That mod is created via LUA scripts - which forces the game to bypass crafting mechanics This mod is created by editing the game file directly - which tricks the game to reading a different files as if its the original.
LUA scripts:Higher runtime overhead – The Lua script runs every frame or regularly, depending on how it's written. Requires some CPU power and RAM usage. Mod like this: Zero runtime cost – It's just data, no extra scripts executing. NO CPU usage
i've already seen a few people who are listed as 'unknown' in the member lists with no options to interact so they really are banning players. their names don't show up above their heads as well and they can't type in the chat 😂
EVERYONE WHO USES GAME MODIFICATIONS IN ORDER TO EXPERIENCE CONVENIENCE OR JUST PURE POWER TO COMPENSATE FOR THEIR OWN NOOBNESS AND WEAKNESSES KNOWS THE RISKS.
BUT REALLY... THIS KIND OF THING HAS BEEN GOING ON LIKE MANY GENERATIONS AGO BECAUSE GAME DEVS DONT CARE, SPECIFICALLY FOR MONSTER HUNTER FRANCHISE. BUT ON THE OTHER HAND IT MIGHT CHANGE THIS TIME. I GUESS WE JUST NEED TO WAIT FOR THAT TO HAPPEN.
AS FOR ME... WELL I MAKE MODS FOR FUN AND SHARE IT TO MY FELLOW WEAKLINGS *wink *wink ;)
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This mod is created by editing the game file directly - which tricks the game to reading a different files as if its the original.
LUA scripts: Higher runtime overhead – The Lua script runs every frame or regularly, depending on how it's written. Requires some CPU power and RAM usage.
Mod like this: Zero runtime cost – It's just data, no extra scripts executing. NO CPU usage
BUT REALLY... THIS KIND OF THING HAS BEEN GOING ON LIKE MANY GENERATIONS AGO BECAUSE GAME DEVS DONT CARE, SPECIFICALLY FOR MONSTER HUNTER FRANCHISE. BUT ON THE OTHER HAND IT MIGHT CHANGE THIS TIME. I GUESS WE JUST NEED TO WAIT FOR THAT TO HAPPEN.
AS FOR ME... WELL I MAKE MODS FOR FUN AND SHARE IT TO MY FELLOW WEAKLINGS *wink *wink ;)