READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!! READ THE DESCRIPTION!!!!!!!!
If you ask me a question answered in the description I will give you a condescending answer. I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!) (Sorry, nothing personal. Nexus users and their general ability to not read have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)
Vortex is not supported. If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
Not practical. This redirects hunter equip settings of everything altered into one location, a core option. What you want would involve doing that individually for each NPC id instead, as well as identifying which mesh parts of the original prefab to leave enabled. (Which are only numbers, so you'd have to visually check each and every NPC id.)
I like yuor MODs so much, but the "NPC over NPC" is really too big. It takes me dozens of seconds opening FMM every time. Can you separate "NPC over Nata" and "NPC over Alma" from "NPC over NPC"? I thought they are the main reasons why people download "NPC over NPC".
This is probably a crazy question, but is there any way to make female body sliders affect the basic NPCs? I imagine that would be a crazy big mod project, but on the off chance that I'm wrong, I thought I'd ask.
Edited to say that this mod is awesome and I appreciate how much time and energy must have gone into it. Well done, and thank you.
No idea. I have zero idea of how that works or chooses what it applies to. Ask the author. All this is doing is changing the visual settings file an NPC uses to re-target which prefabs get applied, what armor is equipped, armor colors, etc.
I'm generating a huge mod set of "x NPC over y NPC" which winds up being about 36.8k mods, but allows individually swapping the look of any one NPC with any other. The problem is FMM doesn't really like that many mods, and I'm experimenting on what I can do to make it user friendly.
26 comments
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
READ THE DESCRIPTION!!!!!!!!
If you ask me a question answered in the description I will give you a condescending answer.
I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!)
(Sorry, nothing personal. Nexus users and their general ability to
notread have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)Vortex is not supported.
If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
Also, amazing mod!
Core(Female,Human):Innerwear 2
Core(Female,Wyverian):Innerwear 4
And they can be activated at same time.
Using Ver. R with pubic hair will cause all of them to have white pubic hairs (since the creator intended for us to recolor it with MDF-XL)
What you want would involve doing that individually for each NPC id instead, as well as identifying which mesh parts of the original prefab to leave enabled. (Which are only numbers, so you'd have to visually check each and every NPC id.)
Can you separate "NPC over Nata" and "NPC over Alma" from "NPC over NPC"? I thought they are the main reasons why people download "NPC over NPC".
Edited to say that this mod is awesome and I appreciate how much time and energy must have gone into it. Well done, and thank you.
All this is doing is changing the visual settings file an NPC uses to re-target which prefabs get applied, what armor is equipped, armor colors, etc.
I'm generating a huge mod set of "x NPC over y NPC" which winds up being about 36.8k mods, but allows individually swapping the look of any one NPC with any other.
The problem is FMM doesn't really like that many mods, and I'm experimenting on what I can do to make it user friendly.
Edit: Up now, read the description.
Especially the slingers, every NPC has the innerwear's slingers due to this mod so I am hoping to remove those too.