If your language characters displayed as ??? in the menu, I have added a language option in CatLib v1.3+ for non-English users, under "Script Generated UI > _CatLib Global Config". You can enable it and set the language to English, then restart the game. The English name will be displayed. CJK users can download font pack in CatLib.
Changelog: v1.2 - Major performance update. Hope this can fix the crash issue. if not, then I don't know why you crash.
v1.1 - Add invalid detection. e.g sharpness bonus cap to 2, affnity cap to 3, element cap to 4. By Eigeen
How do you refresh the list of Artian weapons to tweak? I just crafted a new Artian insect glaive, but the newly crafted doesn't show on the list, only the old Artian ones were shown.
They are only looking at mods that change things that are impossible to have such as modified quests and damage that you shouldn't have. Artian weapon editor only changes your rolls which is still possible to do ingame. The real issue is if you play multiplayer with actual cheaters you can get banned from that as well even if you didn't know.
Same, using 1.1 for now Edit: I have realized that this is the intended behavior. It shows your full Weapon box and you have to find the one you want to edit. I think the weapons are sorted chronologically, so the last one is the most recent you've made.
for everyone seeing that page just open the correct element amount aka if your artian has an element between 0-100 it is in that slot so click the window then you guys can edit the infusions accordingly hope this helps creator didn't mess up just categorized the weapons to there proper element allotments.
Mod is working as intended. Claims are false. For people with learning disability (it's a joke) or just want to test it out, I recommend that after editing, re-equip the weapon for the edited stat to start working, also, remove all armor and charm to test.
Tested on SnS Artian Para on training dummy, no armor, no decos, Crafted bonus: 3 Atk. Edited Artian bonus : 4 atk + 1 sharpness vs no roll bonus Damage output tested with "Chop"(Left click) 4 atk + 1 sharpness Chop damage = 47.4 non-crit No roll bonus Chop damage = 46.3 non crit
Feel free to verify it with the same Weapon, Try and avoid elemental weapon for extra variables.
Can you explain how to use the mod? Say you have a weapon with 300 element, does it mean you have to edit it in the element 200- 299 drop down menu? Thank you.
Unfortunately it seems this mod is not properly affecting the weapon, and can actually lower the damage of your weapon. This can otherwise destroy the weapons potential. Until it is acknowledged by the mod creator, this mod seems risky to me. Thankfully I am able to restore a backup.
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CJK users can download font pack in CatLib.
Changelog:
v1.2
- Major performance update. Hope this can fix the crash issue. if not, then I don't know why you crash.
v1.1
- Add invalid detection. e.g sharpness bonus cap to 2, affnity cap to 3, element cap to 4. By Eigeen
Capcom has stared their crusade on data modification.
Edit: I have realized that this is the intended behavior. It shows your full Weapon box and you have to find the one you want to edit. I think the weapons are sorted chronologically, so the last one is the most recent you've made.
EDIT - never mind figured it out lmao.
For people with learning disability (it's a joke) or just want to test it out, I recommend that after editing, re-equip the weapon for the edited stat to start working, also, remove all armor and charm to test.
Tested on SnS Artian Para on training dummy, no armor, no decos, Crafted bonus: 3 Atk. Edited Artian bonus : 4 atk + 1 sharpness vs no roll bonus
Damage output tested with "Chop"(Left click)
4 atk + 1 sharpness Chop damage = 47.4 non-crit
No roll bonus Chop damage = 46.3 non crit
Feel free to verify it with the same Weapon, Try and avoid elemental weapon for extra variables.