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LordGregory

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Synthlight

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26 comments

  1. Synthlight
    Synthlight
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    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!
    READ THE DESCRIPTION!!!!!!!!

    If you ask me a question answered in the description I will give you a condescending answer.
    I'd say "you've been warned" but if it got to that point you wouldn't have read this either so.... (Hey! A free condescending example!)
    (Sorry, nothing personal. Nexus users and their general ability to not read have broken me, and I don't deal well with customer service roles and people asking stupid obvious questions.)

    Vortex is not supported.
    If it works for you, great. If not, oh well. I package all my mods with `modinfo.ini` files setup for FMM and in many cases to list as sub-menus. Vortex doesn't like the sub-menus. Either way, I don't use Vortex and am not going out of my way to reinvent everything just for it.
  2. ewfwecf
    ewfwecf
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    Is it possible to add core for Wyverian alone, So I can use Ver.R for human and Arsinia for Wyverian.

    Also, amazing mod!
    1. Synthlight
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      Not needed. Core & race options are already separate.
    2. ewfwecf
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      I mean in the Core, have something like
      Core(Female,Human):Innerwear 2
      Core(Female,Wyverian):Innerwear 4
      And they can be activated at same time.
    3. Synthlight
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      Ah, that's what you mean. I might if I get bored tomorrow.
  3. YourEvilKiller
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    Is it possible to keep their bottomwears unchanged?

    Using Ver. R with pubic hair will cause all of them to have white pubic hairs (since the creator intended for us to recolor it with MDF-XL)
    1. Synthlight
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      Not practical. This redirects hunter equip settings of everything altered into one location, a core option.
      What you want would involve doing that individually for each NPC id instead, as well as identifying which mesh parts of the original prefab to leave enabled. (Which are only numbers, so you'd have to visually check each and every NPC id.)
  4. ksumm
    ksumm
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    male npc Y'sai and Zatoh has Skin Issues , I wish you could update this mod, thanks.
  5. AvocatoLu
    AvocatoLu
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    I like yuor MODs so much, but the "NPC over NPC" is really too big. It takes me dozens of seconds opening FMM every time.
    Can you separate "NPC over Nata" and "NPC over Alma" from "NPC over NPC"? I thought they are the main reasons why people download "NPC over NPC".
  6. junggom
    junggom
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    Thank you for your dedication
  7. LuceMorningsun
    LuceMorningsun
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    I know this sounds crazy, but is there a list of NPCs name with their own model showing who are them? XP
    1. Synthlight
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      No. https://github.com/NSACloud/RE-Asset-Library has them visually, but their names are just the mesh files names.
    2. LuceMorningsun
      LuceMorningsun
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      Cool will take a look :D thanks
  8. Hemophile
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    This is probably a crazy question, but is there any way to make female body sliders affect the basic NPCs? I imagine that would be a crazy big mod project, but on the off chance that I'm wrong, I thought I'd ask.

    Edited to say that this mod is awesome and I appreciate how much time and energy must have gone into it. Well done, and thank you.
    1. Synthlight
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      No idea. I have zero idea of how that works or chooses what it applies to. Ask the author.
      All this is doing is changing the visual settings file an NPC uses to re-target which prefabs get applied, what armor is equipped, armor colors, etc.
    2. Hemophile
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      Thanks for the reply. And, again, great job on the mod.
  9. randomme1
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    so adding this mod with Ver.R will turn every female NPC naked right ?
    1. Nutnutkunisaki
      Nutnutkunisaki
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      it did
  10. shujater
    shujater
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    Excuse me,could this mod take effect with other mod like replace NPCto Nata?
    1. Synthlight
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      One will override the changes of the other.

      I'm generating a huge mod set of "x NPC over y NPC" which winds up being about 36.8k mods, but allows individually swapping the look of any one NPC with any other.
      The problem is FMM doesn't really like that many mods, and I'm experimenting on what I can do to make it user friendly.

      Edit: Up now, read the description.
  11. YourEvilKiller
    YourEvilKiller
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    +1 for removing accessories, hoping enough people wants it too.

    Especially the slingers, every NPC has the innerwear's slingers due to this mod so I am hoping to remove those too.
    1. JohnShaft
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      +1, count me in