For TU2 Update change the name in the config file from re_chunk_000.pak.sub_000.pak.patch_006.pak to re_chunk_000.pak.sub_000.pak.patch_007.pak I will update the default config file later.
This is the concept of this mod. This mod create a pak file at launch from the natives folder so you don't need loosefile in REFramework. So the issue is somewhere else... if you have no mods except REFramework and PakNatives did you get stuck on a blackscreen?
the latest version for the SF6 update, the native folder is not empty. when i remove the new .pak file and start the game it runs like normal with only REFramework
ye its empty when i removed all mods, but right now im playing with other mods for now. ive tried like u said it didnt work. Idk why its not working anymore. it worked before the update.
so you have a blackscreen if: > reframework (loosefile loader disabled) and paknatives (0.2.1) is enabled and > natives folder is empty and > no other pak or natives mods is installed ?
I don't have any issue with this mods and any other natives folder mods (i'm using) so I don't know what is your issue. Blackscreen can caused by a mod using prefab, or mdf or user.3 file that is not updated for the new Wilds version. But you said it's doesn't even work with no mods installed (natives or pak mods) except PakNatives and Reframework. So I don't know what is the issue.
only with this mod? can you tell me what is the alatreon weapons you are trying to use? (gs, ls, insecto,...?) and normal version only or black and red version?
the latest version of Alatreon Weapons? (6.0) and is it the last one enabled in the mod manager? What Artian weapons did you have on your character before you enabled the Alatreon mod?
Loosefile mods have always had stability issues and crash the graphics driver at some point, I'll have a crack with this approach and see if there is any improvement
Thanks, I have a noob question: is it possible to get banned for using this mod? And I know there's a chance of getting banned for any mod, but I mean, is adding a pak file to the game folder more risky? Sorry I'm a BIG noob
Pak files can change many things. But as Torvosaure said, if it's cosmetic only, doesn't disrupt gameplay, and doesn't affect CAPCOM's bottom line, you're likely fine.
Ok I think I didn’t express myself clearly sorry, is there a higher chance of getting banned using this mod compared to using the loose file loader? I think I understood from the answers you gave me but I wanted to clarify my question
If you have a "cosmetic" mod with 2 different versions, one is a pak and another one is a natives folder loaded with loosefile... i don't really think there is much difference about banning between these two.
No matter what's in my natives folder, using a pak created with paknatives causes my game to blackscreen on launch. Deleting that pak makes everything run smoothly. Any idea what could be causing this?
Yeah, the config is in the game directory. And even things that should be update-proof, like cosmetic replacements for existing weapons, cause a blackscreen. Did they change the file structure that drastically with the update? I'm waiting on updates for most of my mods. But at least the reframework scripts still work ;w;
RIP well thanks for the heads-up. I just tested it (i.e. paknatives) with a mod that was updated for the 1.011 update and it does work. So you were right. Thanks again ;w; Guess I've gotta wait until eeeeeverything updates
Would this work to make all armor mods that require loose files that are now broken after the update?
in that case how would that be needed to be done? I'm thinking enable all such mods in fluffy, then apply paknatives for wilds, then disable loose file in reframework and we're good?
So the natives folder is saved as "re_chunk_000.pak.sub_000.pak.patch_004.pak" but would I have to change the 004 bit to some random number so that it won't overwrite other .pak mods? I intend to make my mod useable via Fluffy, but I figure that the compatibility problem would exist regardless.
the pak i choose is a pak created by fluffy not used (16o). It will be load first and any pak installed with fluffy will be load after. But the pak number need to be in right order to let the game launch.
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I will update the default config file later.
So the issue is somewhere else... if you have no mods except REFramework and PakNatives did you get stuck on a blackscreen?
and what happen when you remove the newly made .pak file and disable paknatives mods? (so just REFramework)
> reframework (loosefile loader disabled) and paknatives (0.2.1) is enabled
and
> natives folder is empty
and
> no other pak or natives mods is installed
?
Blackscreen can caused by a mod using prefab, or mdf or user.3 file that is not updated for the new Wilds version. But you said it's doesn't even work with no mods installed (natives or pak mods) except PakNatives and Reframework. So I don't know what is the issue.
can you tell me what is the alatreon weapons you are trying to use? (gs, ls, insecto,...?) and normal version only or black and red version?
and is it the last one enabled in the mod manager?
What Artian weapons did you have on your character before you enabled the Alatreon mod?
edit: i got it working after updating fluffy mod manager
if you have any problems its 99% the mod itself
And I know there's a chance of getting banned for any mod, but I mean, is adding a pak file to the game folder more risky?
Sorry I'm a BIG noob
But as Torvosaure said, if it's cosmetic only, doesn't disrupt gameplay, and doesn't affect CAPCOM's bottom line, you're likely fine.
loose file loader? I think I understood from the answers you gave me but I wanted to clarify my question
load and just crash, is it because I dont use fluffy manager?[2025-05-28 22:43:27.305] [REFramework] [info] [PluginLoader] Module path F:\SteamLibrary\steamapps\common\MonsterHunterWilds\MonsterHunterWilds.exe
[2025-05-28 22:43:27.305] [REFramework] [info] [PluginLoader] Actual dir: F:\SteamLibrary\steamapps\common\MonsterHunterWilds
[2025-05-28 22:43:27.305] [REFramework] [info] [PluginLoader] Creating directories F:\SteamLibrary\steamapps\common\MonsterHunterWilds\reframework\plugins
[2025-05-28 22:43:27.305] [REFramework] [info] [PluginLoader] Created directory for plugins: F:\SteamLibrary\steamapps\common\MonsterHunterWilds\reframework\plugins
[2025-05-28 22:43:27.305] [REFramework] [info] [PluginLoader] Loading plugins...
[2025-05-28 22:43:27.396] [REFramework] [info] LdrRegisterDllNotification: Loaded: pak_natives.dll
and do you have at least a natives folder?
in that case how would that be needed to be done? I'm thinking enable all such mods in fluffy, then apply paknatives for wilds, then disable loose file in reframework and we're good?
And about installing paknatives mods (and natives mods):
> disable loosefile (in framework)
> enable paknatives
> enable natives mods
what are the options I have?
Should I omit this mod?
You can use this mod and leave loose file option off, it will work.