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infinitY edited by Torvosaure

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Torvosaure

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22 comments

  1. Cassin09
    Cassin09
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    Good stuff sir.

    This makes using non pak or lua mods here so much easier to use, especially the StartMenuPlus or AllinOne Menu mods. Couldnt get AllinOne menu mod to work till I saw this mod.
    1. JayCarver
      JayCarver
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      Interesting. As .lua files should not be affected by this. (they are not in the /natives folder)
    2. Torvosaure
      Torvosaure
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      yes.. this shouldn't do anything to lua mods.
  2. gdggdg2
    gdggdg2
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    I deleted all mods and put PakNatives.dll file in plugin folder and ran it.
    But 004.pak file is not created.
    It's so simple, what am I missing?
    1. Torvosaure
      Torvosaure
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      and ran the game, right?
      It's not created, it's recreated (overwriting the existing one).
      Do you have a natives folder in the game root with your mods that used the loosefile technique before or mods that use this .dll as requirement?
    2. gdggdg2
      gdggdg2
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      Disable LooseFile in REFramework.
      I removed all mods and did a first run after reading this article.
      I will try again. ㅜㅜ
    3. gdggdg2
      gdggdg2
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      I confirmed that the 004.pak file size changed to 129mb.
      It seems to be applied properly.
      After that, I enabled REFramework's LooseFile to use other modes.
      Thank you.
    4. Torvosaure
      Torvosaure
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      You don't need LooseFile because LooseFile loads some file from the natives folder and this same natives folder is now paked when the game starts. And Pak files doesn't need LooseFile to load properly.
  3. Kurogane821
    Kurogane821
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    I might be a bit retarded so forgive me but for this to work do I remove all the mods I have in game I installed with Fluffy? Or can I install this while all my mods in fluffy mod manager are active? I disabled the loose file then extracted the file into the plugins and the game is working fine but I just want someone to confirm if what I did was wrong or not.
    1. Torvosaure
      Torvosaure
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      if some of your mods don't have a natives folder version, you can keep your mods active, on fluffy. So it's not a problem i guess.
    2. Kurogane821
      Kurogane821
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      Thank you for confirming. I mostly just use the Ver.R body and armor mods along with the shop tweaks mod. 
  4. GeMuoyo
    GeMuoyo
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    您的意思是将“natives”文件夹中的 MOD 转换为 pak 文件吗?那么,将来安装的新 MOD 也会合并到 pak 文件中吗?
    1. Torvosaure
      Torvosaure
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      it convert natives folder to pak file but it doesn't merge anything. it just pak the natives folder to a pak file.
  5. tcover
    tcover
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    How will this feature help your game?
    1. Torvosaure
      Torvosaure
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      • 6 kudos
      This is not the case, it makes the mods easier to use with just natives folder and no more pak files to rename or enable trough fluffy.
  6. Yamanata
    Yamanata
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    • 5 kudos
    Finally! 
  7. HellKnightX88
    HellKnightX88
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    Is there a benefit to using this over loading loose files?

    I checked the similar MHR mod you linked in the description and I saw someone mention that sometimes certain loose files don't get loaded at startup properly and that the mod fixed this issue.
    Is the issue present in MH Wilds as well? I haven't noticed anything from the natives folder not loading in Wilds but it can be hard to keep track of everything so I could be wrong.
    1. SerahCornelia
      SerahCornelia
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      • 22 kudos
      IT might be useful for all the scaredy cats on Steam who think using REFramework will get them banned.
    2. Torvosaure
      Torvosaure
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      For now (from what i know) loosefile don't load texture files, and it's easier for modders to use it instead of making a pak by themself then enable it in fluffy or rename it..
    3. KingStormhold
      KingStormhold
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      I just uploaded new Mods with PAKs, I'll have to update them with this new method, let's see how it goes.
  8. SerahCornelia
    SerahCornelia
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    • 22 kudos
    Thanks!
  9. Titaniumtengu27
    Titaniumtengu27
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    • 1 kudos
    He did the "thing!"...Thank You Sir, finally.