[translation] It's improved dramatically, but the game crashed without any reports at the end of one quest. I'm looking forward to more updates in the future. Thank you.
After replacing these two files and deleting shader.cache2, recompiling the shaders no longer regenerates shader.cache2. Every time I launch the game, it has to recompile the shaders again.
what does this mean? Im dealing with the same issue except it doesnt get past the boot up. its in windowed mode like usual but normally i should get the compile shader but its eternal black screen. what is the MDF-XL and how can i fix this ^^
Edit: nvm it just fixed itself after another couple of boot up attempts
I saw some comments about positive gain on boot time, so I've taken a thorough comparison with 1.2.3 (from TU1) and 1.2.4 (from this mod). Both cleared up the shader cache and the metrics are done on the followup re-launches after compiling shaders. I have 9800x3d and 6000mt ddr5, somewhat mediocre SSD. Graphics card should not impact the game boot time so that's irrelevant.
The time is measured starting from when the game window appears after clicking in steam, ending at when game becomes full screen(responsive aka load complete).
1.2.3: average 25s 1.2.4: average 20s
I don't have texture popping/stuttering problem in game so YMMv, but I do think this is a good performance gain considering it's just a direct upgrade and nothing difficult besides dropping & replacing files.
No noticable improvement on my end. No issues either though. Stutter and texture pop in when turning the camera is still there. I assume only Capcom can fix that, possibly by keeping more textures in RAM for quick loading rather than unloading stuff as soon as you don't look at it. 9800X3D, 96Gb 6000mhz RAM, RX 9070 XT
Has anyone encountered the same situation as me? After I updated it, the game became a lot laggy and prone to crashing I also found that every time I start the game, I have to re render the shader A brother in the comment section mentioned 'MDF-XL has prevented the generation of new shader. mache2'. But I don't understand what this is and how should I solve it
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(DeepL)
It's improved dramatically, but the game crashed without any reports at the end of one quest.
I'm looking forward to more updates in the future.
Thank you.
Edit: nvm it just fixed itself after another couple of boot up attempts
I have 9800x3d and 6000mt ddr5, somewhat mediocre SSD. Graphics card should not impact the game boot time so that's irrelevant.
The time is measured starting from when the game window appears after clicking in steam, ending at when game becomes full screen(responsive aka load complete).
1.2.3: average 25s
1.2.4: average 20s
I don't have texture popping/stuttering problem in game so YMMv, but I do think this is a good performance gain considering it's just a direct upgrade and nothing difficult besides dropping & replacing files.
总而言之,它运行良好!!
No issues either though.
Stutter and texture pop in when turning the camera is still there. I assume only Capcom can fix that, possibly by keeping more textures in RAM for quick loading rather than unloading stuff as soon as you don't look at it.
9800X3D, 96Gb 6000mhz RAM, RX 9070 XT