors and crashes.
but after downgrading again, it went back to normal.
4060ti 8GB
3600
FHD
310.2.1.0 with dlss swapper
In your instructions the prereqs are
DLSS version: 310.2.1
DLSS Frame Generation version: 310.2.1
I have both of these. Can I just download these mod files and add them to that folder? Or is there something else I must do?
I didn't do anything with the "Nvidia streamline" - I wasn't sure what exactly to download from there (or if I need to) ( https://github.com/NVIDIA-RTX/Streamline/tree/main ).
And in my game's folder I don't see a streamline.dll although there are some file names that start with "sl".
Now I know this problem was caused by fxxking Nvidia:“Thanks for the heads up! We seem to have blown through our LFS quota. This likely won’t get fixed until Monday- have a nice weekend!”
i just tested this with the last of us part ii and it is working just fine
DLSS Swapper changes DLSS and DLSS FG, the files in this mod changes NVIDIA Streamline (these are two separate things).
DLSS swapper will update Your DLSS.dll but to be able to fully use DLSS4, NVIDIA Streamline dlls should be updated too.
Because DLSS.dll uses Streamline.dll to communicate with game, updating both gives you most compatibility.
https://developer.nvidia.com/blog/how-to-integrate-nvidia-dlss-4-into-your-game-with-nvidia-streamline/
In your instructions the prereqs are
DLSS version: 310.2.1
DLSS Frame Generation version: 310.2.1
I have both of these. Can I just download these mod files and add them to that folder? Or is there something else I must do?
I didn't do anything with the "Nvidia streamline" - I wasn't sure what exactly to download from there (or if I need to) ( https://github.com/NVIDIA-RTX/Streamline/tree/main ).
And in my game's folder I don't see a streamline.dll although there are some file names that start with "sl".
The DLLs “sl.common.dll”, “sl.dlss.dll”, “sl.dlss_g.dll”, “sl.interposer.dll”, “sl.pcl.dll”, “sl.reflex.dll” are for updating DLSS to version 4 (the blurred text at the bottom of my screenshot).
But for FG to be updated (the text at the top of my screen), you also need the “nvngx_dlss.dll” and “nvngx_dlssg.dll” DLLs, which can be found in the same place as the DLLs for DLSS in the Github repository linked in the mod description.
Used nvidia profile inspector to force latest version too.
GPU is 4070ti Super, is this normal or am I doing something wrong/missing something?
EDIT: It turns out "DLSS - FG Enable DLL Override set to overridden by latest available" in Nvidia inspector was causing the issue. Fixed now
I can puit DLSS to 1.3.2 but Frame Gen is blank.
World has DLSS 1 (so upgradeable to 1.3.2) and no frame gen