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SheepBABABA

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SheepBABABA

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About this mod

Replace Nata to Felicita or Lotta or Erik or Maki, info below /
把拿塔替換成菲麗齊塔或蘿塔或艾力克或瑪奇, 下方詳細

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下方 EN/中文 簡介

Advertising my other mods: Do you want to change your handler to Felicita?
                                             Do you want to change your Handler to Kanya?
                                             Do you want to change your Handler to Lotta?
                                               
Do you want to change Olivia to Felicita or Lotta?
EN info
Their NPC name is also replaced, some dialogue is changed, too. Originally I was planning to change the voice line, replacing wem file, yet I keep failing. So I highly recommend use this mod, it contains ai voice line (Jp/En)  At least it will feel a little bit less strange.
(Yet, somehow that mod only works in normally facility conversation. CG is not working for me)
(I was originally planning to use Felicita's sound which has no lines, will fit the dialogues more naturally since I already change the dialogue, now feels like Listen"A" Read"B")

I only modify the languages I can read (Simplefield-Chinese/ Traditional-Chinese / English/ Japanese)

Please READ:
  • Main Mod zip contains one main file and one optional file to adjust her height. (No need to extract anything, Fluffy do the work)
  • Optional mod "Name Change Only" is for when you also using Felicita as Handler mod and you want both names to be correct. (Like this)
  • 160cm feels more naturally, yet a few cg cutscene will have displacement. Suits for players who's not replaying the game from start.
  • 150cm is Nata's originally height, so almost every cutscene will work normally. Suits for players who's replaying or rewatch cutscene
        (I still adjust a little for the cheese to fit perfectly to her mouth)
  • I think the first CG(Prologue's first 1 min) is Pre-rendering, so there's no way I can change that)
  • Since I also change the NpcName.msg.23, so this file will overwrite any mod changing this file (ex. my previous mod) In this situation, mod still can both load at the same time, yet the later installed one will overwrite previous NpcName.msg.23.
  • I really haven't found a way to deal with the way he naturally holds the bag or the idle animation of sharpening his knife.
  • New Update, Erik and Lotta and Maki now Joins the Battle. And if you're also using my handler replace mod, you can use the optional files to make both names correct. 
  • New Update, Lotta & Felicita now can use my optional file to change cloth to Festival edition.

Known Bug:
  • Skirt might have tiny tiny physic issue (Most of the time alright, sometimes clipping)
  • If you unload this mod, yet the name or dialogue still the modify one, then you have to delete these 3 files manually. (location below)
           MonsterHunterWilds\natives\STM\GameDesign\Text\excel_data\NpcName.msg.23
           MonsterHunterWilds\natives\STM\GameDesign\Text\Dialogue\Dia_NPC101_00_004_Facility.msg.23
           MonsterHunterWilds\natives\STM\GameDesign\Text\Dialogue\Dia_NPC101_00_004_Conversation.msg.23

Requires:
  • Fluffy Mod Manager (make installation way easier)
  • REFramework (Loose File Loader required)

Any plan fixing bug or update when TU update somehow make it failed?
I only start learning how to mod 2 days ago, so don't have high hopes.
Anyone know how to replace wem for voice line file? I did it successfully in weapon file, yet voice line I keep failing. bnk problem I suppose?

If you can fix it, welcome! And share how to do that in the reply, please.


廣告一下我別的模組:  你想把你的接待員換成菲麗齊塔嗎?
                                 你想把你的接待員換成蘿塔嗎?
                                 你想把你的接待員換成卡妮亞嗎?
                                   
你想把奧莉維亞換成菲麗齊塔或蘿塔嗎?
中文 說明
把拿塔替換成菲麗齊塔或蘿塔或艾力克
名字跟部分對話更換了。原本我打算更換語音,替換wem文件,但我一直失敗。所以我強烈建議使用這個模組,它包含AI語音配音(日文/英文),至少會讓整體感覺不那麼奇怪。
(但那個mod似乎只在一般平常對話中有效,CG時我依然是男聲,代表遊戲CG時不認那個音軌,我打開過音檔看過他已經是全改了,怪捏)
(我原本想用菲麗齊塔的語音,因為她沒有台詞,這樣會更自然,畢竟我已經修改了對話內容,目前聽A看B有些小違和感)

我只改了我看得懂的語言(簡/繁中/英文/日文)

請閱讀說明:
  • 主要Mod壓縮包包含一個主文件,以及一個選擇性安裝的文件用來調整她的身高。 (不用解壓縮任何東西,讓Fluffy自己讀就好)
  • 選擇性的模組"Name Change Only" 是當你同時也有使用我上一個菲麗齊塔替換拿塔模組,又希望兩人NPC名字都顯示正確時使用的。(如圖)
  • 160cm感覺上比較自然,但有些CG過場會出現錯位。適合不從頭開始重玩遊戲的玩家。
  • 150cm是拿塔原本的身高,所以幾乎所有過場動畫都能正常顯示。適合重新遊玩或想觀看過場CG的玩家。
       (我仍然微調了一下身高,讓起司能剛好對到她的嘴)
  • 我認為第一個CG(序章的前1分鐘)是預渲染的,所以我不可能修改那段。
  • 由於我這次也修改了NpcName.msg.23,所以這個文件會與其他同樣修改此文件的mod產生衝突(例如我上一個mod)。在這種情況下,兩個mod仍然可以同時載入,但後安裝的那個會覆蓋掉前一個的NpcName.msg.23。
  • 他天生拿包包的動作跟磨刀子的閒置動畫我目前是真找不到辦法
  • 更新,艾力克跟蘿塔跟瑪奇參戰! 如果你也有用我接待員替換模組的話,你可以用選擇下載的檔案,"Name Change Only" 來讓兩人的名字都是對應模組正確的!
  • 更新,蘿塔跟菲麗齊塔現在能用我的額外檔案換裝成祭典狀態

已知Bug:

  • 裙子可能會有極小的物理問題(大多數情況下沒事,但有時會穿模)。
  • 如果你卸載了這個mod,但名字或對話仍然是修改過的,那你需要手動刪除以下這三個文件(路徑如下):
           MonsterHunterWilds\natives\STM\GameDesign\Text\excel_data\NpcName.msg.23
           MonsterHunterWilds\natives\STM\GameDesign\Text\Dialogue\Dia_NPC101_00_004_Facility.msg.23
           MonsterHunterWilds\natives\STM\GameDesign\Text\Dialogue\Dia_NPC101_00_004_Conversation.msg.23

模組需求:
  • Fluffy Mod Manager (用這裝模組會輕鬆很多喔)
  • REFramework (Loose File Loader 記得開!)

有打算修Bug或在版本更新失效時更新嗎?
我才剛開始學習怎麼做mod,才第二天而已,所以別抱太大期望。
有人知道怎麼替換語音的wem文件嗎? 我在武器的音檔很輕鬆地就替換成功,但在語音台詞這部分一直失敗。感覺是bnk? 這個我還不是很懂

如果你能修好,歡迎! 然後麻煩回文分享一下如何修好的,感謝.